Difference between revisions of "Jumping Jimmy G"

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(Created page with "{{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2084-11-29 <!-- Required: Name of the GM. --> |GM=LHOG <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> |Location=Puyallup, Seattle <!-- Optional: Any factions who were all...")
 
 
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==Background==
==Background==
In the Redmond Barrens, factories take in cheap exploited labor and pump out pollution. Workers at MCT plant 4030, manufacturing plasteel, aluminum, and carbon composite parts for the company's industrial vehicles are being needled into action by a string of disappearances, worsening working conditions and even a pay cut to their previous meager wage. Rumours abound that a group called the Locals are aiming to help solve the problem.
Jimmy G is a Giannelli with a problem - namely, that's he's gone missing and nobody's sure where the guy went. He's gotta get found, and the Finns want to know what he was up to.


==The Meet==
==The Meet==
Across the street from a factory, a Johnson arrives at a local taco shop (¡Taqueria Azteca!) in a cheap suit. [[Ryuuji]] is able to observe him crossing the street from the MCT facility, and quickly puts together that this is Johnson. [[Knock]] is able to determine via a quick matrix search that this Johnson is one who works regularly for MCT, and not just for this single plant.
An emissary from the Finns comes to Nearl's office, with a simple request: Find Jimmy G, figure out what he's up to, and report back.
 
During the meet, Johnson is skeevy, sketchy, sly and slick. He doesn't tell the team all the details, and doesn't give much information. All the team is told is this: the Green Light Tavern is where the Locals meet. He wants a message sent to them. While he's not specific, he makes it clear that the message should be 'worthy of the news.' Pressing on what that means gets implications of property damage - fire, smash and grab, theft, doesn't matter. And while Taco Johnson here might be sleazy and have bits of salsa on his coat and pants, he's also offering the runners 16k - and let's them negotiate up to 20k without batting an eye.


==The Plan==
==The Plan==
The team is unwilling to go along with such a suspicious Johnson without question - and their legwork is as much casing the place as it is figuring out if they really want to go after this group.
Nearl enters Jimmy's neighborhood, checking it over - and quickly finding that there are odd groupings of animals around the area. She promptly determines that she needs to get a bit of matrix support.


[[Knock]] finds on a Matrix Search that searching for the Locals unsurprisingly produces an awful lot of junk results - fliers for some all-elf band, neighborhood watch associations, parent teacher associations, so on. But she picks up on something - there's occasionally an appearance of an icon in the corner of a few of these various, unconnected image. One which reads, "I AM LOCAL 751." Some of these images are erased as she reads over them - this is being scrubbed from social media by somebody, but creative use of algorithm-fooling watermarks is allowing them to stay up for some time.
[[Bunny Hop]] is called in to help out - performing searches to find more out about Jimmy G's activities. She then determines that there's a rigger controlling animals - a bit of hacking is able to narrow down a location for the rigger.


[[Diestra]] spooks a lot of people initially when talking about them with the Locals, but after reassuring them that she's not a corpo or a cop, they'll budge a little. Some of the community thinks they're idealistic fools, some think they're common thugs, and some think that they're a boon to the community. Opinions are mixed - but Diestra is able to extract a few key facts. First, that the Locals are in fact collecting money from the community, and it's not always volunteered. And second, the Locals are recruiting and wear a gang symbol - some kind of old wrench and gears? Third and last: The leadership is not necessarily a single person - the implication is that it's very decentralized. Still, a couple names come up multiple times. Tajin, Lucky, Ritz, Red Wedge.
Nearl ambushes the rigger's van, and is able to extract information from the man. A short talk with Vice Vecce later, and they're sure that Jimmy G made his own play. A spirit is sent out to Search him out.


==The Run==
==The Run==
With enough information to feel like they won't be shot, the team goes to the Green Light. Diestra and Ryuuji head on in, while the rest of the team set up outside to keep watch. They take up conversation with an ork at the bar, who they quickly identify as [[Tajin]] - he helpfully identified himself. When one asked to speak in private, he whistled - and the whole bar cleared out towards the rooms upstairs.
Knowing that they're raiding a Cutter safehouse, Nearl calls up [[Marrisa]] and the pair roll up - spotting out a force 10 spirit floating around outside.


From his comm, Knock is able to determine that Tajin has been making deals with local ganger Red Wedge (no relation to any other Reds except in having a favorite color). These deals introduce drug trading into the MCT plant, but in exchange Red Wedge has gangers keeping an eye out for Shadowrunners. Shadowrunners like the ones hanging around outside.
Marrisa strolls right up to the door, drawing her sword and SMG and shooting into the goons. Nearl and her spirit squad come flying in, tearing the fire spirit above the house apart.


And - soon enough, it becomes clear that they're fending off more than one team. Panda and Knack spot at the same time that a man tumbled to the dirt where he'd been lurking with a few other gangers by a car. A couple mroe strikes, and the team realized what was going on. Shots were fired on all fronts - Knock flattened their decker, Panda sprinted across the street to take down the enemy mage, Diestra and Knack and Ryuuji all took turns trying to knock down the adept before Diestra got a solid hit in, leaving a bleeding gouge in his stomach. As he became visible at the same time, every ganger started turning their guns his way - and opened fire. Without hesitation, Ryuuji stood in the way - tanking sprays of SMG bullets to keep the opfor runner from being killed. A man of honor indeed.
Descending in, another spirit is called by the panicking Cutters mage, and quickly the group is wrapped up.
 
That threat resolved, every ganger on the street looks to the SURGEd Goat Panda - and feeling the weight of their eyes, the Panthera elf flees over a pair of fences to avoid being perforated.


==Aftermath==
==Aftermath==
After the shooting's over, Tajin comes clean with the runners - and scrapes together some cash to pay them. The defeated opfor runner team agrees to take the fall for the botched job in exchange for their lives - while there's likely not much gratitude, they've at least lived to fight another day.
Jimmy G was determined to be a traitor to the family. And given that, he's disposed of.


==Rewards==
==Rewards==
Run Rewards for "An Autoclave's Pressure and Heat" (Medium, 13 RVP)
Rewards for "Jumping Jimmy G" - High


10,000 Nuyen (5 RVP)
10k Nuyen (5 RVP)


6 Karma (6 RVP)
5 Karma (5 RVP)


6 CDP (2 RVP)
14 CDP (6 RVP + Base)


-1 MCT Rep
Optional for Nearl: Upgrade Sylphiette Loyalty from 1 to 4 (9 RVP)


Optional Rewards:
==Game Quotes==


Contact - Carly Reeves (4/1) (4 RVP) - Sticking around to give the reporter a bit of backstory could earn her commcode.
{{Gamequote|Fill these in, runners!}}


Contact - Tajin the Rabblerouser (2/2) (3 RVP) - A local 'labor rights activist' is pretty glad you didn't bust up his meeting place.


For Ryuuji Soaking Six Gangers to Save some Sap - Tough as Nails at Chargen Rates
==Player After Action Reports (AARs)==
===[[Nearl]]===
Halflight is growing, day by day. With every encounter and foray into the world I feel our connection deepening, too. In time she will understand her place by my side. With the sword I now brandish, a gift from my mentor, all is right inside me. As long as I have it with me then I will be whole. For it was together that we were able to overcome, I realize now that pushing myself into isolation was killing me. Without the connection I feel to those who are important, I am surely to fade back into illness that took both my wife and my fiancé  from me. I wish to keep the balance in the world, to keep peace between life and death, but I no longer wish to lose myself to it. Behold, the fifth song: Grand light of antiquity. The great power made manifest, the ceremony of glorious arival. Burn into thine eyes the punishing lance of divine retribution.


For Knock - Speed Reader at Chargen Rates
===[[Bunny Hop]]===
''Saaa'', a little light legwork to break up the pace, ''ne''~ Now back to these code blocks...


==Game Quotes==
[[Marrisa]]: It was nice to help out Nearl deal with these gangers. Bit of violence, a bit of intimidation, all in a days work. Or a nights work, technically. Whatever.
 
{{Gamequote|"I shoot man!" - Panda, before hopping two fences and scaring a dog}}
 
 
==Player After Action Reports (AARs)==
===[[Knock]]===
Knock Knock! Guess who! It's me~ I known you're there. I see you~ say hello! Hello world. Bop bop, chop chop! Edea knows you're there. Bang! Not dead? Bang! BANG!!!! oops, you died. Too bad.

Latest revision as of 20:16, 17 September 2024

Jumping Jimmy G
Date2084-11-29
GMLHOG
LocationPuyallup, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven
Nearl
Marrisa
Bunny Hop
Character1
Character2


Summary

Jimmy G is missing. A certain member of the Finnigans comes to Nearl's PI office to seek help with getting him found.

Background

Jimmy G is a Giannelli with a problem - namely, that's he's gone missing and nobody's sure where the guy went. He's gotta get found, and the Finns want to know what he was up to.

The Meet

An emissary from the Finns comes to Nearl's office, with a simple request: Find Jimmy G, figure out what he's up to, and report back.

The Plan

Nearl enters Jimmy's neighborhood, checking it over - and quickly finding that there are odd groupings of animals around the area. She promptly determines that she needs to get a bit of matrix support.

Bunny Hop is called in to help out - performing searches to find more out about Jimmy G's activities. She then determines that there's a rigger controlling animals - a bit of hacking is able to narrow down a location for the rigger.

Nearl ambushes the rigger's van, and is able to extract information from the man. A short talk with Vice Vecce later, and they're sure that Jimmy G made his own play. A spirit is sent out to Search him out.

The Run

Knowing that they're raiding a Cutter safehouse, Nearl calls up Marrisa and the pair roll up - spotting out a force 10 spirit floating around outside.

Marrisa strolls right up to the door, drawing her sword and SMG and shooting into the goons. Nearl and her spirit squad come flying in, tearing the fire spirit above the house apart.

Descending in, another spirit is called by the panicking Cutters mage, and quickly the group is wrapped up.

Aftermath

Jimmy G was determined to be a traitor to the family. And given that, he's disposed of.

Rewards

Rewards for "Jumping Jimmy G" - High

10k Nuyen (5 RVP)

5 Karma (5 RVP)

14 CDP (6 RVP + Base)

Optional for Nearl: Upgrade Sylphiette Loyalty from 1 to 4 (9 RVP)

Game Quotes


Player After Action Reports (AARs)

Nearl

Halflight is growing, day by day. With every encounter and foray into the world I feel our connection deepening, too. In time she will understand her place by my side. With the sword I now brandish, a gift from my mentor, all is right inside me. As long as I have it with me then I will be whole. For it was together that we were able to overcome, I realize now that pushing myself into isolation was killing me. Without the connection I feel to those who are important, I am surely to fade back into illness that took both my wife and my fiancé from me. I wish to keep the balance in the world, to keep peace between life and death, but I no longer wish to lose myself to it. Behold, the fifth song: Grand light of antiquity. The great power made manifest, the ceremony of glorious arival. Burn into thine eyes the punishing lance of divine retribution.

Bunny Hop

Saaa, a little light legwork to break up the pace, ne~ Now back to these code blocks...

Marrisa: It was nice to help out Nearl deal with these gangers. Bit of violence, a bit of intimidation, all in a days work. Or a nights work, technically. Whatever.