Rathound

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Rathound
Placeholder.png
Loup Garou Adept
Wasteland Werewolf
Slightly Radioactive
Discord@discogoblin#9660
Reddithttps://www.reddit.com/user/Discowhor/
MetatypeHuman
Street Cred0
Notoriety1
Public Awareness0
CDP0
D.O.B.5/13/2028
Age57
Folder[Drive URL Link]
PriorityMetatype - D
Attributes - A
Magic/Resonance - D
Skills - C
Resources - C
#Max IGs/Ascension0
# Optional Infected powers allowed0
Essence(Current/Max):3/9
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

The escaped lab rat of a toxic mage hailing from the SOX; a once-proud werewolf who now feeds on roadkill, only concerned with surviving the night. Unstable, aggressive, and visibly monstrous, only the most risk-tolerant clients should consider this rabid scav for the job.

Goals

- Heal his mutilated body and soul (restore his essence and increase his magic)

- Get revenge on his former captor, and any toxic mages he meets along the way

- Return to the spirits' favor and earn the blessing of a powerful mentor

Background

Bang. A door swings violently open, dented by the impact of a steel-toed boot. Rathound steps into a boarded up gas station, cast in shades of monochrome by the ash storm raging outside. Mt. Rainier’s fury whips against the walls with the sound of a million chittering bugs, while the building’s former tenant- a half-mummified squatter- sleeps soundly on a putrid mattress, surrounded by empty inhalers. Once, the Loup Garou made his home in the beautiful old growth forests of France. Now, he’s grateful to have a soft bed as he kicks the desiccated body aside.

That night Rathound dreams of carefree hunts in the halcyon days of his youth- him and his pack against the world, striking terror into mortal hearts, arrogant and cruel in equal measure, high off their own supply. Then the boot comes down, swift and decisive: hunters set the forest ablaze, driving the Garou into a minefield and gunning them down as they try to escape. The sole surviving “lord of the night” scampers east with his tail between his legs, seeking the only refuge he can in the blighted lands of the SOX. There, amid the skeletal wreck of the future, he meets the man who will be his doom, kneeling in a puddle of mud, crying.

What’s with the tears, Rathound asks. The man regards him thoughtfully. It’s because we’re in limbo, you and I, no longer able to live in the old world yet tragically unprepared for the new. I wish for us to finally break those shackles which bind us to the will of the gods. Do you understand? Rathound nods, and he thinks ‘this old fool’s cracked’. He also thinks he has nothing to lose, so he follows the man back to his home while planning to kill him and loot the place. For the second time now he underestimates mortals. For the second time now he walks into a trap. He's bound, imprisoned in a long-dead reactor, a canvas for the toxic mage and their mad coterie of spirits. His dreams devolve into disjointed nightmares of peeling, irradiated flesh. He wakes with a start, covered in sweat, the sound of power tools ringing in his ears.

The storm has passed and the world is still, the last rays of sunlight poking through the boards. Rathound clenches his lifeless metal hand and reminds himself that he is free. He'll cleanse his body, restore his lost rage, and use it to wreak bloody revenge on the ones who dared to defile him so. But first, he needs money. He throws on his jacket, guns the throttle on his rusted dirtbike. He cuts through the ash like a field of fresh snow, riding like a man possessed towards the glittering skyline of Seattle. He will find what he's looking for here. He has to; he's out of places to run.

Narrative Significant Qualities

Positive

  • Infected, Loup Garou: The details of Rathound's mortal life are as blurry as they are unimportant. As far as he's concerned, he's always been Loup Garou. Demigods do not need to remember their shifts at the Aldi's checkout line.
  • Tough as a Roach (high pain tolerance, radiation sponge, dual natured defender): His time in the SOX has taught him a great many things, chief of which is how to endure seemingly-unbearable pain.

Negative

  • Simmering Rage (superhuman psychosis, PSC combat monster): Even setting his appearance aside, people find Rathound unsettling to talk to. His bone-deep sense of superiority, habitual use of combat stims, and crippling body dysmorphia all make for a violent emotional cocktail. He is liable to go berserk when sufficiently provoked, and may continue fighting for long past the point of reason.
  • Marred by Pollution (albinism II, phobia (severe) radiation spirits): His time in the SOX left marks both physical and mental. His mangy fur has been drained of all color, with patches falling out in clumps. He's deathly terrified of radiation spirits, and paranoid about radiation in general. He never leaves home without at least two geiger counters.
  • Uneducated: Look, even before he turned, Rathound wasn't exactly a scholar. Living in the woods and eating people for 20 odd years has not improved things. On the subject of survival he knows his stuff, but the wider world? Don't know don't care.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Clay "Claymore" Nelson 1 1 Fixer Disposable & Deniable Assets Manager Disposable Assets, Deniable Assets, Low Expectations, Hero(?) of a Thousand Faces, I Found This On a Dead Runner, Bad Apples Even
Cendra 1 3 Gear Free Spirit Treasures of the Magma, Surprisingly Animal-Friendly Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

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Shadow Community Table

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Assensing Table

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SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
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Media Mentions

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