Elite Combat Adept

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Elite Combat Adept
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Base MetatypeHuman
Threat Level6
Typical FactionGeneric Unit
Thematics ApprovalYes
Mechanics ApprovalNo

Description

The elite combat adept is a generic fighter who can be used as a combatant.

Standard Operating Procedure/Rules of Engagement

At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 6 6(9)"(9)" can not be assigned to a declared number type with value 6. 6 5 2 6 3 5.04 6
Condition Monitor
Limits Physical 9, Mental 5, Social 6
Initiative
  • AR: 15+4d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
  • Initiation 1: Adept Centering
  • Iajutsu
  • Kip-up
Skills (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5
Knowledge Skills
Augmentations
  • Pain Editor
  • Alphaware Reflex Recorder(CS)
  • Platelet Factory
  • Double Elastin
  • Alphaware Orthoskin R1
Spells
Adept Powers
  • Improved Reflexes 3,
  • Attribute Boost (Strength) 1,
  • Attribute Boost (Agility) 1,
  • Attribute Boost (Body) 1,
  • Enhanced Accuracy (Combat Skill),
  • Mystic Armor 3
Gear
  • F3 Weapon Foci,
  • F3 Power Foci,
  • Heritage (12),
  • Zoe Second Skin,
  • Transys Avalon + Receiver
  • Trode Patch + Cover
  • Contacts + Thermographic Vision + Vision Magnification + Flare Compensation
  • Glasses + Vision Enhancement 3 + Smartgun-System
  • Earbuds + Select Sound Filter + Audio Enhancement 2
Weapons Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8)
  • Foregrip, Integral
  • Folding Stock, Integral
  • Smartgun System, Internal
  • Gas-Vent 3 System, Barrel
  • Periscope, Top
  • Improved Range Finder, Side
  • APDSx200, Ammo

Melee Weapon DP: 12+Agi-BGC D: (See Weapon) AP: (See Weapon) Acc: (See Weapon + 1)

Vehicles N/A