Difference between revisions of "Handler"
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|label17 = #Max IGs/Ascension | |label17 = #Max IGs/Ascension | ||
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | |data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | ||
|Month= | |Month=10 | ||
|Day= | |Day=26 | ||
|Year= | |Year=2085 | ||
|AwakenedStatus= | |AwakenedStatus=1 | ||
|}} <!-- delete until this line if you are a techno. --> | |}} <!-- delete until this line if you are a techno. --> | ||
|label18 = # Optional Infected powers allowed | |label18 = # Optional Infected powers allowed | ||
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===Summary=== | ===Summary=== | ||
Bat conjurer with a flock of the beasts. | |||
===Goals=== | ===Goals=== | ||
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Get a mobile home so she can wander all across Seattle<br> | Get a mobile home so she can wander all across Seattle<br> | ||
Get a set of Conjuring foci<br> | Get a set of Conjuring foci<br> | ||
Get a F20 Magical Lodge (Next Roll 11/24) | |||
==Background== | ==Background== | ||
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===Positive=== | ===Positive=== | ||
Common Sense - Handler has always had good instincts that keep her out of trouble.<br> | Common Sense - Handler has always had good instincts that keep her out of trouble.<br> | ||
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.<br> | Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.<br> | ||
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.<br> | Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.<br> | ||
Spirit | Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.<br> | ||
===Negative=== | ===Negative=== | ||
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br> | Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br> | ||
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.<br> | Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can't pass by unnoticed.<br> | ||
Lack of Focus - Like most bat shamans, Handler is a bit flighty. | Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty. | ||
==Run History== | ==Run History== | ||
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|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Edda Canis | ||
|Loyalty=6 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Ferris Nearl | |||
|Loyalty=5 | |Loyalty=5 | ||
|Chips=Even | |Chips=Even | ||
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|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Adowa "Moria" Webster | ||
|Loyalty= | |Loyalty=3 | ||
|Chips=-1 | |||
|}} | |||
{{HasContact| | |||
|Name=Granny Tusk | |||
|Loyalty=3 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Greirat | |||
|Loyalty=2 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Johan Liebert | |||
|Loyalty=1 | |||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Jade(Bungus) | ||
|Loyalty= | |Loyalty=1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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===Organizations=== | ===Organizations=== | ||
<!-- See: Template:GroupContactTable for the group contact template. --> | <!-- See: Template:GroupContactTable for the group contact template. --> | ||
{| class="wikitable" | |||
|+ | |||
!Organization | |||
!Reputation | |||
|- | |||
|Washington Wizards | |||
| +5 | |||
|} | |||
===Allies=== | ===Allies=== |
Latest revision as of 05:55, 21 November 2024
Red Magic Conjurer | |
---|---|
One With the Wild Things | |
Discord | @Elayne_Malachite |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 12 |
D.O.B. | Spring Equinox, 2059 |
Age | 26 |
Folder | [2] |
Priority | Metatype - B Attributes - A Magic/Resonance - B Skills - E Resources - E |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Character Information
Summary
Bat conjurer with a flock of the beasts.
Goals
Create an Ally Spirit
Become a more powerful conjurer
Get a mobile home so she can wander all across Seattle
Get a set of Conjuring foci
Get a F20 Magical Lodge (Next Roll 11/24)
Background
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.
Narrative Significant Qualities
Positive
Common Sense - Handler has always had good instincts that keep her out of trouble.
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.
Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.
Negative
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.
Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can't pass by unnoticed.
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Night at the Curio Shop | Bungus | Medium | 15 November 2085 | |
Ashes of Hope | Bungus | Medium | 11 November 2085 | |
A Process Man I Am | Eva | 10 November 2085 | ||
You to You | Fangblade_ | Medium | 3 November 2085 | |
Spooky Scary Smorgasbord | Eva | High | 31 October 2085 | |
Mind Over Matter, It Really Don't Matter | Tyneman | Medium | 26 October 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
The Great Mage and Magician Knott the Wise | 1 | 6 | Service | Witch | One eye can see into the future!, And one eye can see into the past! | Even |
Edda Canis | 1 | 6 | Service | Red Magic Lore-keeper | Hard to Reach, Spirit Lore, Magic Nerd, Artisanal Spirits | Even |
Ferris Nearl | 2 | 5 | Fixer | Kon-Sultant | Knight Errant, Red Magic Adept, Anime, Kon-Sultant, Wife Guy | Even |
John Baptise | 2 | 5 | Service | Taxi Driver | Reliable, Voodoo, No Questions Asked | Even |
Adowa "Moria" Webster | 4 | 2 | Fixer | DIMR Scientist | Hermetic Mage, Decker, Nerd, Draco Foundation Fixer, Arcane-Archaeologist | -1 |
Granny Tusk | 2 | 3 | Fixer(A,K,G,N) | Babysitter/Bodyguard | Don't Lay a Fragging Finger on Them!, Army of Grandkids, You're all kids to me, Dearie | Even |
Greirat | 2 | 2 | Legwork | Order-0Seeking Druid | Hard to reach, Red magician, Animal handler, Alchemist, Nurture vs Nature | Even |
Johan Liebert | 6 | 1 | Gear | Coroner | Sociopathic Tendancies, Prejudice: Mundane, Ritual Equipment, Morgue Supplies, Foci, Necromancy, Erased, Talismonger, Magical Forge, Forbidden Gear, Spirit Formulae | Even |
Jade(Bungus) | Contact Not Found. Please create contact using Template:Contact. | 1 | You may also see User:Free Sprite for bot instructions. | Even |
Organizations
Organization | Reputation |
---|---|
Washington Wizards | +5 |
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |