Difference between revisions of "Country of Origin"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 123: Line 123:
* Samael, being a UK national, just swaps to his real SIN and takes a tour of the Museum.  
* Samael, being a UK national, just swaps to his real SIN and takes a tour of the Museum.  
* Wrath notes: F12 Ward with an Alarm Ward. If we enter via tunnel, it should bypass the ward.
* Wrath notes: F12 Ward with an Alarm Ward. If we enter via tunnel, it should bypass the ward.
* Samael notes: Alarm, reinforced security glass, host controlled lock


'''Stealing the Kente Fabric:'''
'''Stealing the Kente Fabric:'''

Revision as of 21:44, 23 December 2024

Country of Origin
Date2085-12-23
GMEva
LocationLondon, England and south UK
Status Threat Level: Deadly
Factions Involved
ShadowHaven Major Corp
Wrath
Samael
Chance
Character1
Character2


Summary

Background

The runners are generally doing their normal Monday afternoon routines when their Fixers contact them about a job - across 'the pond' that is the Atlantic in order to travel to London and stage a raid on the British Museam.

The Meet

The team meets in a small bar in Puyallup - after exchanging pleasantries and such, the team heads in. Wrath and Sam share some verbal barbs for a moment given their differences in 'loud vs. quiet', but head into the meeting with the Johnson. The J wants us to steal some artifacts from the British Museum that are specific to her home in Asamando. In specific, a piece of Kente Fabric which was special to her homeland. The job pays 10k each, though Wrath declines and offers to work for free.

The Johnson has smuggling contacts to get the team there illegally without much issue.

The Plan

  • Scout the Museum
  • Determine specific security on item
  • Determine infil route - likely through Warrens under London
  • Plan A: Sneak in, steal, sneak out
  • Plan B: Create distraction near one of the high value targets in the Museum in order to distract from actual goal
  • Plan C: Let Wrath fuck things up

The Run

Legwork

Physical:

  • Laser grids
  • Pressure pads
  • Halo Fire Suppressant
  • On site security force
  • Screech Rifles, Shock Gloves, etc.
  • Dart guns
  • Guards will be FBA with Chemseal armor and gasmasks due to Fire Suppressant
  • Tunnels underneath for storage and movement of valuables and artifacts
  • Floor plan
  • Current "big" high value target in the Museum is magical artifacts from an Egyptian Sarcophagus.
  • Other options: magical artifacts in the under-warrens
  • Location of SIN, Cyberware, MAD, etc. Scanners

Magical:

  • Heavy Ward
  • Bound Spirits
  • Watcher Spirits
  • On sight Wage Mage

Matrix:

  • All security devices linked to Security Host inside Museum destination host.
  • R6, ASDF 4/4/12/10 Destination host

The Run

Travel:

  • The team is "shipped" to the east coast via shipping container, and then shipped overseas via boat to the UK. Samael is miserable for all of it. Wrath spends the time blasting trog music and Chance does boredom matrix searches. He gains some blackmail data on one of the local professors working within the Museum.
  • The team hits a put in Hammersmith that Sam knows, getting Indian food and chutney-grilled-cheese sandwhiches

Scouting the Museum:

  • Chance slips into the Host in order to get an idea on local security information. He spoofs the scanners so that they ignore Wrath and Sam who slip in to do some physical recon.
  • Samael, being a UK national, just swaps to his real SIN and takes a tour of the Museum.
  • Wrath notes: F12 Ward with an Alarm Ward. If we enter via tunnel, it should bypass the ward.
  • Samael notes: Alarm, reinforced security glass, host controlled lock

Stealing the Kente Fabric:

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)