Difference between revisions of "Elite Combat Adept"
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*Glasses + Vision Enhancement 3 + Smartgun-System | *Glasses + Vision Enhancement 3 + Smartgun-System | ||
*Earbuds + Select Sound Filter + Audio Enhancement 2 | *Earbuds + Select Sound Filter + Audio Enhancement 2 | ||
|Weapons=Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: | |Weapons=Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8) | ||
* Foregrip, Integral | * Foregrip, Integral | ||
* Folding Stock, Integral | * Folding Stock, Integral |
Revision as of 16:06, 1 November 2024
Base Metatype | Human |
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Threat Level | 6 |
Typical Faction | NPC faction if any |
Thematics Approval | No |
Mechanics Approval | No |
Description
The elite combat adept is a generic fighter who can be used as a combatant.
Standard Operating Procedure/Rules of Engagement
At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
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5 | 6 | 6(9)"(9)" can not be assigned to a declared number type with value 6. | 6 | 5 | 2 | 6 | 3 | 5.04 | 6 | ||
Condition Monitor | |||||||||||
Limits | Physical 9, Mental 5, Social 6 | ||||||||||
Initiative |
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Qualities |
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Skills | (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers |
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Gear |
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Weapons | Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8)
Melee Weapon DP: 12+Agi-BGC D: (See Weapon) AP: (See Weapon) Acc: (See Weapon + 1) | ||||||||||
Vehicles | N/A |