Shepherd
Neo-Noir Private Investigator | |
---|---|
Player | /u/Nitsuj83 |
Metatype | Male Dryad |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Comments on Shadowgrid Profile | "Of all the low rent gumshoes you had to walk into my life..." |
D.O.B. | July 21st 2048 |
Folder | Link |
Priority | Extra Life Prime Runner Metatype(Dryad) - B Attributes - B Magic - D Skills - B Resources - E |
Character Information
Summary
Former Knight Errant homicide detective who was a rising star within the corp, that was before his addictions made him blind to his corrupt partner. After being summarily kicked off the force and proceeding to burn his old life behind him Shepherd has found himself a new gig. Now with an office overlooking a disparate downtown neighborhood he rents out his services as a private investigator. Even in a world where everyone leaves a data trail or astral signature, sometimes what you really need a whiskey swilling investigator who can track anyone down regardless of noise or background count.
Goals
Just try to keep the lights on in his office that doubles as his home while also taking more morally flexible jobs to keep his drug habit in check.
Background
A dryad who was born in Detroit and came up through Knight Errant after he displayed remarkable aptitude at criminal investigations, not only having a talent in forensics but criminal psychology as well. After he was transferred to Seattle the fey bred man became more and more reliant on narcotics, loco was always a reliable staple but as opposed to many other adepts his physical abilities never quite matched up other than his endurance. Thus he began abusing jazz regularly and his addiction ended up leaving him with a blind eye for what was happening around him. His former partner was on the take with the Finnegan's and once Internal Affairs discovered this they summarily fired Finn as well.
Taking what nuyen he had left and using the resources and contacts he had acquired over the years as a homicide detective, Finn burned his old life, his SIN, his past, even his family back in Detroit thought him dead. He set up an office in Downtown in a run down neighborhood where he splits his time running the shadows, solving cases that either people bring to him or get kicked his way from his old boss Rebecca Montez.
Narrative Significant Qualties
- Mentor Spirit (Wolf)
Wolf came to Shepherd while he was still training at the KE academy back in Detroit, it was a good fit however the stubborn streak in his mentor is just as relevant within Shepherd, never backing down even if it might kill him.
Wolf is recognized as a hunter and warrior worldwide. He is devoted to the other members of his pack. As the ancient saying goes, Wolf wins every fight but one—the one that kills him. Wolf magicians are loyal to friends and family unto death. They do not show cowardice in battle, and their word is their bond.
- Profiler
Shepherd, despite his dependencies on drugs and alcohol always aims to be prepared, maybe its the years spent cracking criminals, regardless given the chance he will always do a little digging on someone he is going to meet, better to be prepared than surprised.
If you know someone well, you can often guess their actions. Simple enough in theory, and something that you have mastered. Given enough information about someone, you are able to get into their head and know what buttons to push and how to manipulate them. With an appropriate dossier on a person and one hour to study it, you gain a modifier to your dice pool and your Social Limit on all Social Tests involving that person, equal to the net hits on a Matrix Search test (maximum +3).
An appropriate dossier can be gathered via a Matrix Search test. The threshold is always at least 3, but depending on the individual may be as high as 6 (gamemaster’s discretion). The information required is always Obscure (–2 modifier) and may be On Another Grid (further –2 modifier, gamemaster’s discretion).
The downside to the character’s ability to profile others so well is an inability to react smoothly when unprepared. The character suffers –1 to their Social Limit in any and all situations where they could not prepare
- Addictions (Currently: Jazz, Psyche, and Red Mescaline)
- Code of Honor - Noir Detective
WIP
- Symbiosis - Downtown Office
If the character sets up residence in a certain location for a sustained period of time (more than a season, though the gamemaster determines the specific time period) he gradually becomes attuned to the place and his surroundings. While this grants the character a preternaturally intuitive understanding of the environment and its inhabitants, the bonding can be fatal when it occurs in polluted or desolate urban environments. In game terms, the character’s biorhythm and senses gradually adapt to the environment (Essence x 100 meters in radius) around his permanent residence—the place where he spends most of his time. The character makes a Body +Willpower (3) Test each month; if they succeed, they are attuned to their environment. If they fail, they are unattuned and left to feel incomplete or lost. It may be that the area in which they live is one where they do not want to be attuned and they want to actively resist the attunement. In that case, they get a –1 dice pool modifier on the test.
Once the bond is formed, it can only be broken if the character changes his home to form a new bond. They have to live in the new place for a full month to have a chance to break the old bond, and the bond is not broken until they succeed at the Body + Willpower (3) Test in the new neighborhood.
Symbiosis provides the character with preternatural insight and connection to everything living within his sphere of attunement. This grants him a +1 dice pool modifier on any Skill Test involving the Outdoor Skill Group as well as a modifier to all Social Tests with individuals residing within the area. In addition, the character possesses an intuitive grasp of what’s going on around him, and he is emotionally affected by the condition of the land. If a fire breaks out, he instantly becomes alarmed. If all inhabitants in the area coexist peacefully, he is blissful and healthy, providing +1 to any Healing Tests performed while in the neighborhood. On the other hand, environmental and social problems—like drug abuse, gang violence, and pollution—produce a somatic response in the character, leaving him sick and depleted; treat as a persistent Mild Allergy until the situation is rectified.
- Vendetta - Kyle Redding
Nothing will stop Shepherd from tracking down his no good ex partner who hung him out to dry and cost him everything, even if Shepherd deludes himself into thinking he wasn't at least partially responsible for his own situation.
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
- Djinn - Connection 5, Loyalty 2 Fixer
- John Baptise - Connection 2, Loyalty 5 Best Friend/Taxi/Witch Doctor
- Lt. Rebbeca Montez - Connection 5, Loyalty 2 KE Homicide Detective/Ex-Boss
- Jimmy "The Ghoul" Cheng - Connection 5, Loyalty 2 Triad Snitch
- Tiffany "Tiff" Biliquis - Connection 6, Loyalty 1 Personal Shopper
- Jake Tapper - Connection 1, Loyalty 2 Barrens Bum
Organizations
- Knight Errant - Ex Homicide Detective, but that SIN has been BURNED
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
- Deckard Keyes - Rating 4 Fake Nation SIN (UCAS)
Apperance
Meat Space
WIP
Clothing
WIP
Tastes and Style
Music: Classical Jazz as well as Neo-Jazz
Food: Booze, Booze, Ramen, Booze