Difference between revisions of "IRA3's Investigation Into Illustrations"
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|OppositionFaction=Sun Street Spitters | |OppositionFaction=Sun Street Spitters | ||
|OppositionUnits={{AARCharacterList|Petey|Halibut|Cyber-mind| | |OppositionUnits={{AARCharacterList|Petey|Halibut|Cyber-mind|Honcho}} | ||
|OppositionCasualties= | |OppositionCasualties= | ||
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==Summary== | ==Summary== | ||
IRA3 tracks down some miscreants and challenges their decker to a matrix duel in order to get them to clean up their graffiti from earlier. The gang is quickly integrated into Granny Tusk's grandchildren. | |||
==Background== | ==Background== | ||
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==The Run== | ==The Run== | ||
IRA3 approaches the Sun Street Spitters and strikes up a conversation with Honcho their boss. Eventually they settle on a decker duel between Cyber-mind and IRA3. They | IRA3 approaches the Sun Street Spitters and strikes up a conversation with Honcho their boss. Eventually they settle on a decker duel between Cyber-mind and IRA3. They face off in AR. As IRA3 works on reformatting Cyber-mind's deck, Cyber-mind slams his face until IRA3's firewall until he bricks his deck. He admits defeat and the Sun Street Spitters agree to clean up their graffiti from Jeremy's shop. IRA3 broaches the idea that they could work with Granny Tusk to help beautify some of the local area instead of defacing the property. | ||
==Aftermath== | ==Aftermath== | ||
Jeremy is happy that his shop is clean and pristine again. The Sun Street Spitters clean up Jeremy's shop and get an in with Granny Tusk who quickly adopts them and sets Petey to making graffiti art for her other grandchildren. She assigns Cyber-mind to help protect the local community's matrix presence, and she sets Halibut and Honcho onto helping patrol their community. A happy end to a happy gang. | |||
==Rewards== | ==Rewards== | ||
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*2 Karma (2 RVP) | *2 Karma (2 RVP) | ||
*Granny Tusk (C2L1 contact) (2 RVP) | *Granny Tusk (C2L1 contact) (2 RVP) | ||
*+2 rep Sun Street Spitters | |||
*+1 rep Streets of Snohomish | |||
==Game Quotes== | ==Game Quotes== | ||
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==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
"Tusk is a nice old woman, though the cookie she gave me is enough to feed me for a week, let alone the 2,000 NuYen. The gangers that she had me talk to seem like good people. I know I tend to be brash and direct, but sometimes the calm hand is what's needed in situations, and really, this situation was done best with a kind word- And hacking their so-called decker into the stone age. That's right. IRA3 don't miss." |
Latest revision as of 19:25, 8 May 2024
IRA3's Investigation Into Illustrations | |||||||||
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Sun Street Spitter's Graffiti | |||||||||
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Factions Involved | |||||||||
ShadowHaven Granny Tusk | Sun Street Spitters | ||||||||
IRA3 |
Petey Halibut Cyber-mind Honcho |
Summary
IRA3 tracks down some miscreants and challenges their decker to a matrix duel in order to get them to clean up their graffiti from earlier. The gang is quickly integrated into Granny Tusk's grandchildren.
Background
A local gang called the Sun Street Spitters has graffiti'ed one of Granny Tusk's grandchildren's stores. She's called in IRA3 to help track down the miscreants and to force them into cleaning up their mess.
The Meet
IRA3 receives a call from her fixer Chloe Green who tells her that Granny Tusk was looking for her to do a small job for her. She heads over to Granny Tusk's knitting shop in Snohomish and is greeted by one of Granny Tusk's Grandchildren who lets her into the backroom for her meeting. Once she arrives, she seats herself in one of Granny's massive chairs and accepts a troll-sized mug of tea and a cookie to match. Granny Tusk explains that one of her grandchildren, Jeremy, had his store vandalized recently. She wants IRA3 to find the punks who did it and make them clean up their mess. IRA 3 accepts the job and departs.
The Plan
IRA3 walks over to Jeremy's store to take a look at the graffiti for herself, and then heads into an alleyway to find a quiet place to drop into hot-sim and perform a matrix search on the Sun Street Spitters. She quickly finds some mefeed pictures featuring the team in front of a store named "The Piccadilly." She takes a short walk over to the alley nearby it.
The Run
IRA3 approaches the Sun Street Spitters and strikes up a conversation with Honcho their boss. Eventually they settle on a decker duel between Cyber-mind and IRA3. They face off in AR. As IRA3 works on reformatting Cyber-mind's deck, Cyber-mind slams his face until IRA3's firewall until he bricks his deck. He admits defeat and the Sun Street Spitters agree to clean up their graffiti from Jeremy's shop. IRA3 broaches the idea that they could work with Granny Tusk to help beautify some of the local area instead of defacing the property.
Aftermath
Jeremy is happy that his shop is clean and pristine again. The Sun Street Spitters clean up Jeremy's shop and get an in with Granny Tusk who quickly adopts them and sets Petey to making graffiti art for her other grandchildren. She assigns Cyber-mind to help protect the local community's matrix presence, and she sets Halibut and Honcho onto helping patrol their community. A happy end to a happy gang.
Rewards
IRA3's Investigation Into Illustrations (Milk, 5 RVP)
- 2000 Nuyen (1 RVP)
- 2 Karma (2 RVP)
- Granny Tusk (C2L1 contact) (2 RVP)
- +2 rep Sun Street Spitters
- +1 rep Streets of Snohomish
Game Quotes
Player After Action Reports (AARs)
"Tusk is a nice old woman, though the cookie she gave me is enough to feed me for a week, let alone the 2,000 NuYen. The gangers that she had me talk to seem like good people. I know I tend to be brash and direct, but sometimes the calm hand is what's needed in situations, and really, this situation was done best with a kind word- And hacking their so-called decker into the stone age. That's right. IRA3 don't miss."