Difference between revisions of "Breaker"
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===Positive=== | ===Positive=== | ||
* Biocompatibility (Cyberware) - They're a bit more in tune with metal and steel. | * Biocompatibility (Cyberware) - They're a bit more in tune with metal and steel. | ||
* Dwarven Resilience - Dwarves are tough. | * Dwarven Resilience - Dwarves are tough. | ||
* Hermetic Elementalist - The mana storm they Awakened in was aspected towards the elements, and this has influenced how their abilities manifest. | * Hermetic Elementalist - The mana storm they Awakened in was aspected towards the elements, and this has influenced how their abilities manifest. | ||
* Tradition: Romani | * Tradition: Romani - Life as an experimental product was stifling. Breaker managed to earn the permission to wander more freely. Eventually they joined up with a group of romani. Their constant travels helped to make sure that she never spent long enough in one place for people to realize that she was a ghoul. | ||
===Negative=== | ===Negative=== |
Revision as of 06:37, 15 June 2024
EVO PTT Second-Gen Ghoul | |
---|---|
Earning The Spirit World's Forgiveness | |
Oops: I Made Another Burnout | |
Discord | @Elayne_Malachite |
[1] | |
Metatype | PTT Dwarf Ghoul |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
D.O.B. | Character's Date of Birth |
Age | 24 |
Folder | [2] |
Priority | Metatype - C Attributes - B Magic/Resonance - D Skills - E Resources - A |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
}}
Character Information
Summary
Goals
- Get some combat-spec cyberlimbs. Borrowing limbs and skillsofts can only get you so far. Especially since they can't customize them for you.
- Find someone to help them derust their conjuring skills.
- Earn the spirit world's forgiveness by being freed from their Geas by spirits.
Background
Narrative Significant Qualities
Positive
- Biocompatibility (Cyberware) - They're a bit more in tune with metal and steel.
- Dwarven Resilience - Dwarves are tough.
- Hermetic Elementalist - The mana storm they Awakened in was aspected towards the elements, and this has influenced how their abilities manifest.
- Tradition: Romani - Life as an experimental product was stifling. Breaker managed to earn the permission to wander more freely. Eventually they joined up with a group of romani. Their constant travels helped to make sure that she never spent long enough in one place for people to realize that she was a ghoul.
Negative
- Astral Beacon, Berserker, Bioluminesence, Critter Spook, Distinctive Style, Third Eye, Unusual Hair - They got really messed up by that mana storm
- Code of Honor (The Akichita Code) - Never stop growing
- Emotional Attachment (GMC Armadillo) - They've lived out of that truck for most of their life. It'll always be their home.
- Hermetic Elementalist - It may not have been Breaker's decision to become a hermetic elementalist, but they've refused to seek another form of magic. The astral world knows them, and it doesn't like them.
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
The Limb Guy | Contact Not Found. Please create contact using Template:Contact. | 6 | You may also see User:Free Sprite for bot instructions. | Even | ||
The Fixer | Contact Not Found. Please create contact using Template:Contact. | 6 | You may also see User:Free Sprite for bot instructions. | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |