Corporate Decker
Base Metatype | Human |
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Threat Level | 4 |
Typical Faction | |
Thematics Approval | No |
Mechanics Approval | No |
Description
Matrix Sheet This decker is employed by corporate security to help protect high-value systems.
Standard Operating Procedure/Rules of Engagement
This decker remains on standby in augmented reality during their shift. When a player is detected by a local host, they will take a dose of Psyche and then switch to hot-sim.
Their job is to to data spike and link-lock the intruders. From there, they'll format the enemy's deck and set the condition that it will broadcast the user's position to the corp and GOD when they next connect to the matrix. Establish Snoop and begin intermixing Cat's Paw Data spikes and Tantrum Data Spikes to prevent the enemy from breaking the connection. In the event that the connection is broken, the decker will begin tracing devices that the enemy received communications from as well as any that they sent messages to.
Their deck will start with the attributes A: 6 S: 3(7) DP: 5 FW: 5
The decker will start combat with 6 programs loaded: Linklock, Hammer, Decryption, Smoke and Mirrors, Guard, and Armor
After establishing a link-lock they will swap out Decryption for Exploit, Armor for Stealth, and Hammer for Bootstrap.
After formatting the enemy device, or failing to format a technomancer, they will attempt to establish a snoop and start by swapping Bootstrap for Cat's Paw and Exploit for Cat's Paw.
They'll attempt to trace the enemy until successful, and then begin intermixing Cat's Paw data spikes and Tantrum data spikes
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
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3 | 3 | 4 | 3 | 5 | 5 (8)"(8)" can not be assigned to a declared number type with value 5. | 5 | 3 | 5.05 | |||
Condition Monitor | 10 | ||||||||||
Limits | Physical 5, Mental 7, Social | ||||||||||
Initiative |
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Qualities | None | ||||||||||
Skills | Cybercombat 6, Computer 6, Electronic Warfare 6, Hacking 6, Hardware 3, Software 3, Ettiquete 3, | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear | Psyche*5, Renraku Tsurugi, | ||||||||||
Weapons | |||||||||||
Vehicles | N/A |