Difference between revisions of "Jumping Jimmy G"
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===[[Bunny Hop]]=== | ===[[Bunny Hop]]=== | ||
''Saaa'', a little light legwork to break up the pace, ''ne''~ Now back to these code blocks... | ''Saaa'', a little light legwork to break up the pace, ''ne''~ Now back to these code blocks... | ||
[[Marrisa]]: It was nice to help out Nearl deal with these gangers. Bit of violence, a bit of intimidation, all in a days work. Or a nights work, technically. Whatever. |
Latest revision as of 20:16, 17 September 2024
Jumping Jimmy G | |||||||||
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Factions Involved | |||||||||
ShadowHaven | |||||||||
Nearl Marrisa Bunny Hop |
Character1 Character2 |
Summary
Jimmy G is missing. A certain member of the Finnigans comes to Nearl's PI office to seek help with getting him found.
Background
Jimmy G is a Giannelli with a problem - namely, that's he's gone missing and nobody's sure where the guy went. He's gotta get found, and the Finns want to know what he was up to.
The Meet
An emissary from the Finns comes to Nearl's office, with a simple request: Find Jimmy G, figure out what he's up to, and report back.
The Plan
Nearl enters Jimmy's neighborhood, checking it over - and quickly finding that there are odd groupings of animals around the area. She promptly determines that she needs to get a bit of matrix support.
Bunny Hop is called in to help out - performing searches to find more out about Jimmy G's activities. She then determines that there's a rigger controlling animals - a bit of hacking is able to narrow down a location for the rigger.
Nearl ambushes the rigger's van, and is able to extract information from the man. A short talk with Vice Vecce later, and they're sure that Jimmy G made his own play. A spirit is sent out to Search him out.
The Run
Knowing that they're raiding a Cutter safehouse, Nearl calls up Marrisa and the pair roll up - spotting out a force 10 spirit floating around outside.
Marrisa strolls right up to the door, drawing her sword and SMG and shooting into the goons. Nearl and her spirit squad come flying in, tearing the fire spirit above the house apart.
Descending in, another spirit is called by the panicking Cutters mage, and quickly the group is wrapped up.
Aftermath
Jimmy G was determined to be a traitor to the family. And given that, he's disposed of.
Rewards
Rewards for "Jumping Jimmy G" - High
10k Nuyen (5 RVP)
5 Karma (5 RVP)
14 CDP (6 RVP + Base)
Optional for Nearl: Upgrade Sylphiette Loyalty from 1 to 4 (9 RVP)
Game Quotes
Player After Action Reports (AARs)
Nearl
Halflight is growing, day by day. With every encounter and foray into the world I feel our connection deepening, too. In time she will understand her place by my side. With the sword I now brandish, a gift from my mentor, all is right inside me. As long as I have it with me then I will be whole. For it was together that we were able to overcome, I realize now that pushing myself into isolation was killing me. Without the connection I feel to those who are important, I am surely to fade back into illness that took both my wife and my fiancé from me. I wish to keep the balance in the world, to keep peace between life and death, but I no longer wish to lose myself to it. Behold, the fifth song: Grand light of antiquity. The great power made manifest, the ceremony of glorious arival. Burn into thine eyes the punishing lance of divine retribution.
Bunny Hop
Saaa, a little light legwork to break up the pace, ne~ Now back to these code blocks...
Marrisa: It was nice to help out Nearl deal with these gangers. Bit of violence, a bit of intimidation, all in a days work. Or a nights work, technically. Whatever.