Difference between revisions of "Handler"
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===Positive=== | ===Positive=== | ||
Animal Empathy - Handler has always been a friend of the wild things.<br> | |||
Mentor Spirit ( | Candle in the Darkness - Handler would die before she'd force a spirit into a binding without their consent.<br> | ||
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers | Common Sense - Handler has always had good instincts that keep her out of trouble.<br> | ||
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.<br> | |||
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.<br> | |||
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers.<br> | |||
===Negative=== | ===Negative=== |
Revision as of 01:54, 24 October 2024
Red Magic Conjurer | |
---|---|
One With the Wild Things | |
Discord | @Elayne_Malachite |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 10 |
D.O.B. | Spring Equinox, 2059 |
Age | 26 |
Folder | [2] |
Priority | Metatype - B Attributes - A Magic/Resonance - B Skills - E Resources - E |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Character Information
Summary
Crow conjurer with a flock of the beasts.
Goals
Create an Ally Spirit
Become a more powerful conjurer
Gather secrets and knick-knacks
Get a set of Conjuring foci
Form Bargains with spirits so that she can call upon them in her time of need.
Background
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.
Narrative Significant Qualities
Positive
Animal Empathy - Handler has always been a friend of the wild things.
Candle in the Darkness - Handler would die before she'd force a spirit into a binding without their consent.
Common Sense - Handler has always had good instincts that keep her out of trouble.
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers.
Negative
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.
One Born Every Minute - Handler is a bit gullible and trusting. Some of her more tricksy spirits have convinced her to take some very silly statuses on occasion.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Ashes of Hope | Bungus | Medium | 11 November 2085 | |
A Process Man I Am | Eva | 10 November 2085 | ||
You to You | Fangblade_ | Medium | 3 November 2085 | |
Spooky Scary Smorgasbord | Eva | High | 31 October 2085 | |
Mind Over Matter, It Really Don't Matter | Tyneman | Medium | 26 October 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
The Great Mage and Magician Knott the Wise | 1 | 6 | Service | Witch | One eye can see into the future!, And one eye can see into the past! | Even |
Chloe Green | 2 | 5 | Fixer | Fixer | Activist, Environmentalist, Rich Brat | Even |
John Baptise | 2 | 5 | Service | Taxi Driver | Reliable, Voodoo, No Questions Asked | Even |
G01bez and 0-MUS | 2 | 5 | Service | Matrix Siblings Decker and Technomancer Tag Team Duo |
Overprotective, Technology Connections, Technomancer, Double Trouble, Sibling Synergy | Even |
His Beardliness Belegar son of Gotrek son of Thor | 4 | 3 | Custom(G,A,K,N) | Talismonger | Magnificent Beard, Magical Craftsdwarf, The Difficult Jobs, Norse Runemaster, Foci Expert, In the Footsteps of Brokkr | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |