User:Samitefan1

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GM THINGS

As a GM, I like to try to choose a variety of runners, and try my best to choose runners who are equipped for the job. If you have a high chance of declining the job at the meet, it is less likely that I will pick you if I have other options I deem viable. This doesn't mean I *won't* pick you because of this likelihood, you're just less likely to be picked.

I have a similar policy on people likely to actively thwart or derail the run, although at times I may choose a time mostly or entirely of members likely to thwart/derail. In other words, I'll try to avoid creating a team composition likely to be in conflict over going with or against the run.

I try to ensure that my games are suitably dark and dystopian, as fits the theme of the setting. However, I am not afraid to inject some humor and hilarity into my games, so if you are looking for grimdark horror you should look elsewhere.

I think that actions should have consequences, and that the bigger the action, the bigger the corresponding consequence. I will not be afraid to escalate threat levels if runner actions dictate it, but I will also always signal that such a consequence is becoming more likely as it comes. If a runner does something very foolish, I have no qualms about proposing negative qualities and handing out Notoriety and Public Awareness when they are appropriate.


Characters:

Funk

GMP TRACKING

https://docs.google.com/spreadsheets/d/1_UChGI0qFnW8jQ4O08A1b5QBWSDO4m8YJTpQuA4dYZ8/edit?usp=sharing

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