Difference between revisions of "Corporate Guard"
Jump to navigation
Jump to search
| Line 28: | Line 28: | ||
|Special Att= | |Special Att= | ||
|Condition Monitor= | |Condition Monitor= | ||
|Physical Limit= | |Physical Limit=7 | ||
|Mental Limit=4 | |Mental Limit=4 | ||
|Social Limit=3 | |Social Limit=3 | ||
Revision as of 15:17, 12 May 2024
![]() | |
| Base Metatype | Grunt Metatype |
|---|---|
| Threat Level | 4 |
| Typical Faction | Generic Unit |
| Thematics Approval | No |
| Mechanics Approval | No |
Description
This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.
Standard Operating Procedure/Rules of Engagement
If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.
Stat Block
Stat Block
| B | A | R | S | W | L | I | C | Ess | Special Att | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 5(6)"(6)" can not be assigned to a declared number type with value 5. | 3(6)"(6)" can not be assigned to a declared number type with value 3. | 3(4)"(4)" can not be assigned to a declared number type with value 3. | 3 | 2 | 5 | 2 | 1.2 | |||
| Condition Monitor | |||||||||||
| Limits | Physical 7, Mental 4, Social 3 | ||||||||||
| Initiative |
| ||||||||||
| Qualities | |||||||||||
| Skills | Automatics 6, Perception 6, Close Combat 2, Athletics 4 | ||||||||||
| Knowledge Skills | |||||||||||
| Augmentations |
| ||||||||||
| Spells | |||||||||||
| Adept Powers | N/A | ||||||||||
| Gear |
| ||||||||||
| Weapons | FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7
| ||||||||||
| Vehicles | N/A | ||||||||||
