Down to Clown With Number 6
Down to Clown With Number 6 | |||||||
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Factions Involved | |||||||
ShadowHaven | Major Corp | ||||||
Solitaire Alkali Runner3 Runner4 |
Character1 Character2 |
Summary
Shadowhaven Sysops and Foundational Free Sprites are concerned that the "legendary" Number Six has slipped his cover too far and gone off the deep end, fronting as an Ancient affiliate on the docks of Cara'Sir. Alkali and Solitaire take the call to bring him home in one piece, dodging Gangers, Tir Feds, and a Prince to bring Number Six home and stage an intervention.
Background
Number Six has been in the 'Haven a long time, and knows far more secrets than you might think for a mid range human infiltrator. He has always been reliable and good at the job, despite his many foibles. He has picked up a lot of secrets along the way. He has also gotten strung out and come back from a half dozen addictions in the last few years, and it has taken a toll on his already nebulous personality.
After getting addicted to Betameth a few months back, Six stayed in character and fell in with the Ancients. Using force of personality and good costuming alone to continue appearing as an elf, eventually catching a ride to Cara'sir and becoming a low ranking full member of the gang. Getting an Elf Bruiser Personafix along the way. When the Haven Sysop got word of Six's location, he put out a call to Under the Knife and a few select runners to head across the border and bring Six home.
The Meet
The meet is relatively straightforward. Tanj and Hipster Machine are waiting at Number Six's entry in the host archive of runners. Far From Home arrives in generic Fairlight commlink and Alkali starts as a large feather duster fluffy with no handle and google eyes, and rapidly changed into an angel with duster wings and eyes in them as he watches Hipster Machine's icon pulse.
Tanj explains the situation and that he is a friend of Six's and has concerns both personally and on security, and offers a premium to head across the border. The team negotiates for a small bonus and some expenses money, copies Six's file, both slightly alarmed at how well haven records and the Q system on the host tracks members and head out to meet up in person. [Stands ALone] picking up Alkali in a rental taken out in his own name.
The Plan
The Run
Aftermath
Rewards
Game Quotes
Player After Action Reports (AARs)
Solitaire - Ah the old homestead. Thanks, I hate it. I worry, about that little maid mage. Such heart, such spirit, such a desire to live despite the fraily of his form and the finality of his life. It would be funny, really, if it was not the microcosm of the minutiae, the concave of the cosmos. In him the mirror darkly. In him the darker road. How... funny.
Oh, and we brought home an infiltrator who had lost his mind. Such a strange thing to lose... heh...heh.... hahahahahaha.