Experienced Vehicle Guard

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Experienced Vehicle Guard
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Base MetatypeGrunt Metatype
Threat Level5
Typical FactionGeneric Unit
Thematics ApprovalYes
Mechanics ApprovalYes

Description

This guard is trained to operate vehicle weapons in order to keep their cargo safe.

Standard Operating Procedure/Rules of Engagement

This guard can man a vehicle's weapons, or add additional fire through gun ports. They tend to take a dose of kamikaze at the start of a fight, and then use simple full auto or suppressing fire to eliminate the opposition.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 6(9)"(9)" can not be assigned to a declared number type with value 6. 6(11)"(11)" can not be assigned to a declared number type with value 6. 4 5 3 5 4 .7
Condition Monitor 11
Limits Physical 8, Mental 6, Social 5
Initiative
  • AR: 16 + 2d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
Skills Automatics 7, Perception 7, Gunnery 7, Throwing 7, Ettiquette 6, Athletics 6, Close Combat 4
Knowledge Skills Small Unit Tactics 7
Augmentations
  • Reflex Recorder(Automatics)
  • Reaction Enhancers 3
  • Wired Reflexes 1
  • Muscle Toner R3
  • Smartlink
  • Alphaware Orthoskin R4
  • Bone Lacing (Titanium)
Spells
Adept Powers N/A
Gear
  • Full Body Armor + Gel Packs + Full Helmet + Nonconductivity 6 + Chemical Seal
  • Contacts + Image Link + Thermographic Vision + Vision Magnification
  • Glasses + Vision Enhancement 3 + Flare Compensation
  • Earbuds + Sound Link + Select Sound Filter + Audio Enhancement 1 10*Kamikaze, (18k Nuyen Budget Remaining)
Weapons FN HAR D: 8S(e) AP -5 Acc: 7 DP: 19 M: SA/BF/FA Ammo: 35C RC: 7
  • Gas Vent 2, Integral
  • Laser Sight, Integral
  • Electronic Firing, Barrel
  • External Smartgun System, Top
  • Underbarrel Weight, Under
  • Improved Range Finder, Side
  • Stick-n-Shockx200, Ammo
  • Regular Ammox500

Gas Grenade, Neurostun

  • Stun Baton D: 9S(e) AP -5 Acc: 7 DP: 13 Reach:1 Ammo: 10 DP: 13 +Reach-Opponent's Reach
Vehicles N/A