Difference between revisions of "The Empress of China Part II"

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==The Plan==
==The Plan==
Trades calls Norville for the team to be lent some gear for their operation. The team does some matrix research as well as using their knowledge skills to ID the Opfor, their allies, some of the relevant information, and  
Trades calls Norville for the team to be lent some gear for their operation. The team does some matrix research as well as using their knowledge skills to ID the Opfor, their allies, some of the relevant information, and <br>


Upon their arrival in Japan, Thunder and Nearl dispatch a spirit to examine the wreck site before the team drives over to
 
Upon their arrival in Japan, Thunder and Nearl dispatch a spirit to examine the wreck site before the team drives over to Mera. Once they arrive, greeted by boat pilot. Heads over to ship. Nearl and Thunder share a room while Funk and Trades share another.


==The Run==
==The Run==
Line 89: Line 90:


==Rewards==
==Rewards==
Session 1: 4.5 hour runtime


==Game Quotes==
==Game Quotes==

Latest revision as of 21:40, 23 June 2024

The Empress of China Part II
Date2085-06-23
GMVilliers
LocationOff the coast of Mera, Japan
Status Threat Level: High
Factions Involved
ShadowHaven
10,000 Lions Triad
Red Dragon Triad Lung
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

The Meet

Meet Carleton at the Zephyr South building. Meet a representative calling themselves the 462 who represented the interests of the 10k lions triad as well as Chiao. Want the team to steal some artifacts for the ritual as well as

The Plan

Trades calls Norville for the team to be lent some gear for their operation. The team does some matrix research as well as using their knowledge skills to ID the Opfor, their allies, some of the relevant information, and


Upon their arrival in Japan, Thunder and Nearl dispatch a spirit to examine the wreck site before the team drives over to Mera. Once they arrive, greeted by boat pilot. Heads over to ship. Nearl and Thunder share a room while Funk and Trades share another.

The Run

Aftermath

Rewards

Session 1: 4.5 hour runtime

Game Quotes

Player After Action Reports (AARs)