Difference between revisions of "Happy New Years Glow City Edition!"
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Revision as of 09:49, 1 January 2025
Happy New Years Glow City Edition! | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Rusty STilletos | ||||||||
Cleaner Cleaner Alkali Dezeroth A'kyer Velles |
Character1 Character2 |
Summary
The Rusty Stilletos managed to pull together some heavy wooj for a NYE wassail on Touristville. KE got word from the Crimson Crush and hired a small runner team to handle the gangers and big spiritual incursion.
Background
Glozier, a new powerhouse mage who joined the Stiletto's pulled off some massive bindings and survived, fueling his ascension in the gang. Tonight he was going somewhere between Holiday Wassailing and an attempted steamrolling of Southwestern Touristville by marching multiple chapterhouses together over to touristville with some radiation sponges and giant toxic spirits.
The Meet
The meet was simple, the met with Pawn Shop, a KE Street level fixer and "Hellsing" a mage who has been handling watchers around the Redmon barrens, who informed them of the problem. A massive toxic seen wandering towards Touristville and intel the stiletto's were on the move. The team negotiated up for a little more money and a range of gearing options as well as legal freedoms for doing the job, and quickly got onto the case.
The Plan
The gang packed up into a car and headed over to last known location in glow city, searching it astral and physically and finding the bunkhouse completely empty. They then moved on to using a combination of Geiger counters to follow the active radiation trail of the gang on the move, and the Catalog spell looking for the green robes they know belong to Glozier. This doesn't get them directly on the path, but does does put them on the incoming path when Glozier and the small army he has amassed come back the way they came on the way to touristville.
Once they figured out the block most likely to be an intersection the Rusty Stilletos would come across, the team set up numerous magical traps, preparations, and roadblocks.
Two cars made a bottleneck with a kilo of Plastique Explosives strapped toe each. Mutliple fling/bullet punch preps. A crossfire from the roof, and a F7 Guardian spirit with a solid gun there as extra assistance on the battlefield
The Run
Aftermath
Rewards
Game Quotes
Player After Action Reports (AARs)
Dez: "Aah, that reminds me of the good old days. Well, if my job was done right, I didn't have to be so flashy...But the most fun missions were when things went wrong. A shame about the toxics, of course, but well...At some point, you can't let yourself feel bad for the madmen trying to take down society, if you want to protect it."