Difference between revisions of "The Tomb of The Scribe"

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<!-- Optional: Any factions who were allied to the runners -->
<!-- Optional: Any factions who were allied to the runners -->
|Ally=Iraq Government
|Ally=Al-Muntafiq Tribal Coalition
|Ally2=
|Ally2=
|Ally3=
|Ally3=
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<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
|Threat=
|Threat=Deadly


<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots -->
<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots -->
|Metaplot=
|Metaplot=The Royal Death Pits of Ur
|Metaplot2=
|Metaplot2=
|Metaplot3=
|Metaplot3=
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<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
|OppositionFaction=Major Corp
|OppositionFaction=Kabul Maffiya
|OppositionUnits={{AARCharacterList|Character1|Character2}}
|OppositionUnits={{AARCharacterList|TL8 BM adept|TL8 shark adept|TL8 BM magician|TL8 H magician|TL8 Biosam|TL7 Seer|TL6 Rigger}}
|OppositionCasualties=
|OppositionCasualties=None


<!-- Optional: As above, but if there was a secondary opposing group. -->
<!-- Optional: As above, but if there was a secondary opposing group. -->
|OppositionFaction2=
|OppositionFaction2=Tribal Bandits
|OppositionUnits2=
|OppositionUnits2=TL4 Mage, TL4 grunts x8
|OppositionCasualties2=
|OppositionCasualties2=


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<!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. -->
<!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. -->
|Image=
|Image=File:TombOfTheScript.png
|ImageSize=
|ImageSize=128
|ImageCaption=
|ImageCaption=The Tomb of the Scribe


<!-- Optional: Any extra special notes you wish to add to the end -->
<!-- Optional: Any extra special notes you wish to add to the end -->
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==Summary==
==Summary==
 
A mysterious tablet linking ancient Guitan to Sumerian sets a team of runners on a treasure hunt in Iraq, guided by linguists, spirits, and sheikhs. Following negotiations with various sponsors, they locate the Tomb of The Scribe with the help of a Djin and an Irfit, who in turn demand the runners representation at an impending conclave - even deeper adventures loom ahead after this adventure is completed.


==Background==
==Background==
A historical linguist, a sheik, and a Fixer...<br>
A historian, a sheik, and a Fixer...<br>
...find a tablet which proved to be the lost link between the aincient forgotten language Guitan and ancient Sumerian. It enables the historian to decode Guitan and the writing on "the Tablet of the Tomb of The Scribe". The writing helpes to narrow down a search area where the ancient Tomb of Queen Puab is expected to be. Because of the dangers in the area, they decide to hire runners to help find the tomb.
...find a tablet which proves to be the lost link between the aincient forgotten language Guitan and ancient Sumerian. It enables the historian to decode Guitan and the writing on "the Tablet of the Tomb of The Scribe". The writing helpes to narrow down a search area where the ancient Tomb of Queen Puab is expected to be. Because of the dangers in the area, they decide to hire runners to help find the tomb.


==The Meet==
==The Meet==
[[Ty Vallynn|Ty]], [[Titan]], [[Delphi]], [[Aishar]], and [[Gulliver]] meet Thalia Sandival at a The Public House, a bar in Seattle.
[[Ty Vallynn|Ty]], [[Titan]], [[Delphi]], [[Aishar]], and [[Gulliver]] meet [[Thalia Sandoval]] at a The Public House, a bar in Seattle.
She offers the runners 5 000.- Nuyen information about the location of the Tomb of The Scribe. The runners object to the low pay-out. She tries to comfort them with the fact that there will be one more sponsor who could pay much more. The runners negotate 4 000.- Nuyen additonal up-front payment for expenses and the risk that the second Johnson might not pay anything at all, and agree to the job.
She offers the runners 5 000.- Nuyen information about the location of the Tomb of The Scribe. The runners object to the low pay-out. She tries to comfort them with the fact that there will be one more sponsor who could pay much more. The runners negotate 4 000.- Nuyen additonal up-front payment for expenses and the risk that the second Johnson might not pay anything at all, and agree to the job.<br>
 
<br>
Later, the same day, the runners meet with [[Carleton Moreau]], a capable Johnson and Fixer. He offers the runners 30 000 Nuyen to find the location of the lost Tomb of The Scribe in Iraq. The runners negotiate 5 000.- additional pre-payment and agree to the deal.
Later, the same day, the runners meet with [[Carleton Moreau]], a capable Johnson and Fixer. He offers the runners 20 000 Nuyen to find the location of the lost Tomb of The Scribe in Iraq. The runners negotiate 5 000. pre-payment and agree to the deal.<br>
 
<br>
On the way to the airport, where one of Caleton's trasport plane is waiting, the runners have a vision and realize that they have been seen in a divination. They deduct, that there is another team looking for the same treasure.
On the way to the airport, where one of Caleton's trasport plane is waiting, the runners have a vision and realize that they have been seen in a divination. They deduct, that there is another team looking for the same treasure.<br>
 
<br>
After landing in An Nasiriyah, Iraq, the runners meet with Sheikh Mustafa Al-Saadun, an artifact-collector who is co-sponsoring the expidition. He provides the runners with cars, mounted weapons, and ammo. They also meet Prof. Dr. Marjo Riita Lehtisalo, the Linguist who deciphered the Tablet of The Tomb of Queen Puab and "hacked" the ancient language Guitan by establishing a connection to ancient Sumerian. She provides the runners with additional thoughts about where the Tomb of The Scribe might be.
After landing in An Nasiriyah, Iraq, the runners meet with Sheikh Mustafa Al-Saadun, an artifact-collector who is co-sponsoring the expedition. He provides the runners with cars, mounted weapons, and ammo. They also meet Prof. Dr. Marjo Riita Lehtisalo, the Linguist who deciphered the Tablet of The Tomb of Queen Puab and "hacked" the ancient language Guitan by establishing a connection to ancient Sumerian. She provides the runners with additional thoughts about where the Tomb of The Scribe might be.


==The Plan==
==The Plan==
Get to Iraq. Land in An Nasiriyah. Drone-, spirit, and "manually" search for signs of the Tomb in the area around Eridu Sumerina and the surrounding area. Signs would include mounds, seal of the ancient Queen Puab, writings in Guitan language.
Get to Iraq. Land in An Nasiriyah. Drone-, spirit, and "manually" search for signs of the Tomb in the area around Eridu Sumerina and the surrounding area. Signs would include mounds, seal of the ancient Queen Puabi, writings in Gutian language.<br>
 
<br>
When found, confirm the location is the Tomb of the Scribe & report back to the Johnsons.
When found, confirm the location is the Tomb of the Scribe & report back to the Johnsons.


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The runners drive towards An Nasiryah. Aishar goes astral, travels along and keeps an eye open for potential opponents and trouble, potentially interesting historical sites, and unusual sights. Close to Eridu, she notices a free swamp-spirit and notifies the rest of the crew.
The runners drive towards An Nasiryah. Aishar goes astral, travels along and keeps an eye open for potential opponents and trouble, potentially interesting historical sites, and unusual sights. Close to Eridu, she notices a free swamp-spirit and notifies the rest of the crew.
Delphi disguises as an air spirit and aproaches the swamp spirt with proper ettiquette.
Delphi disguises as an air spirit and aproaches the swamp spirt with proper ettiquette.
After a long talk, the spirit suggests that the team of runners meet with two Sheiks; The Djin, and The Irfit. Delphi requests the swamp-spirit to escort the team to the Djin.
After a long talk, the spirit suggests that the team of runners meet with two Sheiks; The Shaitan, and The Ifrit. Delphi requests the swamp-spirit to escort the team to the Djinn.<br>
 
<br>
After a short few seconds, talking with the Djin, the Irfit also shows up. They both prove to be members of the local fauna who request the runners to be their meta-human representatives at a conclave in the near future. All runners agree as the spirits offer them spirit services in return.
After a short few seconds, talking with the Sheikh of the Shaitan tribe, the Sheikh of the Ifrit also shows up. They both prove to be members of the djinn royalty who request the runners to be their meta-human representatives at a conclave in the near future. All runners agree as the spirits offer them spirit services in return.<br>
 
<br>
Gulliver uses the service and requests the spirits show the runners the location of an ancient tomb and shares the information from the clues gathered thus far.
Gulliver uses the service and requests the spirits show the runners the location of an ancient tomb and shares the information from the clues gathered thus far.
The spirits show the way to the tomb.
The spirits show the way to the tomb.
The runners report the location back to their Johnsons.
The runners report the location back to their Johnsons.
The run-objective is completet, they get paid but still owe the irfit and the djin and know that they will soon be called upon to represent them at the conclave.
The run-objective is completed, they get paid but still owe the sheikhs of the ifrit and Shaitan know that they will soon be called upon to represent them at the conclave.


==Aftermath==
==Aftermath==
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==Rewards==
==Rewards==
Run Rewards The Tomb of The Scribe
Deadly TL - 20 RVP
6,000 Nuyen (3 RVP)
2,000 Nuyen (Negotiation Bonus)
20,000 Nuyen (10 RVP) that can be used to buy
non-magical gear at a 50% discount. Maximum
availability of 18.
7 Karma (7 RVP)
One favor from either Sheikh Ali al-Shaitan or Sheikh Ali al-Ifrit.
This includes the use of any power available to a Great Form Djinn.
Gulliver used his favor to locate the tomb of Siuum the Scribe.


==Game Quotes==
==Game Quotes==
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==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
[[Aishar]]<br>
Good smoking, loved the archeology, hated the tribal militias<br>
<br>
[[Gulliver]]<br>
[[Gulliver]]<br>
Delicious beer and booze! Fun to party with Titan. Must do again soon!
Delicious beer and booze! Fun to party with Titan. Must do again soon!<br>
<br>
[[Titan]]<br>
I guess the brains did all the work, but hey — I was in Iraq! Never thought I’d see myself in that place. Beer was as bad as you might’ve guessed, but the vodka was okay… So yeah, up for the drinks with Gulliver, but maybe not the weather next time.
<br>

Latest revision as of 10:00, 10 August 2025

The Tomb of The Scribe
Part of The Royal Death Pits of Ur
TombOfTheScript.png
The Tomb of the Scribe
Date2086-08-03
GMVilliers
LocationIraq
Status Threat Level: Deadly
Factions Involved
ShadowHaven
Al-Muntafiq Tribal Coalition
Kabul Maffiya Tribal Bandits
Ty Vallynn
Titan
Delphi
Aishar
Gulliver
TL8 BM adept
TL8 shark adept
TL8 BM magician
TL8 H magician
TL8 Biosam
TL7 Seer
TL6 Rigger
TL4 Mage, TL4 grunts x8
Casualties and losses
None


Summary

A mysterious tablet linking ancient Guitan to Sumerian sets a team of runners on a treasure hunt in Iraq, guided by linguists, spirits, and sheikhs. Following negotiations with various sponsors, they locate the Tomb of The Scribe with the help of a Djin and an Irfit, who in turn demand the runners representation at an impending conclave - even deeper adventures loom ahead after this adventure is completed.

Background

A historian, a sheik, and a Fixer...
...find a tablet which proves to be the lost link between the aincient forgotten language Guitan and ancient Sumerian. It enables the historian to decode Guitan and the writing on "the Tablet of the Tomb of The Scribe". The writing helpes to narrow down a search area where the ancient Tomb of Queen Puab is expected to be. Because of the dangers in the area, they decide to hire runners to help find the tomb.

The Meet

Ty, Titan, Delphi, Aishar, and Gulliver meet Thalia Sandoval at a The Public House, a bar in Seattle. She offers the runners 5 000.- Nuyen information about the location of the Tomb of The Scribe. The runners object to the low pay-out. She tries to comfort them with the fact that there will be one more sponsor who could pay much more. The runners negotate 4 000.- Nuyen additonal up-front payment for expenses and the risk that the second Johnson might not pay anything at all, and agree to the job.

Later, the same day, the runners meet with Carleton Moreau, a capable Johnson and Fixer. He offers the runners 20 000 Nuyen to find the location of the lost Tomb of The Scribe in Iraq. The runners negotiate 5 000. pre-payment and agree to the deal.

On the way to the airport, where one of Caleton's trasport plane is waiting, the runners have a vision and realize that they have been seen in a divination. They deduct, that there is another team looking for the same treasure.

After landing in An Nasiriyah, Iraq, the runners meet with Sheikh Mustafa Al-Saadun, an artifact-collector who is co-sponsoring the expedition. He provides the runners with cars, mounted weapons, and ammo. They also meet Prof. Dr. Marjo Riita Lehtisalo, the Linguist who deciphered the Tablet of The Tomb of Queen Puab and "hacked" the ancient language Guitan by establishing a connection to ancient Sumerian. She provides the runners with additional thoughts about where the Tomb of The Scribe might be.

The Plan

Get to Iraq. Land in An Nasiriyah. Drone-, spirit, and "manually" search for signs of the Tomb in the area around Eridu Sumerina and the surrounding area. Signs would include mounds, seal of the ancient Queen Puabi, writings in Gutian language.

When found, confirm the location is the Tomb of the Scribe & report back to the Johnsons.

The Run

The runners drive towards An Nasiryah. Aishar goes astral, travels along and keeps an eye open for potential opponents and trouble, potentially interesting historical sites, and unusual sights. Close to Eridu, she notices a free swamp-spirit and notifies the rest of the crew. Delphi disguises as an air spirit and aproaches the swamp spirt with proper ettiquette. After a long talk, the spirit suggests that the team of runners meet with two Sheiks; The Shaitan, and The Ifrit. Delphi requests the swamp-spirit to escort the team to the Djinn.

After a short few seconds, talking with the Sheikh of the Shaitan tribe, the Sheikh of the Ifrit also shows up. They both prove to be members of the djinn royalty who request the runners to be their meta-human representatives at a conclave in the near future. All runners agree as the spirits offer them spirit services in return.

Gulliver uses the service and requests the spirits show the runners the location of an ancient tomb and shares the information from the clues gathered thus far. The spirits show the way to the tomb. The runners report the location back to their Johnsons. The run-objective is completed, they get paid but still owe the sheikhs of the ifrit and Shaitan know that they will soon be called upon to represent them at the conclave.

Aftermath

The conclave is aproaching and the runners get ready for their next task.

Rewards

Run Rewards The Tomb of The Scribe Deadly TL - 20 RVP

6,000 Nuyen (3 RVP)

2,000 Nuyen (Negotiation Bonus)

20,000 Nuyen (10 RVP) that can be used to buy non-magical gear at a 50% discount. Maximum availability of 18.

7 Karma (7 RVP)

One favor from either Sheikh Ali al-Shaitan or Sheikh Ali al-Ifrit. This includes the use of any power available to a Great Form Djinn. Gulliver used his favor to locate the tomb of Siuum the Scribe.

Game Quotes

Player After Action Reports (AARs)

Aishar
Good smoking, loved the archeology, hated the tribal militias

Gulliver
Delicious beer and booze! Fun to party with Titan. Must do again soon!

Titan
I guess the brains did all the work, but hey — I was in Iraq! Never thought I’d see myself in that place. Beer was as bad as you might’ve guessed, but the vodka was okay… So yeah, up for the drinks with Gulliver, but maybe not the weather next time.