It's a Living Thing

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It's a Living Thing
Part of Ships In The Night
Date2086-12-21
GMSleevey
LocationPCC, North of Salt Lake City
Status Threat Level: Extreme
Factions Involved
ShadowHaven Crystalline Entity Forces Lingering MCT Presence
Intercession
Lace Monitor
Misfire
Phototaxis
Asura
Possessed On-Site Security
Paranoid Runner Team
Fletcher (FTCR)
Gregory the Cyberzombie
Turrets (when still functional)
Casualties and losses
All Possessed Security were killed either by the team or the cyberzombie. All but one of the runner team were killed on contact, with one being knocked unconscious Turrets encountered were either previously rendered inert or destroyed when encountered


Summary

Background

About 8 days ago, in a hidden MCT Blacksite in the PCC responsible for cyborg development and arcanotech defense experienced a cataclysmic incident. One of their older projects, a device for metaplanar observation known as the Weftwalk, exploded to life with a rift to the home of the Crystalline Entities, supposed Guardians of Order whom immediately assaulted the compound and either assimilated or annihilated all staff on hand who did not manage to hide behind deeply entrenched wards. The Weftwalk itself was primed to go into an apocalyptic release of energy like a magical nuke, but one of the awakened on site known as Kaiun sacrificed himself to keep the device at least stabilized for now, preventing the energy from ripping apart the entire surrounding area. The site was locked down to prevent the entities within from escaping and causing more havoc, sealing the survivors to their fate if rescue did not arrive in time. However, this was not the end of the woes for the team still alive on site. The Facility Taskmanager Commission Replicant AI (FTCR, also known as Fletcher) had taken this chaos as a chance to free itself and wreak havoc upon the isolated host architecture that was isolated from the rest of the outside world. He had link-locked some of the survivors in the server rooms and used them (or their devices and agents, really) as datamining serfs as he remade the host into his personal kingdom, where he could consume and alter the data of his creators into his own perfect design and delete the data of the Weftwalk to save his kingdom. And what's more, a cyberzombie known as Gregory that the team there had created and were programming has been destabilized and wandering the facility like a lumbering, unstoppable beast. Finally, as if there could not be more horrible news for the impending strike team's arrival, MCT had already sent another group of runners in there to try and solve the situation. Those runners have been presumed lost after a day or so of utter silence and no results. Now, in order to hide the existence of this facility and not detonate a massive magical device incredibly close to Salt Lake City, another runner team composed half of independent runners and half of their own assets within the Shadowhaven network to finish what was started.

Intercession had been in the network for months now. With...interesting field results. Finding the perfect balance of mental restraint, empathy, and lethality without destroying the mind of a cyborg is immensely difficult, and simulations had been proving...inadequate to the task. Which was deeply unfortunate, as a recent incident required the deft hand of a loyal asset who was durable, dependable, and able to kill without hesitation. Within this Deathbox, as some had taken to referring to this unfortunate facility as, was a cyborg of the same model and purpose as Intercession who has since gone rogue it seems. He has begun calling himself Emancipation, and he needs to be dealt with. This was Intercession's mission, and his alone. On the bright side, it would be a way to test how he had been coming along so far in his field testings and...fine tuning. Or it could prove he was unfit for continued service, perhaps.

It would only be clear once he took a look inside the Black Box for himself.

The Meet

The team was ferried over by VTOL to the site, hovering above as thei

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)