In good Spirit

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In good Spirit
Date2086-04-03
GMSpeckgespenst
LocationSeattle, Redmond and Pyuallup
Status Threat Level: Low
Factions Involved
ShadowHaven
Vincent Malrone
Culprit
Sibyl
Delphi
Quoth
Casualties and losses
Justice has been served.
Investigation of a murderer

Disclaimer / Re-runs

I may re-run this due the low player count. So if you would like to participate in future iterations, don't read further then Summary.

Summary

As rain knifes down the alleys of Seattle, another body hits the books. Touristville — that sleepless, soulless corner of Redmond — just got one corpse richer. It won’t be long before the ever-helpful Knights arrive to trample what could’ve been a forensic goldmine, muddling the traces of a very personal sin.

But before that happens, a call goes out. Vincent Malrone — PI, ex-cop, noir cliché with a fondness for bourbon and bad decisions — strikes a deal. Payment's on the table, a riddle wrapped in blood and bottle caps... but Vince is busy. Busy chasing curves that belong to the wrong waitress. A waitress, unfortunately, still married. To a troll. With an emotional support chainsaw.

So the job slips through his fingers and into the shadows.

Another call. A landline crackles in Shadowhaven — old-fashioned, like everything Vince touches — and a job offer rolls across the wires. Three runners answer. No introductions. No guarantees. Just the kind of professionalism that smells like cigarettes, wet asphalt, and trouble.

What follows is a story you’ve heard before. A meet at the bar, a dead man slumped over a bottle, and a trail paved in whisky and poor decisions. But through smoke and static, the golden questions still glimmer:

Who did it? Why? And how?

Background

The Meet

The Plan

The Run

Aftermath

Rewards

Threat Level Low 9 RVP

  • 4,000 Nuyen (2 RVP)
  • 7 Karma (7 RVP)
  • +2 CDP (Base)


Game Quotes

Player After Action Reports (AARs)