Difference between revisions of "User:Samitefan1"

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==Links From Around The 'Net==
==Links From Around The 'Net==
SR5 Host Generator- https://host-generator.netlify.app/
*SR5 Host Generator- https://host-generator.netlify.app/
*Matrix Stuff Cheatsheet- https://www.shadowrunfans.net/#/matrix
*Ally Spirit Cheatsheet by Fangblade: https://docs.google.com/spreadsheets/d/1xBB5zD6OFtttaLm6nE_zaLHvIzvnG2uPAK692sLXQuw/edit#gid=0
*Notbob's Chargen Gear Guide: https://www.reddit.com/r/Shadowrun/comments/3be6zl/sr5_notbobs_chargen_gear_guide/
*Technomancer Advice: https://www.reddit.com/r/Shadowrun/comments/rad4p2/technomancer_5e_playergm_advice/
*Matrix Cheatsheet (compilation): https://docs.google.com/document/d/1sjlDCN5FrqHCYt4OB-rftlkDtIL7ytCef_zdN9qlOYA/
*So You Want To Be A Techno: https://docs.google.com/document/d/10L1UhZwFgUAC6Sn716RsXzf75ik64X1nkHLQieo1tmE/
*Technomancer Spreadsheet: https://docs.google.com/spreadsheets/d/1fy3ZTANKyyY9PPTLvDkUqxRDbZw1u9AQMGcpK7-tfM8/edit?gid=786223719#gid=786223719
*Jarhead Dicepools Spreadsheet: https://docs.google.com/spreadsheets/d/1UXHoL2kYK0oHdk-j_vm1LRnWpHsAYO14AjJL4JOh1xY/edit?gid=560752046#gid=560752046
*SR Forums Discussion on Priority Generation: https://forums.shadowruntabletop.com/index.php?topic=25864.0
*Interesting Discussion on Remote vs IRL hacking in cyberpunk TTRPGs: https://bira.github.io/octopus-carnival/2023/10/08/hacking-without-hackers.html
*Sam's WIP Matrix Sheet, an exercise in frustration, Google Sheets/spreadsheet automation, and the many edge cases of the SR5 Matrix ruleset and options: [https://docs.google.com/spreadsheets/d/1sCOFs4J-0zlM0HmZwem2WWRYrPX7d8pdn7Kpbrj8e1o/edit?gid=0#gid=0 Link]
*Funk's Best Dicepool Spreadsheet, updated to make most of the things work with the other things. Not guaranteed to be fully functional: [https://docs.google.com/spreadsheets/d/1-l5Gpy9cQDFT1oHTgWsy61RimonwLjrW_4u3X4dz46U/edit?gid=786223719#gid=786223719 Link]
*Funk's "Original" Dicepool Spreadsheet, that was copied and edited into the above: [https://docs.google.com/spreadsheets/d/1Szlg8pWUj-xfdSQyn3gdwOMM6AWvhVRnejLMkDXh5yQ/edit?gid=786223719#gid=786223719 Link]
*Sam's GMP Sheet: [https://docs.google.com/spreadsheets/d/1_UChGI0qFnW8jQ4O08A1b5QBWSDO4m8YJTpQuA4dYZ8/edit?gid=340948958#gid=340948958 Link]

Latest revision as of 01:16, 15 November 2024

GM THINGS

As a GM, I like to try to choose a variety of runners, and try my best to choose runners who are equipped for the job. If you have a high chance of declining the job at the meet, it is less likely that I will pick you if I have other options I deem viable. This doesn't mean I *won't* pick you because of this likelihood, you're just less likely to be picked.

I have a similar policy on people likely to actively thwart or derail the run, although at times I may choose a time mostly or entirely of members likely to thwart/derail. In other words, I'll try to avoid creating a team composition likely to be in conflict over going with or against the run.

I try to ensure that my games are suitably dark and dystopian, as fits the theme of the setting. However, I am not afraid to inject some humor and hilarity into my games, so if you are looking for grimdark horror you should look elsewhere.

I think that actions should have consequences, and that the bigger the action, the bigger the corresponding consequence. I will not be afraid to escalate threat levels if runner actions dictate it, but I will also always signal that such a consequence is becoming more likely as it comes. If a runner does something very foolish, I have no qualms about proposing negative qualities and handing out Notoriety and Public Awareness when they are appropriate.


Characters:

Funk

GMP TRACKING

https://docs.google.com/spreadsheets/d/1_UChGI0qFnW8jQ4O08A1b5QBWSDO4m8YJTpQuA4dYZ8/edit?usp=sharing

For Wiki Team Eyes Only:User:Samitefan1/Working_List

Links From Around The 'Net