Corporate Guard

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Corporate Guard
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Base MetatypeGrunt Metatype
Threat Level3
Typical FactionGeneric Unit
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.

Standard Operating Procedure/Rules of Engagement

If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 5(6)"(6)" can not be assigned to a declared number type with value 5. 3 3(4)"(4)" can not be assigned to a declared number type with value 3. 3 2 5 2 1.2
Condition Monitor
Limits Physical 7, Mental 4, Social 3
Initiative
  • AR: 8 + 1d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
Skills Automatics 5, Perception 5, Clubs 5, Athletics 3, Influence 1
Knowledge Skills
Augmentations
  • Datajack
  • Smartlink
  • Aluminum Bone Lacing
  • Muscle Augmentation R1
  • Dermal Plating R3
Spells
Adept Powers N/A
Gear
  • Contacts R3 + Flare Comp + Thermographic Vision + Vision Magnification
  • Glasses R4 + Vision Enhancement 3 + Low Light Vision
  • Earbuds R3 + Audio Enhancement 3
  • Micro-Transceiver
  • Armor Jacket + Nonconductivity 6 + Chemical Protection 6
  • Helmet
  • Ballistic Mask + Gas Mask
  • 21 Armor + 7 Body
  • MCT Blue Defender
Weapons FN HAR D: 10S AP -1 Acc: 7 DP: 15 M: SA/BF/FA Ammo: 35C RC: 7
  • Gas Vent 2, Integral
  • Laser Sight, Integral
  • Electronic Firing, Barrel
  • External Smartgun System, Top
  • Underbarrel Weight, Under
  • Improved Range Finder, Side
  • Weapon Sling
  • Gel Ammo x200, Ammo
  • Sling
Vehicles N/A