Difference between revisions of "N0v4 H0t"

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Tag: visualeditor-wikitext
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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Frag The Corps
|Aspect=Frag The Megacorps
|Description=Nova hates the corps with a passion, especially MCT who are known to harvest technomancers. If you are paying her to run legwork against a AAA corporation, she gains +2 dice to legwork rolls.  
|Description=Nova hates mega-corporations with a passion, especially MCT who are known to harvest technomancers. If you are paying her to run legwork against a AAA corporation, she gains +2 dice to legwork rolls.  
}}
}}



Revision as of 10:42, 11 January 2020

N0v4 H0t
Nova.jpg
Technomancer
Contact OwnerDusk
Connection6
Public Contact?Yes
ArchetypeCustom(A,K,N,G)
LocationTouristville, Seattle
MetatypeDwarf
Awakened/EmergedTechnomancer
SexFemale
Age26
Preferred Payment MethodNuyen
Hobbies/ViceGaming/Psyche
Personal LifeSingle
AspectsTechnomancer
Technoshaman
Trust Lore
Not Data
Frag The Megacorps
Hacktivist

Overview

Maggie grew up SINless. Despite being a dwarf she was raised by an ork foster family who happen to find her, as a baby, in a dumpster. When she was 12, she got hit by the crash 2.0, while playing some matrix games. Having survived that, a few months later, she emerged. Maggie never got formal decking training, instead she uses technomancer lore and her sprites to do her work for her.

Lend Gear

Instead of lending gear she will lend out registered sprites. Her Resonance rating is equal to her Connection and the maximum level of a sprite she will lend out is capped by her Resonance rating. She will charge 1000 x level of sprite, per sprite, per run. Treat her Connection x 2 as her fade resistance dicepool

Aspects

Aspect Description
Technomancer Nova is a technomancer. +2 to pools for any active checks involving the Resonance attribute.
Technoshaman Nova shares a strong bond with her sprites. +2 to pools for any active checks involving skills from the Tasking skill group.
Street Hacker Growing up SINless, Nova learned whatever she did from the streets. +2 dice for any legwork rolls that involve skills from the Cracking group or the Software skill.
Trust Lore, Not Data Nova never received a formal education but she is one with the Resonance and understands the lore of the matrix. +2 dice to any knowledge rolls involving technomancers, the matrix, hosts, resonance, matrix games or matrix threats.
Frag The Megacorps Nova hates mega-corporations with a passion, especially MCT who are known to harvest technomancers. If you are paying her to run legwork against a AAA corporation, she gains +2 dice to legwork rolls.
Resonance Empathy Technomancers are an oppressed creed and she feels emphatic towards another that is tied to the weave of the resonance. If you are a resonant technomancer and have at least loyalty 4 with Nova; she gains +2 dice to any active or knowledge checks done for you.
Raised by Orks Nova is a dwarf raised by ork foster parents. Without them, she'd have died in a dumpster as a baby. If you are an ork, have at least 4 loyalty with Nova and aren't prejudiced against dwarves, she gains +2 dice to any active or knowledge checks done for you.

Player Characters with this Contact

No active characters with this contact have been found.


NPC who know this contact