Artificial Intelligence (AI)

From ShadowHaven Reloaded
Revision as of 07:44, 11 January 2026 by AngryHedgie (talk | contribs)
Jump to navigation Jump to search

Playing an AI

Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute. For a player, this means:

Immortality is a curse. You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.

Home is where the code is. Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?

Perspective and estrangement. Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.

Why run the shadows? Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.

So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~

AI Basics

Building an AI - Priorities

Altered AI Qualities

AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some new or altered qualities the AIs can also take:

Exceptional Entity - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.

Munge - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.

Pilot Origins - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.

Illness - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.

Persnickety Renter - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.

Real World Naivete - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.

Chatty - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.

Hello World! - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.

Multiprocessing - No free Matrix Perception tests.

Redundancy - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.

Running on Devices

To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.

Loading: An AI can use Control Device or Spoof Command to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.

Persona Merging: The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU!

Mutual Marks: The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.

Rebooting: Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.

Initiative: While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).

Attributes: The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.

Programs: AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.

Home Device: An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the Lifestyles chapter.

Detection: A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).

Running Offline

One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.

Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.

If the AI is in a device that has no connection to the grids, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the AI’s Mental Attributes are capped to the Data Processing of the device they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.

In addition, the AI’s Emulate actions are capped by the lower of their Depth or the device’s Data Processing while running disconnected from the Matrix Grids.

Depth Actions

Depth actions are Matrix actions that only AIs can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).

AIs and Matrix

AI Programs

AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also write their own programs, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn.

Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. Advanced programs cannot be run on commlinks.

If the AI loses Depth temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. Existing Advanced Programs in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:



When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.

Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.

(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)

Lifestyles

An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!

The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement.

AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.


Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.

If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!

Optimizations

One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.

An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.

After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize two features of its choice and at Luxury three features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.


Note: Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.

Related Open Tickets and Discussions


Subcategory: Haven Mechanics
Archetype: Matrix
Topic: AI