Difference between revisions of "You to You"

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==The Run==
==The Run==
Now in the forest, the team starts to trek on foot towards the area that Tabris might me. Kabru mentions that Tabris and her were caught under a big willow tree which had an astral rift nearby. She also mentioned that a Druid was the one who contacted the runner's fixers, requesting mages and someone who could talk well, in case there was need for dealing with the Druid or the others in the woods.


The Druid of the name Greirat - a cermudgeon if ever there was one. He sat by the river and would not budge, but when the team had red mages and an otherwise respectful bunch, the team is granted a seat around Greirat's fire. Greirat, who was meditating with drumming and chanting, shares a smoke with the team, and when half of them are able to smoke without coughing, he cuts loose a little, offering info on the situation.
Greirat mentions that nearby a wild boar spirit was going rampant, and would need to be avoided in order for the team to get through the forest without being hurt by his rampage. Yet, Greirat mentions not to harm the boar spirit - Moro - since the spirit was only here and angry because of the harm befalling the forest. With this in mind, the team leave Kabru with Greirat, and they decide to


==Aftermath==
==Aftermath==

Revision as of 00:20, 4 November 2024




You to You
Date2085-11-03
GMFangblade_
LocationSeattle and SSC
Status Threat Level: Medium
Factions Involved
ShadowHaven Shiawase Runner Team
Handler
JuJu
Awesome Possum
Christmas
Character1
Character2
Casualties and losses
total annhialation


Summary

An awaken rabbit wants to find her lost brother. The awakened rabbit, Kabru, asks for help in saving their brother, Tabris.

Background

A rabbit awakens and finds themselves and her brother taken by poachers. The rabbit Kabru is able to get away, but her brother is stolen by poachers. So, Kabru runs through the forest and finds a druid, Greirat, who helps her find her brother, Tabris, by hiring runners to help out.

The Meet

The J appears as an illusion, and speaking in prose, revealing himself to be an awakened rabit. Kabru asks for help in saving their brother, Tabris. She speaks in prose and poems in a fickle and weird way, given her awakening was more recent, she has a lot of social quirks. When the runners asked, eventually she revealed that she was nearby, in the ditch eating flowers. The team, enamored with Kabru's true form, immediately offers to help without any pay at all.

Deciding a way to get there, the team starts to plan a way to get to Tabris, given that Kabru mentioned they were still trapped in the SSC.

The Plan

Knowing the border was between them and Tabris, the team try to find ways to get over the border. Handler suggests that the team could use spirits to hop the border, but that could potentially leave them a long treck to where they need to get to, and leave them susceptible to being spotted by SSC rangers. Christmas suggests that the team might be able to use one of her contacts in order to be smuggled across, and with a few phone calls, Christmas' contact is able to connect them with a smuggler that nets them a trip across the border undetected. For a cost, of course.

The Run

Now in the forest, the team starts to trek on foot towards the area that Tabris might me. Kabru mentions that Tabris and her were caught under a big willow tree which had an astral rift nearby. She also mentioned that a Druid was the one who contacted the runner's fixers, requesting mages and someone who could talk well, in case there was need for dealing with the Druid or the others in the woods.

The Druid of the name Greirat - a cermudgeon if ever there was one. He sat by the river and would not budge, but when the team had red mages and an otherwise respectful bunch, the team is granted a seat around Greirat's fire. Greirat, who was meditating with drumming and chanting, shares a smoke with the team, and when half of them are able to smoke without coughing, he cuts loose a little, offering info on the situation.

Greirat mentions that nearby a wild boar spirit was going rampant, and would need to be avoided in order for the team to get through the forest without being hurt by his rampage. Yet, Greirat mentions not to harm the boar spirit - Moro - since the spirit was only here and angry because of the harm befalling the forest. With this in mind, the team leave Kabru with Greirat, and they decide to

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)