Corporate Technomancer

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Corporate Technomancer
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Base MetatypeGrunt Metatype
Threat Level4
Typical FactionGeneric Unit
Thematics ApprovalNo
Mechanics ApprovalNo

Description

Matrix Spreadsheet This technomancer works security for corporations and is ready to hand out a beating to anyone foolish enough to throw down with them.

Standard Operating Procedure/Rules of Engagement

Once an enemy has been detected, the technomancer begins summoning R4 registered fault sprites to support themselves. Use your best judgement on how many sprites you want to add to the encounter. Once they've called all of the registered sprites that you want, they will attempt to compile an extra R4 fault sprite because they're a technomancer and should get 1 extra. From there, they'll put an infusion of firewall and infusion of attack on themselves and begin data spiking their enemies. If they need to acquire extra marks, then they'll try brute forcing for some extra chip damage.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
3 3 3 2 5 5(8)"(8)" can not be assigned to a declared number type with value 5. 5 5 5.4 4
Condition Monitor 11
Limits Physical 4, Mental 9, Social 7
Initiative
  • AR: 8+1d6
  • Cold-Sim VR:
  • Hot-Sim VR: 13+4d6
Qualities Paragon(IC)
Skills Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2
Knowledge Skills
Augmentations
  • Cerebral Boosters R3, Datajack, Cyberears with Antenna x3
Spells Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge
Adept Powers N/A
Gear
  • Psychex10
  • Designer Novacokex10
  • Firewall Booster x5
  • Attack Booster x5
Weapons
Vehicles N/A