Kris
Driver, Rigger, Shooter | |
---|---|
Good with vehicles, good with guns, terrible at social gatherings | |
Player | [[1]] |
Metatype | Dwarf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | June 1st 2050 |
Folder | [Drive URL Link] |
Sum to Ten | Metatype - C Attributes - B Magic/Resonance - E Skills - C Resources - B |
Character Information
Summary
She's a driver and rigger, who can also kick down a door and join the fight when needed. Just don't ask her to a fancy party, or any other kind of party.
Goals
Make a name for herself. Impress the Red Hot Nukes.
Background
She was born and raised in Redmond Barrens, not far from the border of Touristville. The wrong side of that border. Despite not having a SIN her father ran a mechanics business, well if you could call a bag of tools and some waste ground a 'business'. It earned enough to give his family a decent life, by Barrens standards. Partly thanks the The Red Hot Nukes gang who gave him business, while also keeping a watchful eye for anyone troubling him.
She spent her early years between a makeshift school in Mrs Achars living room, and hanging out on the streets with friends watching the local gangers. As she grew older her father tried to train her in his business, and she did learn enough to help out but she knew it wasn't a career for her. She was much better behind the wheel than under the hood. While she was friendly with some Nukes, she was never invited to join them. She tried to toughen herself up, even got some 'ware, but all she got were more than a few unkind words as regard to her character. For many years she felt inferior because she wasn't an adept. This is until her father bought a small drone and showed her something adepts can't do.
So she did what she did best, and drove. She would do all sorts of odd jobs, taxi, delivery, and the like. Once she had picked up some of her own drones she even did some surveillance jobs. After she had built up a minor reputation she was hired for bigger jobs, like smuggling. Eventually though she wanted more, instead of shuttling around the big players she could BE a big player. So she talked to one of the Nukes who did like her and they hooked her up who a local fixer. and this is where her story starts getting much more interesting.
Narrative Significant Qualities
Run History
Affiliations
Contacts
- John Doe - Connection 1, Loyalty 6 - Fixer (Networking)
- Jane Doe - Connection 6, Loyalty 1 - Weapons Smuggler (Swag)
- Template:Contact - Connection 0, Loyalty 0 - Street Doc