Difference between revisions of "Don't Go Into The Mist"

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Do some necromancy stuff. Vision: the victim is grabbed off the street in the fog, there is a brief struggle before they're brought back to the thing's lair, where they're stabbed with a ritual dagger. Kera is quite sure that this location the victim was brought to matches the location of a Aztecnology corporate facility.
Do some necromancy stuff. Vision: the victim is grabbed off the street in the fog, there is a brief struggle before they're brought back to the thing's lair, where they're stabbed with a ritual dagger. Kera is quite sure that this location the victim was brought to matches the location of a Aztecnology corporate facility.


Kera + Wrath head back to the former's lodge to conjure up some spirits before attacking the facility. Things go pretty poorly with a big ritual gone wrong, both take a handful of stun and need to rest and recover.
Kera + Wrath head back to the former's lodge to conjure up some spirits before attacking the facility. Things go pretty poorly with a big ritual gone wrong, both take a handful of stun and need to rest and recover. After taking basically an entire day, Kera conjures up a F6 Necro Spirit. The team moves to regroup in Lynnwood and prepare for the infiltration.


==The Run==
==The Run==
 
Bringing the F6 Necro Spirit, and everyone popping drugs, we move to assault the Aztecnology facility. Deciding our options for stealth are quite limited, we decide to simply go loud. It being a C zone, we have some time before backup arrives.


==Aftermath==
==Aftermath==

Revision as of 23:19, 15 November 2024


Don't Go Into The Mist
Date2085-11-15
GMEva
LocationSeattle (Snohomish)
Status Threat Level: High
Factions Involved
ShadowHaven
Isobel Catalan
???
Doggie Bag
Wrath
Baji
Kera
THE FOG!
Mana Aspect Rules are in effect


Summary

Background

There is a mysterious and dangerous fog encroaching on the outskirts of Seattle, mostly around Snohomish. People are unable to reach their homes or go missing trying to. This fog is extremely unusual, implicating a possible magical cause? Isobel Catalan is feeling equal parts generous and anxious about the situation and hires the runner to find and eliminate the source.

The Meet

The meet is held at an upscale restaurant in the better parts of Snohomish, the reservation is under 'Catalan'. Kera has only just pulled herself up from the murky depths of Puget Sound. She is mid catch up when the job call comes in. Everyone else is having a much more normal night. Still, everyone is able to arrive for 'dinner' roughly on time (with Baji having only a smidge of public transit lateness). Isobel Catalan is waiting for us in a semi private booth. She is tall, pale, and gothic. Her demeanor and appearance immediately set off some familiar alarm bells in the mostly infected team. She is most likely a banshee, and has brought in her own "drink" for the evening.

The fog is mostly encroaching on the outskirts of the area, but it is inconsistent in many respects. Isobel has compiled a list of all the missing persons she was capable of finding record of, and hands it over to us.

Payout: 12k each, nego bonus +1k upfront

Lynnwood, west side of SNHM, near the water

The Plan

The main area. C zone, some corporate interests, low number of metas (compared to humans) in the area, but they are disproportionately represented on the missing persons list. No major / serious gang activity. More corporate facilities than you'd expect in a C zone.

Some eyewitnesses report glowing eyes in the fog. The one who was closest says they moved strangely and they were shimmering, only the eyes were clearly visible. Sort of blended into the fog when not moving. Fog comes in most nights now and some days. People know to stay inside but it's so fast that sometimes there is no time. The mana aspect of the local area is about 3 around here, aligned towards concealment. It's likely created by the fear of the unknown that the locals have been experiencing. We have a multitude of possible ideas, massive fog could be done with a Weather Control power perhaps? The description could be a creature under concealment? Bander, Grendel, Spirit or Summoner.

Do some necromancy stuff. Vision: the victim is grabbed off the street in the fog, there is a brief struggle before they're brought back to the thing's lair, where they're stabbed with a ritual dagger. Kera is quite sure that this location the victim was brought to matches the location of a Aztecnology corporate facility.

Kera + Wrath head back to the former's lodge to conjure up some spirits before attacking the facility. Things go pretty poorly with a big ritual gone wrong, both take a handful of stun and need to rest and recover. After taking basically an entire day, Kera conjures up a F6 Necro Spirit. The team moves to regroup in Lynnwood and prepare for the infiltration.

The Run

Bringing the F6 Necro Spirit, and everyone popping drugs, we move to assault the Aztecnology facility. Deciding our options for stealth are quite limited, we decide to simply go loud. It being a C zone, we have some time before backup arrives.

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)