Difference between revisions of "Breaker"

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|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|label15 = Folder
|label15 = Folder
|data15 = [https://drive.google.com/drive/folders/1aOFrq_Jj4Oe_PV0RiBW7L6gbrXoylAzm?usp=drive_link [2]]
|data15 = [https://drive.google.com/drive/folders/1aOFrq_Jj4Oe_PV0RiBW7L6gbrXoylAzm?usp=drive_link [2<nowiki>]</nowiki>]
|label16 = Priority
|label16 = Priority
|data16 = Metatype - C <br /> Attributes - B <br /> Magic/Resonance - D <br /> Skills - E <br /> Resources - A
|data16 = Metatype - C <br /> Attributes - B <br /> Magic/Resonance - D <br /> Skills - E <br /> Resources - A

Revision as of 13:53, 11 June 2024

Breaker
Placeholder.png
FLR Street Sam
Somehow Is a Latent Awakening
Oops: I Made Another Burnout
Discord@Elayne_Malachite
Reddit[1]
MetatypeSURGE Dwarf
Street Cred0
Notoriety0
Public Awareness0
CDP0
D.O.B.Character's Date of Birth
Age24
Folder[2]
PriorityMetatype - C
Attributes - B
Magic/Resonance - D
Skills - E
Resources - A
#Max IGs/Ascension1
# Optional Infected powers allowed0

}}


Character Information

Summary

Goals

  • Get some combat-spec cyberlimbs. Borrowing limbs and skillsofts from the limb guy can only last for so long. It's embarrassing to not own your shadowrunning limbs.
  • Develop their skills as a conjurer. Grow and develop
  • Fix their astral reputation. Get off the spirit world's shit list.

Background

Narrative Significant Qualities

Positive

  • Aspected Conjurer, Changeling (Class 3 Surge), Dedicated Conjurer, & Prototype Transhuman - Got messed up by a mana storm. Somehow became a conjurer from it.
  • Biocompatibility (Cyberware) - They're a bit more in tune with metal and steel.
  • Dwarven Resilience - Dwarves are tough.
  • Hermetic Elementalist - The mana storm they Awakened in was aspected towards the elements, and this has influenced how their abilities manifest.
  • Tradition: Romani - They were raised as one and kept to their traditions after they went their own way. They hope to find context in their new powers by returning to a familiar framing.

Negative

  • Astral Beacon, Berserker, Bioluminesence, Critter Spook, Distinctive Style, Third Eye, Unusual Hair - They got really messed up by that mana storm
  • Code of Honor (The Akichita Code) - Never stop growing
  • Emotional Attachment (GMC Armadillo) - They've lived out of that truck for most of their life. It'll always be their home.
  • Hermetic Elementalist - It may not have been Breaker's decision to become a hermetic elementalist, but they've refused to seek another form of magic. The astral world knows them, and it doesn't like them.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
The Limb Guy Contact Not Found. Please create contact using Template:Contact. 6 You may also see User:Free Sprite for bot instructions. Even
The Fixer Contact Not Found. Please create contact using Template:Contact. 6 You may also see User:Free Sprite for bot instructions. Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments