Or'zet! An opera in three acts: confrontation

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Or'zet! An opera in three acts: confrontation
Date2085-MM-DD"2085-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

The Meet

The team meets the J Kathryn and their crew in the bar, which is conspicously empty. One of the guys with the J has a platinum docwagon band on, but everyone seems fairly in-place. She offers food before dealing with the business, and the team happily eats with her. Paz brings out a White Noise Generator to help keep things professional. Tempest scares off one of the Kathryn's entourage, after appearing imposing!

After food, Kathryn mentions she wants to set up a new underground acting troupe, much like the one they made above ground. They're looking for new places, but she wants help from the runners to deal with obstacles. The runners are tasked with exploring the area that seems like a good fit, and to make sure the area is safe and clear. They also mention that she will offer to pay for a tarot reading for them, as well the runner's bounty starts as 20k nuyen. She does offer connections to help the runners instead of gear. Nearl mentions that she may be able to introduce Kathryn to someone who might be able to help with funding of the program.

Pointing the team to Maryann Clay for the divinations, Kathryn gives the team each a silver coin to get things started.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)