Difference between revisions of "The Real Thing Don't Do the Trick"

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Arrive, hack for manifest.
Arrive, hack for manifest.
The Plan:
-Steal/reverse engineer the codes for delivery van.
-Locate the train in the stockyard.
-Acquire the manifest to determine car/crate #s
-Find and kidnap Ms. Roth (optional)


==The Run==
==The Run==

Revision as of 04:54, 5 August 2025

The Real Thing Don't Do the Trick
Date2086-08-04
GMSarcarian
LocationCharlotte, NC
Status Threat Level: High
Factions Involved
ShadowHaven SK
Twitchfox
Hawkins
Firewill
Snickerdoodle
Character1
Character2


Summary

Urubia wants crates from an ET Security out of town from a Saeder Krupp facility, and hired our team to rob them.

Background

An SK ambassadorship program is shipping crates of Lowfyr plushies as part of an ambassadorial North American Logistics branch of SK of a trainyard. Patrolled by Centurion Securities. Urubia wants them and invited the gang to the Funhouse via the Secretary of Fun to commit the robbery. Client recommends a delicate approach and not slugging it out with security. The SK ambassador is bringing the Lowfyr plushies to give out to children and social groups across the UCAS and CAS and is arriving in on a train from Raleigh and Durham.

The Meet

Funhouse Drugs for Sale Secretary of Fun very serious about offer. Basic negotiations Relatively good behavior aside from Will gushing about Plushing.

The Plan

SK Rental truck, drive a few vehicles through the CAS to Charlotte.

Arrive, hack for manifest.

The Plan: -Steal/reverse engineer the codes for delivery van. -Locate the train in the stockyard. -Acquire the manifest to determine car/crate #s -Find and kidnap Ms. Roth (optional)

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)