Difference between revisions of "Joe Smith"

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Revision as of 21:54, 30 September 2017

Joe Smith
Mirage joe smith.jpg
Fixer
Uses his connections to provide corp clients with exotic materials that they need to move into the country under the table.
Contact Ownerreyjinn
Connection3
Starting Loyalty3
Public Contact?Yes, Cost: 6 RVP
ArchetypeFixer
LocationDowntown, Seattle
MetatypeHuman
SexMale
Age37
Preferred Payment MethodCash
Hobbies/Vice-
Personal Life-

Overview

WIP

A fixer who specializes in the aquisitions of exotic goods and transferring them into the UCAS.

Key Dice Pools

Automatics - 4+6+2(smartlink)[7] - 12[7]

Negotiation(Bargaining) - 6+6+2(clothes)(+2)[9] - 14(16)[9]

Smuggling(Exotic Goods) - 4+5+2(Mnemonic enh)(+2)[7] - 11(13)[7]

Organized Crime - 4+5+2(Mnemonic enh)[7] - 11[7]

Stat Block

B A R S W L I C Ess Edge Magic
2 4(6) 3 2(4) 3 3 5 6 2? 4 None
Condition Monitor 9
Limits Physical/Mental/Social (5/7/9)
Initiative 8 + 1d6
Skills Con 3, Negotiation 6 (+2 Bargains), Etiquette 4, Automatics 4, Stealth group 2.
Knowledge Skills Shadow community 2 (+2 Johnsons), English N, Mandarin 4, Spanish 4, Area:Seattle 2, Smuggling 4 (+2 Exotic goods), Organized crime 4.
Gear Summit suit w/ Ulysses coat (11 armor, +2 social dice), Mnemonic enhancers R2, Datajack, Smartlink, Muscle Replacements R2, Medium lifestyle, sundries.
Weapons Remington Suppressor w/ suppressor, smartgun, personalized grip, gas vent 2.

AK-97 w/ gas vent 3, personalized grip, smartgun.

Vehicles Ford Americar w/ run flat tires, spoof chips, morphing license plates, chameleon coating.

Network

Player Characters with this Contact

Name Chips Owed/Owned
Mirage Even

NPC who know this contact