Difference between revisions of "Breaking the Blades!"
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<!-- Required: The date of the run in YYYY-MM-DD format. --> | <!-- Required: The date of the run in YYYY-MM-DD format. --> | ||
|Date=2085-05- | |Date=2085-05-13 | ||
<!-- Required: Name of the GM. --> | <!-- Required: Name of the GM. --> | ||
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<!-- Optional: Any factions who were allied to the runners --> | <!-- Optional: Any factions who were allied to the runners --> | ||
|Ally=Granny Tusk | |Ally=Granny Tusk | ||
|Ally2= | |Ally2=Isaac Arbiter Parker | ||
|Ally3= | |Ally3=Rino Ozawa | ||
|Ally4= | |Ally4= | ||
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<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --> | <!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --> | ||
|OppositionFaction=Humanity's Blades | |OppositionFaction=Humanity's Blades | ||
|OppositionUnits={{AARCharacterList| | |OppositionUnits={{AARCharacterList|Security Guards|Security Technomancer|Maelstrom}} | ||
|OppositionCasualties= | |OppositionCasualties=KO'd and arrested by the cops. | ||
<!-- Optional: As above, but if there was a secondary opposing group. --> | <!-- Optional: As above, but if there was a secondary opposing group. --> | ||
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==Summary== | ==Summary== | ||
The runners are called in by Granny Tusk to handle an incursion by a Humanis off-shoot. The team quickly does some research and then raids their office for material which Issac could use to force Knight-Errant into action. | |||
==Background== | ==Background== | ||
Line 78: | Line 78: | ||
==The Plan== | ==The Plan== | ||
The team briefly considers using GOODLUCK's contacts in the FBI in order to help find a way to socially infiltrate the group. Funk quickly performs a matrix search and turns up info about a patrolling spirit as well as the schematics for the office. The team relocates to Kon-Sulting! in order to work out their approach to the problem. The team helps Funk out with another matrix search to dig up any more secrets about the company that he can. He discovers that there is a force 5 spirit of air named Maelstrom as well as that the matrix specialist is a security technomancer. Ryuuji realizes that he Knows A Girl named Reno Ozawa who started to work on getting them the looper rounds. Meanwhile, the team went to help protect the Orks and Trolls of Snohomish from Humanity's Blades' intrusions. | The team briefly considers using GOODLUCK's contacts in the FBI in order to help find a way to socially infiltrate the group. Funk quickly performs a matrix search and turns up info about a patrolling spirit as well as the schematics for the office. The team relocates to Kon-Sulting! in order to work out their approach to the problem. The team helps Funk out with another matrix search to dig up any more secrets about the company that he can. He discovers that there is a force 5 spirit of air named Maelstrom as well as that the matrix specialist is a security technomancer. Ryuuji realizes that he Knows A Girl named Reno Ozawa who started to work on getting them the looper rounds. Meanwhile, the team went to help protect the Orks and Trolls of Snohomish from Humanity's Blades' intrusions. | ||
==The Run== | ==The Run== | ||
With all of their goodies gathered, the team heads over to the Secur-a-ton Solutions office and pop open the maglock on the front door. Once they step inside GOODLUCK loops the inside camera, but some of the guards notice and start approaching. After a brief fight, Ryuuji and GOODLUCK sneaks into the manager's office and plunder the personnel files of the gang members as well as the recordings of their gang initiations. | |||
==Aftermath== | |||
Isaac Arbiter Parker is able to overcome the institutional inertia of Lone Star in order to lead a large-scale bust against Humanity's Blade and protect Granny Tusk's grandchildren from their predations. The people of Snohomish get to rest a little easier knowing that another gang is off the streets. | |||
== | ==Rewards== | ||
Medium Threat (13 RVP) | |||
*+6k nuyen for getting the cops to solve the problem for them. (3 RVP) | |||
*6 Karma (6 RVP) | |||
*Granny Tusk (C2L3) (4 RVP) | |||
*+2 CDP Base | |||
*+2 rep streets of Snohomish | |||
Optional: Isaac Arbiter Parker (C3L1) (3 RVP or 6 CDP)<br> | |||
Optional: Reno Ozawa (C1L1) (1 RVP or 2 CDP) (Azworai will make. R/F and Weapons aspects)<br> | |||
For GOODLUCK: Jack of all Trades at chargen rates for making use of a wide breath of skills that they were untrained in.<br> | |||
For GOODLUCK: Disgraced at chargen rates for her fall from grace with the CIA.<br> | |||
For Ryuuji: Perceptive 1 rank at chargen rates for successfully numinously perceiving the air elemental.<br> | |||
For Funk: Guts at Chargen Rates (take 1 loyalty away from Granny Tusk if you take it) for standing up to a gang of Humanis thugs and scaring them off.<br> | |||
==Game Quotes== | ==Game Quotes== | ||
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==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
===[[GOODLUCK]]=== | |||
Ryuuji spouts nonsense about his sect of the Yakuza wanting to be a force for good for the people. I know what the Yakuza are like. My time in the PSB affirmed for me that Yakzua are all thugs with no brains. Yet, his claims of the founding of the work Yakuza are truth, and the actions he proposes to have taken do support his argument. I feel like I'm losing my mind, even considering the Idea. If he proves himself to not be vile as he supposed, and can also prove that he has no wish to harm the innocent or aid the corrupt, then perhaps I can find safe harbor with him. At the very least, I feel a kinship between us. It's not uncommon to see other people like me, but I appreciate him being here all the same. Our teamwork and flow on the run was like that I shared with my teammates until the OES debacle. | |||
Today, perhaps, I have made what I could call my first friend. | |||
===[[Funk]]=== | |||
THIS WAS AMAZING! I got to face down some gangers and intimidate them into ceasing their activities. IT WAS GREAT. |
Latest revision as of 19:36, 2 June 2024
Breaking the Blades! | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
Factions Involved | |||||||||
ShadowHaven Granny Tusk Isaac Arbiter Parker Rino Ozawa | Humanity's Blades | ||||||||
GOODLUCK Ryuuji Funk |
Security Guards Security Technomancer Maelstrom | ||||||||
Casualties and losses | |||||||||
KO'd and arrested by the cops. |
Summary
The runners are called in by Granny Tusk to handle an incursion by a Humanis off-shoot. The team quickly does some research and then raids their office for material which Issac could use to force Knight-Errant into action.
Background
A militant Humanis off-shoot has started moving into Snohomish and attacking Granny Tusk's Grandchildren. She's called in the runners to solve the problem. She wants them to go after their record keeper in order to get blackmail and the personal addresses of their members. She hopes that the blackmail will be able to get the cops to take action, but she doesn't have high hopes. In the event of failure, she and her grandkids will be taking advantage of the other information in order to eliminate them in their homes.
The Meet
Granny Tusk talks to a few of her friends about the Humanis problem and they reach out to the runners that they know. Beatrice Silva calls Ryuuji saying that one of her friends from her knitting circle needed some help, and she thought that Ryuuji might be interested in helping the community. Ferris Nearl calls her favorite ex-CIA agent about an opportunity to stop some Humanis offshoots from hurting Granny Tusk's Grandchildren. Funk gets a call from Angela informing him that one of the patrons of her library had been talking about having some issues with Humanis. The team decides to pass on their payment, but Granny Tusk insists that they still take the money if they manage to get the police to solve the issue.
The Plan
The team briefly considers using GOODLUCK's contacts in the FBI in order to help find a way to socially infiltrate the group. Funk quickly performs a matrix search and turns up info about a patrolling spirit as well as the schematics for the office. The team relocates to Kon-Sulting! in order to work out their approach to the problem. The team helps Funk out with another matrix search to dig up any more secrets about the company that he can. He discovers that there is a force 5 spirit of air named Maelstrom as well as that the matrix specialist is a security technomancer. Ryuuji realizes that he Knows A Girl named Reno Ozawa who started to work on getting them the looper rounds. Meanwhile, the team went to help protect the Orks and Trolls of Snohomish from Humanity's Blades' intrusions.
The Run
With all of their goodies gathered, the team heads over to the Secur-a-ton Solutions office and pop open the maglock on the front door. Once they step inside GOODLUCK loops the inside camera, but some of the guards notice and start approaching. After a brief fight, Ryuuji and GOODLUCK sneaks into the manager's office and plunder the personnel files of the gang members as well as the recordings of their gang initiations.
Aftermath
Isaac Arbiter Parker is able to overcome the institutional inertia of Lone Star in order to lead a large-scale bust against Humanity's Blade and protect Granny Tusk's grandchildren from their predations. The people of Snohomish get to rest a little easier knowing that another gang is off the streets.
Rewards
Medium Threat (13 RVP)
- +6k nuyen for getting the cops to solve the problem for them. (3 RVP)
- 6 Karma (6 RVP)
- Granny Tusk (C2L3) (4 RVP)
- +2 CDP Base
- +2 rep streets of Snohomish
Optional: Isaac Arbiter Parker (C3L1) (3 RVP or 6 CDP)
Optional: Reno Ozawa (C1L1) (1 RVP or 2 CDP) (Azworai will make. R/F and Weapons aspects)
For GOODLUCK: Jack of all Trades at chargen rates for making use of a wide breath of skills that they were untrained in.
For GOODLUCK: Disgraced at chargen rates for her fall from grace with the CIA.
For Ryuuji: Perceptive 1 rank at chargen rates for successfully numinously perceiving the air elemental.
For Funk: Guts at Chargen Rates (take 1 loyalty away from Granny Tusk if you take it) for standing up to a gang of Humanis thugs and scaring them off.
Game Quotes
Player After Action Reports (AARs)
GOODLUCK
Ryuuji spouts nonsense about his sect of the Yakuza wanting to be a force for good for the people. I know what the Yakuza are like. My time in the PSB affirmed for me that Yakzua are all thugs with no brains. Yet, his claims of the founding of the work Yakuza are truth, and the actions he proposes to have taken do support his argument. I feel like I'm losing my mind, even considering the Idea. If he proves himself to not be vile as he supposed, and can also prove that he has no wish to harm the innocent or aid the corrupt, then perhaps I can find safe harbor with him. At the very least, I feel a kinship between us. It's not uncommon to see other people like me, but I appreciate him being here all the same. Our teamwork and flow on the run was like that I shared with my teammates until the OES debacle.
Today, perhaps, I have made what I could call my first friend.
Funk
THIS WAS AMAZING! I got to face down some gangers and intimidate them into ceasing their activities. IT WAS GREAT.