Difference between revisions of "The Dweller on the Threshold"
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<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> | <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> | ||
|Location=The Plane of | |Location=The Plane of Djinnistan | ||
<!-- Optional: Any factions who were allied to the runners --> | <!-- Optional: Any factions who were allied to the runners --> | ||
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<!-- Optional: As above, but if there was a secondary opposing group. --> | <!-- Optional: As above, but if there was a secondary opposing group. --> | ||
|OppositionFaction2=Opportunistic Treasurehunting | |OppositionFaction2=Opportunistic Treasurehunting Djinns | ||
|OppositionUnits2={{AARCharacterList|Opportunistic | |OppositionUnits2={{AARCharacterList|Opportunistic Djinn1|Opportunistic Djinn2|Opportunistic Djinn3|}} | ||
|OppositionCasualties2=0 | |OppositionCasualties2=0 | ||
Revision as of 21:36, 8 August 2025
| The Dweller on the Threshold | ||||||||
|---|---|---|---|---|---|---|---|---|
| Part of The Royal Death Pits of Ur | ||||||||
| ||||||||
| Factions Involved | ||||||||
| ShadowHaven | Desert Spirits | Opportunistic Treasurehunting Djinns | ||||||
|
Delphi Aishar Ty Vallynn Titan Gulliver |
Scorpius1 (F10) Scorpius2 (F10) Crawler (F10) Ghast (F10) Gumtoad (F10) |
Opportunistic Djinn1 Opportunistic Djinn2 Opportunistic Djinn3 | ||||||
| Casualties and losses | ||||||||
| 6 | 0 | |||||||
. THIS AAR IS UNDER CONSTRUCTION
. . THIS AAR IS UNDER CONSTRUCTION
. . . THIS AAR IS UNDER CONSTRUCTION
. . . . THIS AAR IS UNDER CONSTRUCTION
. . . . . THIS AAR IS UNDER CONSTRUCTION
. . . . . . THIS AAR IS UNDER CONSTRUCTION
Summary
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.
Now they now owe a favor to the djinn sheikhs.