Difference between revisions of "Elite Combat Adept"
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Line 35: | Line 35: | ||
*Cold-Sim VR: | *Cold-Sim VR: | ||
*Hot-Sim VR: | *Hot-Sim VR: | ||
|Adept Powers= *Improved Reflexes 3, *Attribute Boost (Strength) 2, *Attribute Boost (Agility) 1, *Attribute Boost (Body) 1, *Mystic Armor 3 | |Adept Powers= | ||
*Improved Reflexes 3, | |||
*Attribute Boost (Strength) 2, | |||
*Attribute Boost (Agility) 1, | |||
*Attribute Boost (Body) 1, | |||
*Mystic Armor 3 | |||
|Skills= (Combat Skill) 9, Perception 9, Performance 6, Athletics 10, Stealth 5, Influence 5 | |Skills= (Combat Skill) 9, Perception 9, Performance 6, Athletics 10, Stealth 5, Influence 5 | ||
|Knowledge Skills= | |Knowledge Skills= |
Revision as of 03:50, 26 October 2024
Base Metatype | Human |
---|---|
Threat Level | 6 |
Typical Faction | NPC faction if any |
Thematics Approval | No |
Mechanics Approval | No |
Description
A short blurb describing the NPC grunt, what they do, and goals.
Standard Operating Procedure/Rules of Engagement
A short description of how to use the grunt in a game.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | 6(9)"(9)" can not be assigned to a declared number type with value 6. | 6 | 5 | 2 | 6 | 3 | 5.1 | 6 | ||
Condition Monitor | |||||||||||
Limits | Physical , Mental , Social | ||||||||||
Initiative |
| ||||||||||
Qualities | Initiation 1: Adept Centering | ||||||||||
Skills | (Combat Skill) 9, Perception 9, Performance 6, Athletics 10, Stealth 5, Influence 5 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations | Pain Editor, Reflex Recorder(CS), Alphaware Orthoskin R3 | ||||||||||
Spells | |||||||||||
Adept Powers |
| ||||||||||
Gear | F3 Weapon Foci, F3 Power Foci, Heritage (12), Zoe Second Skin, | ||||||||||
Weapons | |||||||||||
Vehicles | N/A |