Difference between revisions of "Handler"
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|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | |title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | ||
|image= [[File:Handler.jpg| | |image= [[File:Handler.jpg|300px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --> | ||
|header1= Red Magic Conjurer | |header1= Red Magic Conjurer | ||
|header2= One With the Wild Things | |header2= One With the Wild Things | ||
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|label17 = #Max IGs/Ascension | |label17 = #Max IGs/Ascension | ||
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | |data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | ||
|Month= | |Month=10 | ||
|Day= | |Day=26 | ||
|Year= | |Year=2085 | ||
|AwakenedStatus= | |AwakenedStatus=1 | ||
|}} <!-- delete until this line if you are a techno. --> | |}} <!-- delete until this line if you are a techno. --> | ||
|label18 = # Optional Infected powers allowed | |label18 = # Optional Infected powers allowed | ||
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===Summary=== | ===Summary=== | ||
Bat conjurer with a flock of the beasts. | |||
===Goals=== | ===Goals=== | ||
Create an Ally Spirit<br> | |||
Become a more powerful conjurer<br> | |||
Get a mobile home so she can wander all across Seattle<br> | |||
Get a set of Conjuring foci<br> | |||
==Background== | ==Background== | ||
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
===Positive=== | ===Positive=== | ||
Common Sense - Handler has always had good instincts that keep her out of trouble.<br> | |||
Mentor Spirit ( | Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.<br> | ||
Spirit | Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.<br> | ||
Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.<br> | |||
===Negative=== | ===Negative=== | ||
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br> | Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br> | ||
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.<br> | Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can't pass by unnoticed.<br> | ||
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty. | |||
==Run History== | ==Run History== | ||
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{{ContactTable| | {{ContactTable| | ||
<!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --> | <!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --> | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=The Great Mage and Magician Knott the Wise | ||
|Loyalty= | |Loyalty=6 | ||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Edda Canis | |||
|Loyalty=6 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Ferris Nearl | |||
|Loyalty=5 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=John Baptise | |||
|Loyalty=5 | |||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Granny Tusk | ||
|Loyalty=3 | |Loyalty=3 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Greirat | ||
|Loyalty=2 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Johan Liebert | |||
|Loyalty=1 | |Loyalty=1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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===Organizations=== | ===Organizations=== | ||
<!-- See: Template:GroupContactTable for the group contact template. --> | <!-- See: Template:GroupContactTable for the group contact template. --> | ||
{| class="wikitable" | |||
|+ | |||
!Organization | |||
!Reputation | |||
|- | |||
|Washington Wizards | |||
| +5 | |||
|} | |||
===Allies=== | ===Allies=== |
Latest revision as of 23:51, 10 November 2024
Red Magic Conjurer | |
---|---|
One With the Wild Things | |
Discord | @Elayne_Malachite |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 10 |
D.O.B. | Spring Equinox, 2059 |
Age | 26 |
Folder | [2] |
Priority | Metatype - B Attributes - A Magic/Resonance - B Skills - E Resources - E |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Character Information
Summary
Bat conjurer with a flock of the beasts.
Goals
Create an Ally Spirit
Become a more powerful conjurer
Get a mobile home so she can wander all across Seattle
Get a set of Conjuring foci
Background
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.
Narrative Significant Qualities
Positive
Common Sense - Handler has always had good instincts that keep her out of trouble.
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.
Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.
Negative
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.
Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can't pass by unnoticed.
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Ashes of Hope | Bungus | Medium | 11 November 2085 | |
A Process Man I Am | Eva | 10 November 2085 | ||
You to You | Fangblade_ | Medium | 3 November 2085 | |
Spooky Scary Smorgasbord | Eva | High | 31 October 2085 | |
Mind Over Matter, It Really Don't Matter | Tyneman | Medium | 26 October 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
The Great Mage and Magician Knott the Wise | 1 | 6 | Service | Witch | One eye can see into the future!, And one eye can see into the past! | Even |
Edda Canis | 1 | 6 | Service | Red Magic Lore-keeper | Hard to Reach, Spirit Lore, Magic Nerd, Artisanal Spirits | Even |
Ferris Nearl | 2 | 5 | Fixer | Kon-Sultant | Knight Errant, Red Magic Adept, Anime, Kon-Sultant, Wife Guy | Even |
John Baptise | 2 | 5 | Service | Taxi Driver | Reliable, Voodoo, No Questions Asked | Even |
Granny Tusk | 2 | 3 | Fixer(A,K,G,N) | Babysitter/Bodyguard | Don't Lay a Fragging Finger on Them!, Army of Grandkids, You're all kids to me, Dearie | Even |
Greirat | 2 | 2 | Legwork | Order-0Seeking Druid | Hard to reach, Red magician, Animal handler, Alchemist, Nurture vs Nature | Even |
Johan Liebert | 6 | 1 | Gear | Coroner | Sociopathic Tendancies, Prejudice: Mundane, Ritual Equipment, Morgue Supplies, Foci, Necromancy, Erased, Talismonger, Magical Forge, Forbidden Gear, Spirit Formulae | Even |
Organizations
Organization | Reputation |
---|---|
Washington Wizards | +5 |
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |