Tracking the Tainted Tonic

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Tracking the Tainted Tonic
Date2085-MM-DD"2085-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
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Summary

Background

With the Finnigans making a power play to undermine the Yoshinaga-Gumi in Bellevue, Yoshinaga Chikara quickly calls in a team of runners to locate the source of the mixed drugs and destroy whatever had already been brought into the district.

The Meet

Akuma receives an urgent call from Chikara calling her back to Bellevue to handle a spate of drug overdoses that have started turning up in and around their territory in Bellevue. Haruki Uchida sends a call to Trauma reporting that he's gotten a request from someone that he's connected with requesting a runner for urgent business. Fiendest contacts Pasiphae saying that she's found someone looking for a job who isn't going to ask too many questions if an infected shows up since they're in the middle of a time crunch. Once the team makes their way to a suburban house in Bellevue, they're let inside by a brusque member of the Yoshinaga syndicate. They lead the team upstairs to an office where Yoshinaga Chikara is waiting for them. The job is simple: Dealers have been impersonating the Yoshinaga and selling dangerous mixes of drugs that have been causing overdoses and he wants the runners to seek and destroy whatever stockpile of drugs they might have in Bellevue. He also adds that he'll pay out a bonus if they capture someone who seems to be in charge of this operation.
Akuma pushes a strong negotiation, and is able to wring an extra 1400 nuyen out of her boss before the team accepts the job.

The Plan

Questioned the people. Were informed about the guy. Ask questions of the others on the list. Get pointed to various different bars, but the pushers are usually human men wearing the Yoshinaga pins. People selling in Yoshinaga territory bars passed on using the pins. The team heads into one of the bars to take an investigation. Trauma plays the role of the mark in order to get targeted. They approach the bartender to dig for information before hitting the dance floor. Trauma tries to lure them onto the dance floor. Drug dealer tries his luck by offering Trauma tainted drugs to take them out. Trauma doesn't take the bait. Team follows them back to parking garage. Trauma terrorizes the pusher who sings like a canary. Team hand him over to Yoshinaga to dispose of. Follow up at the mechanics shop where the drugs are stored. People get taken out by grenades, martial arts and clubs. Team skedaddles after detonating the drugs with the mafia man in tow.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)