Corporate Guard |
Base Metatype | Grunt Metatype |
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Threat Level | 3 |
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Typical Faction | Generic Unit |
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Thematics Approval | No |
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Mechanics Approval | No |
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Description
This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.
Standard Operating Procedure/Rules of Engagement
If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.
Stat Block
Stat Block
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B |
A |
R |
S |
W |
L |
I |
C |
Ess |
Special Att
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5
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5(6)"(6)" can not be assigned to a declared number type with value 5.
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3
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3(4)"(4)" can not be assigned to a declared number type with value 3.
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3
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2
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5
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2
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1.2
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Condition Monitor
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Limits
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Physical 7, Mental 4, Social 3
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Initiative
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- AR: 8 + 1d6
- Cold-Sim VR:
- Hot-Sim VR:
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Qualities
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Skills
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Automatics 5, Perception 5, Clubs 5, Athletics 3, Influence 1
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Knowledge Skills
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Augmentations
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- Datajack
- Smartlink
- Aluminum Bone Lacing
- Muscle Augmentation R1
- Dermal Plating R3
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Spells
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Adept Powers
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N/A
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Gear
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- Contacts R3 + Flare Comp + Thermographic Vision + Vision Magnification
- Glasses R4 + Vision Enhancement 3 + Low Light Vision
- Earbuds R3 + Audio Enhancement 3
- Micro-Transceiver
- Armor Jacket + Nonconductivity 6 + Chemical Protection 6
- Helmet
- Ballistic Mask + Gas Mask
- 21 Armor + 7 Body
- MCT Blue Defender
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Weapons
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FN HAR D: 10S AP -1 Acc: 7 DP: 15 M: SA/BF/FA Ammo: 35C RC: 7
- Gas Vent 2, Integral
- Laser Sight, Integral
- Electronic Firing, Barrel
- External Smartgun System, Top
- Underbarrel Weight, Under
- Improved Range Finder, Side
- Weapon Sling
- Gel Ammo x200, Ammo
- Sling
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Vehicles
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N/A
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