Difference between revisions of "Footsteps"
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{{Infobox | |||
|YourWikiUsername = | |YourWikiUsername = | ||
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | |title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | ||
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|label13 = D.O.B. | |label13 = D.O.B. | ||
|data13 = June 8, 2059 | |data13 = June 8, 2059 | ||
|label14 = | |label14 = Age | ||
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --> | |data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --> | ||
|Month= 6 | |Month= 6 | ||
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|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. --> | |}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. --> | ||
|label15 = Folder | |label15 = Folder | ||
|data15 =[https://drive.google.com/drive/folders/1J87rpKZ9xGdmPca7n5aBQdq8fL1UCsga] | |data15 =[https://drive.google.com/drive/folders/1J87rpKZ9xGdmPca7n5aBQdq8fL1UCsga?usp=sharing] | ||
|label16 = Priority | |label16 = Priority | ||
|data16 = Metatype - E <br /> Attributes - A <br /> Magic/Resonance - E <br /> Skills - A <br /> Resources - C | |data16 = Metatype - E <br /> Attributes - A <br /> Magic/Resonance - E <br /> Skills - A <br /> Resources - C | ||
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===Summary=== | ===Summary=== | ||
Young girl grows up as a thief, and eventually goes military. Due to a clerical error she was injured and discharged. She has no idea where her parents are. Through the help of an old family friend she got a small foothold in the shadows in an attempt to locate them. Damn near alone now, she continues the life she is on, still unsure as to what she'll do at the end of it all. | |||
===Goals=== | ===Goals=== | ||
Primary - Find out what happened to her parents. They were professionals... surely they couldn't have been caught so easily right? | |||
Secondary - Find out where Gruff went. He's probably fine, but she's still worried | |||
Tertiary - Get out of the life... maybe? The skills she has are what are paying the bills, and she's had bad luck doing honest work. | |||
==Background== | ==Background== | ||
Born into what SHE considered a normal family at the time, her life was an interesting one. Her parents were thieves, high profile ones that had never gotten caught. And naturally they passed those skills along to their daughter. She cut her teeth on small things, pickpocketing, learning how to move without a sound, and if necessary how to kill. And though she loved her parents, as she got older she started to see things in a different light. She wanted a different life, thusly, she joined the military. She learned how to fight, how to better shoot a gun, and all around become a force on her own. She had graduated and was waiting on deployment. However, during a live fire exercise however something went majorly wrong. What her squadron THOUGHT was pellet grenades turned out to be live. One of her squad mates tossed out a grenade and it bounced off something and back at them. As per training they all got away and down. SHE had managed to get away, but the squad mate whom had thrown it had not. He'd caught the full blast, and she was the first one to see the full results of the blast. She did her best to keep him focused while a medic was retrieved. He hadn't lasted long. It affected her mentally. Her ability to sleep had been affected, her ability to deal with people in general took a hit. In the end she was released from the military after an extensive psychoanalysis deemed her unfit for military service | |||
What was worse, she came back to an empty home no notes, no clues, nothing, and with only a wheelchair she couldn't even fall back on old skills. She tried to hold normal jobs but somehow her luck was working against her. It was when she was at the end of her rope that an old family friend came to check up on her. Someone she had not seen in a long time. A smaller profiled Troll man by the name of Gruff. He'd been just as clueless as she had been when asked, and even his contacts brought up nothing. But he was at least able to offer her up a way to help him, help her. Gruff helped her dust off some old skills and helped her hone the existing ones as well. He set her up with a Fixer contact that got her feet wet with simple jobs at first than some heavier things where she ran with others. | |||
Time went on, she upgraded and added to her ware, and broadened her skill set a bit. She'd lost contact with Gruff, only having a note from him, he had seemingly disappeared, the Fixer had gotten brained, some of the runners she had worked with had disappeared as well. Only a few contacts remained. And even after all that, she is still no closer to find out where her parents are or what happened to them. | |||
==Narrative Significant Qualities== | ==Narrative Significant Qualities== | ||
===Positive=== | ===Positive=== | ||
===Negative=== | |||
SINner - Born into a family and having lived a relatively normal life, means she of course has a sin. It's not been burned yet, but in this line of work, it's only a matter of time until there's a slip-up. | |||
Driven (Mother & Father) - It's a large factor in why she runs the shadows and why she continues to do so. If there is even the smallest chance she could find her parents, she'll take those risks. | |||
Insomnia - Some days she seems a little distant. Sleep often escapes her, which can affect her ability to act socially. This stems back to her past in BCT. | |||
Social Stress (Job Interviews & Job Briefings/Debriefings) - Don't send her in to deal with the fixer unless you want to run a risk of screwing things up. It stems back to the days after she was discharged. | |||
==Run History== | ==Run History== | ||
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{{HasContact| | {{HasContact| | ||
|Name= "Wild Goose" | |Name= "Wild Goose" | ||
|Loyalty= | |Loyalty= 1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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{{HasContact| | {{HasContact| | ||
|Name= Axxess | |Name= Axxess | ||
|Loyalty= | |Loyalty= 1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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{{HasContact| | {{HasContact| | ||
|Name= Sid | |Name= Sid | ||
|Loyalty= | |Loyalty= 1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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}} | }} | ||
===Organizations=== | ===Organizations=== | ||
N/A | |||
===Allies=== | ===Allies=== | ||
N/A | |||
===Enemies=== | ===Enemies=== | ||
N/A | |||
=In Character Information= | =In Character Information= | ||
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==SINs== | ==SINs== | ||
REAL SIN | |||
Brianna Green - Likely not connected to her parents career choices. But possibly also on some kind of watch list. She does most of her non-work related purchases, requiring SINs, using this | |||
FAKE SINS | |||
Lydia Brown (4) - All other SIN required purchases use this. She tries to be careful how much she uses it, not wanting to burn it. Money is tight right now afterall. | |||
==Appearance== | ==Appearance== | ||
Blonde haired and blue eyed, she's a good catch for anyone who can manage to get close to her. A body built from years of thieving, military, and running, she is quite literally built for running the shadows. A strong body that looks capable of fighting, and making escapes in equal measure. | |||
===Clothing=== | ===Clothing=== | ||
CASUAL CLOTHING - She typically wears comfortable semi-loose form fitting tops and pants with loose legs, usually older styles. | |||
BERWICK SUIT + ARGENTUM COAT - The Berwick suit is a grey look, typically used to infiltrate higher profile areas to blend in. It's custom fit to her body type making it nearly impossible for anyone else to wear with comfort, or without it looking awkward. She usually wears black leather shoes and a black bowler to offset the grey, and to hide her hair. The Argentum coat is of a similar black color to the bowler, and just like the suit, it's custom fit to her body. | |||
CHAMELEON SUIT - The chameleon suit is a catsuit, capable of altering it's colors and patterns. It defaults to black, and strapped around the thighs are a holster and several pouches to carry several smaller things. This is for the highest profile stuff where blending in is not going to work. Coupled with the Chameleon Skin Bioware, she is able to hide damn near anywhere. | |||
===Matrix Persona=== | ===Matrix Persona=== | ||
N/A | |||
==Media Mentions== | ==Media Mentions== |
Latest revision as of 22:08, 16 August 2020
Assassin (Stealth Sam) | |
---|---|
"If you can hear their footsteps, they'll be able to hear yours too." | |
Discord | @weisritter69#4914 |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | N/A |
CDP | 2 |
D.O.B. | June 8, 2059 |
Age | 26 |
Folder | [2] |
Priority | Metatype - E Attributes - A Magic/Resonance - E Skills - A Resources - C |
Character Information
Summary
Young girl grows up as a thief, and eventually goes military. Due to a clerical error she was injured and discharged. She has no idea where her parents are. Through the help of an old family friend she got a small foothold in the shadows in an attempt to locate them. Damn near alone now, she continues the life she is on, still unsure as to what she'll do at the end of it all.
Goals
Primary - Find out what happened to her parents. They were professionals... surely they couldn't have been caught so easily right?
Secondary - Find out where Gruff went. He's probably fine, but she's still worried
Tertiary - Get out of the life... maybe? The skills she has are what are paying the bills, and she's had bad luck doing honest work.
Background
Born into what SHE considered a normal family at the time, her life was an interesting one. Her parents were thieves, high profile ones that had never gotten caught. And naturally they passed those skills along to their daughter. She cut her teeth on small things, pickpocketing, learning how to move without a sound, and if necessary how to kill. And though she loved her parents, as she got older she started to see things in a different light. She wanted a different life, thusly, she joined the military. She learned how to fight, how to better shoot a gun, and all around become a force on her own. She had graduated and was waiting on deployment. However, during a live fire exercise however something went majorly wrong. What her squadron THOUGHT was pellet grenades turned out to be live. One of her squad mates tossed out a grenade and it bounced off something and back at them. As per training they all got away and down. SHE had managed to get away, but the squad mate whom had thrown it had not. He'd caught the full blast, and she was the first one to see the full results of the blast. She did her best to keep him focused while a medic was retrieved. He hadn't lasted long. It affected her mentally. Her ability to sleep had been affected, her ability to deal with people in general took a hit. In the end she was released from the military after an extensive psychoanalysis deemed her unfit for military service
What was worse, she came back to an empty home no notes, no clues, nothing, and with only a wheelchair she couldn't even fall back on old skills. She tried to hold normal jobs but somehow her luck was working against her. It was when she was at the end of her rope that an old family friend came to check up on her. Someone she had not seen in a long time. A smaller profiled Troll man by the name of Gruff. He'd been just as clueless as she had been when asked, and even his contacts brought up nothing. But he was at least able to offer her up a way to help him, help her. Gruff helped her dust off some old skills and helped her hone the existing ones as well. He set her up with a Fixer contact that got her feet wet with simple jobs at first than some heavier things where she ran with others.
Time went on, she upgraded and added to her ware, and broadened her skill set a bit. She'd lost contact with Gruff, only having a note from him, he had seemingly disappeared, the Fixer had gotten brained, some of the runners she had worked with had disappeared as well. Only a few contacts remained. And even after all that, she is still no closer to find out where her parents are or what happened to them.
Narrative Significant Qualities
Positive
Negative
SINner - Born into a family and having lived a relatively normal life, means she of course has a sin. It's not been burned yet, but in this line of work, it's only a matter of time until there's a slip-up.
Driven (Mother & Father) - It's a large factor in why she runs the shadows and why she continues to do so. If there is even the smallest chance she could find her parents, she'll take those risks.
Insomnia - Some days she seems a little distant. Sleep often escapes her, which can affect her ability to act socially. This stems back to her past in BCT.
Social Stress (Job Interviews & Job Briefings/Debriefings) - Don't send her in to deal with the fixer unless you want to run a risk of screwing things up. It stems back to the days after she was discharged.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Teal Tiki Temptations | SedatedAlice | Medium | 22 August 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
"Wild Goose" | 2 | 1 | Gear | ID Manufacturer | SIN Forger, License Forger, Matchmaker | Even |
Axxess | 4 | 1 | Legwork | Infobroker | Celebrity Rumors, Infobroker, The VIP Treatment, Seattle Night Life, At My Fingertips | Even |
Sid | 3 | 1 | Fixer(N,A,G,K) | Mechanic | Ex-Runner, Rigger, Engineer, On The Low | Even |
Organizations
N/A
Allies
N/A
Enemies
N/A
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
SINs
REAL SIN
Brianna Green - Likely not connected to her parents career choices. But possibly also on some kind of watch list. She does most of her non-work related purchases, requiring SINs, using this
FAKE SINS
Lydia Brown (4) - All other SIN required purchases use this. She tries to be careful how much she uses it, not wanting to burn it. Money is tight right now afterall.
Appearance
Blonde haired and blue eyed, she's a good catch for anyone who can manage to get close to her. A body built from years of thieving, military, and running, she is quite literally built for running the shadows. A strong body that looks capable of fighting, and making escapes in equal measure.
Clothing
CASUAL CLOTHING - She typically wears comfortable semi-loose form fitting tops and pants with loose legs, usually older styles.
BERWICK SUIT + ARGENTUM COAT - The Berwick suit is a grey look, typically used to infiltrate higher profile areas to blend in. It's custom fit to her body type making it nearly impossible for anyone else to wear with comfort, or without it looking awkward. She usually wears black leather shoes and a black bowler to offset the grey, and to hide her hair. The Argentum coat is of a similar black color to the bowler, and just like the suit, it's custom fit to her body.
CHAMELEON SUIT - The chameleon suit is a catsuit, capable of altering it's colors and patterns. It defaults to black, and strapped around the thighs are a holster and several pouches to carry several smaller things. This is for the highest profile stuff where blending in is not going to work. Coupled with the Chameleon Skin Bioware, she is able to hide damn near anywhere.
Matrix Persona
N/A