Gilgamesh
Adept Muscle | |
|---|---|
A living weapon and the life of the party. | |
| Discord | @greshbolt |
| Greshbolt | |
| Wiki User | Greshbolt |
| Metatype | Troll (Giant) |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 2 |
| D.O.B. | 2061-02-13 |
| Age | 25 |
| Folder | [Drive URL Link] |
| Priority | Metatype - A Attributes - A Magic/Resonance - D Skills - E Resources - D |
| #Max IGs/Ascension | 30 |
Character Information
Summary
A Giant with the polish of a corporate fixer and the brutality of a street enforcer, Gilgamesh walks the razor's edge between both worlds. His troll reduction surgery and silver tongue let him navigate high-rise boardrooms, while his enhanced form and bloodthirsty mentor spirit make him the last thing alleyway threats ever see. Now working Seattle's shadows as a freelance problem-solver, he's equally comfortable negotiating a deal or dismantling it—depending on what the job requires.
Goals
Background
Narrative Significant Qualities
Positive
- School of Hard Knocks: A rough upbringing forced Gilgamesh to quickly pick up lessons on the street.
- Mentor Spirit (Shark): Known as "The Blood" by Gilgamesh, he tends to ignore its call to the best of his ability.
- Changeling (Class 1 Surge): Caught in a freak Mana storm in the Mediterranean, Gilgamesh was changed during lucrative negotiation at sea between Saeder-Krupp and the Albanian Fares. Forced to swim 50 miles back to shore while dragging an executive of the Fares, he returned to land forever altered.
- Celerity: Gilgamesh moves with a freakish speed for someone of his size.
- Bicardiac: Given the nickname The Mule, after the incident out at sea Gilgamesh rarely finds himself out of breath.
- Bilingual: (I couldn't manage to fit this into the base build, but plan to purchase this as soon as possible with Karma since it just makes sense). French and English were among the most common languages spoken in Marseille.
Negative
Run History
| Name | GM | Metaplot | Threat | Date of Run |
|---|---|---|---|---|
| Kyra's No Good Very Long Walk | Archtmag | Medium | 11 May 2086 |
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 5 |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |