Difference between revisions of "Cailleach Chneasta"
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|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | |title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | ||
|image= [[File: | |image= [[File:cally_full.jpg|250px]] | ||
|header1= | |image2= [[File:cally_token.png|250px]] | ||
|header2=Off-Face | |header1=AKA 'Cally' | ||
|header2=Druidic Witch & Off-Face | |||
|header3=In With the Finns | |header3=In With the Finns | ||
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|label9 = Notoriety | |label9 = Notoriety | ||
|data9 = | |data9 = 0 | ||
|label10 = Public Awareness | |label10 = Public Awareness | ||
|data10= 0 | |data10= 0 | ||
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|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. --> | |}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. --> | ||
|label15 = Folder | |label15 = Folder | ||
|data15 =[Drive | |data15 =[https://drive.google.com/drive/folders/1a6YpQpiJXoNOZpkhf0bEtWosjFKQcGm4 Drive] | ||
|label17 = #Max IGs/Ascension | |label17 = #Max IGs/Ascension | ||
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | |data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | ||
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===Summary=== | ===Summary=== | ||
Cailleach Chneasta, or the White Witch, is a distinctive sight on jobs. The young Irishwoman tends to wear clearly-mystical styles that call to mind Wiccan or Hermetic practitioners, despite claiming to be a druid. If the modern witch outfit didn't stand out enough, | Cailleach Chneasta, or the White Witch, is a distinctive sight on jobs. The young Irishwoman tends to wear clearly-mystical styles that call to mind Wiccan or Hermetic practitioners, despite claiming to be a druid. If the 'modern witch' outfit didn't stand out enough, Cally outright rides a flying broom for transportation - and takes advantage of it to rain her magic down from above. | ||
===Goals=== | ===Goals=== | ||
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A precocious Awakening was eagerly accepted by the others with the same gift in the clan, and while none of them had the same breadth of talent Caitlín did, each taught her with the aspects they knew. She took to the teachings like a plant finally out of drought, and between her natural abilities and outgoing personality, she was on track to become a community ambassador at a shockingly young age. She married into Clan Ó Rinn to improve relations when she was twenty-one, and was with child before her next birthday. | A precocious Awakening was eagerly accepted by the others with the same gift in the clan, and while none of them had the same breadth of talent Caitlín did, each taught her with the aspects they knew. She took to the teachings like a plant finally out of drought, and between her natural abilities and outgoing personality, she was on track to become a community ambassador at a shockingly young age. She married into Clan Ó Rinn to improve relations when she was twenty-one, and was with child before her next birthday. | ||
The new Deirdre Ó Rinn was | The new Deirdre Ó Rinn was barely a year old when their camp was raided by a druid-adjacent sect aiming to induct new members by force. Caitlín was an extremely attractive target for these 'Daughters of the Crow', being both female and having great potential (for the average Awakened). Rather than engaging in a protracted or outnumbering fight, they surgically stole her away to be "embraced by the Mór-ríoghan and judged worthy or unworthy". Luckily (or unluckily) for her, Caitlín was 'judged worthy' - she survived, though the unfortunate prey given to her new instincts didn't. | ||
With her husband dead in the attack, Caitlín's strongest anchor to her old life was her daughter. Wilful insistence and careful concession allowed her to keep up her life in the clan despite forced, protracted absences disguised as work with local criminal elements she had already taken up. It was a delicate and precarious balance of manipulation to get even that far - and one doomed to fail. Before a year passed, she was able to catch on from ethereal spies that the elder Daughters of the Crow had become fed up with her insistence on holding to a 'mortal existence'. They intended to use catspaws to have her daughter killed and frame another party, drawing her into the sect through grief and encouraging working with them for revenge. | With her husband dead in the attack, Caitlín's strongest anchor to her old life was her daughter. Wilful insistence and careful concession allowed her to keep up her life in the clan despite forced, protracted absences disguised as work with local criminal elements she had already taken up. It was a delicate and precarious balance of manipulation to get even that far - and one doomed to fail. Before a year passed, she was able to catch on from ethereal spies that the elder Daughters of the Crow had become fed up with her insistence on holding to a 'mortal existence'. They intended to use catspaws to have her daughter killed and frame another party, drawing her into the sect through grief and encouraging working with them for revenge. | ||
Instead, Caitlín fled immediately. Taking her daughter and little more than some light personal possessions, she traded her service to an organized criminal family in exchange for passage to the Americas. Sent to Seattle to aid in | Instead, Caitlín fled immediately. Taking her daughter and little more than some light personal possessions, she traded her service to an organized criminal family in exchange for passage to the Americas. Sent to Seattle to aid in Finnigan operations there, they set her up with a new place to live and access to alchemical tools to produce supplies for them. Her need for blood and souls was kept sated - the family had, and has, no shortage of enemies, and enough connections to acquire 'transfusion supplies'. Spiritual retribution was attempted for her flight, but surrounding herself with her own incorporeal allies held such off long enough for the vindictive cult to give up. | ||
By the current time, Caitlín has ingratiated herself enough to move from a simple job to doing independent work as a mage. Training in more useful spells for an enforcer and making connections helped secure a status as a shadowrunner. | By the current time, Caitlín has ingratiated herself enough to move from a simple job to doing independent work as a mage. Training in more useful spells for an enforcer and making connections helped secure a status as a shadowrunner. | ||
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===Positive=== | ===Positive=== | ||
* '''Infected (Vampire):''' Cally is now inextricably tied to the Mórrígan, her existence sustained by the passion of battle and blood spilled from fallen warriors. The Mórrígan's envy smites her away from laying hands upon the Dagda's domain | * '''Infected (Vampire):''' Cally is now inextricably tied to the Mórrígan, her existence sustained by the passion of battle and blood spilled from fallen warriors. The Mórrígan's envy smites her away from laying hands upon the Dagda's domain, though her reverence hasn't faded. | ||
* '''Mentor Spirit (Fire-Bringer):''' Cally reveres the Dagda, the chief of the Tuatha Dé Danann. The ''real'' ones, not the elves ripping off their names! | * '''Mentor Spirit (Fire-Bringer):''' Cally reveres the Dagda, the chief of the Tuatha Dé Danann. The ''real'' ones, not the elves ripping off their names! | ||
* '''Made Man:''' Cally has been accepted into the Finnigan Family, with all the benefits... | |||
===Negative=== | ===Negative=== | ||
* '''Code of Honor (Omerta):''' ... and responsibilities that comes with. | * '''Code of Honor (Omerta):''' ... and responsibilities that comes with. | ||
* '''Dependent (Demanding):''' Deirdre Ó Rinn, being | * '''Dependent (Demanding):''' Deirdre Ó Rinn, being four years old, isn't precisely able to take care of herself. Even if she were, Cally would never make her. | ||
* '''Driven (Safeguard Deirdre Ó Rinn):''' Cally's daughter is, in many ways, the only remaining pillar to hold up her life. Everything else she knew, loved, and wanted has been cut away piece by piece to preserve this last one. To threaten Deirdre in any way is to make an irreconcilable and determined enemy of Cailleach Chneasta. | |||
==Run History== | ==Run History== | ||
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{{HasContact| | {{HasContact| | ||
|Name= | |Name=Brainchild | ||
|Loyalty= | |Loyalty=2 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Coleman Kennedy | ||
|Loyalty= | |Loyalty=1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=David Harsmen | ||
|Loyalty= | |Loyalty=2 | ||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Felipe Chandler | |||
|Loyalty=1 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=Francesco di Gangi | |||
|Loyalty=2 | |||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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===Organizations=== | ===Organizations=== | ||
{{GroupContactTable| | |||
{{GroupContact| | |||
|Group=Finnigan Family | |||
|Position=Mage | |||
|RepBonus=0 | |||
|RepExpense=0 | |||
|DateJoined=2084-07-19 | |||
|}} | |||
}} | |||
===Allies=== | ===Allies=== |
Latest revision as of 00:55, 19 March 2024
AKA 'Cally' | |
---|---|
Druidic Witch & Off-Face | |
In With the Finns | |
Discord | @ezene |
Onomatopus | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 2 |
D.O.B. | May 28th, 2058 |
Age | 27 |
Folder | Drive |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Character Information
Summary
Cailleach Chneasta, or the White Witch, is a distinctive sight on jobs. The young Irishwoman tends to wear clearly-mystical styles that call to mind Wiccan or Hermetic practitioners, despite claiming to be a druid. If the 'modern witch' outfit didn't stand out enough, Cally outright rides a flying broom for transportation - and takes advantage of it to rain her magic down from above.
Goals
- Refine her combat magic so that she can feel safe by her own power. (Acquire Witness My Hate and Death Dealer 3.)
- Learn how to create some of the more miraculous pills and elixirs she's heard of. (Acquire Advanced Alchemy and learn magical compound formulae.)
- Get a more stable living environment so her daughter will be able to grow up safer, with better than she had. (Raise lifestyle to High.)
Background
Caitlín Ó Donnghaile was born in a semi-nomadic clan, one of many formed by the forced eviction of the Irish from their land - much like what formed the Pavees long ago. She was raised more-or-less collectively by them as was the norm.
A precocious Awakening was eagerly accepted by the others with the same gift in the clan, and while none of them had the same breadth of talent Caitlín did, each taught her with the aspects they knew. She took to the teachings like a plant finally out of drought, and between her natural abilities and outgoing personality, she was on track to become a community ambassador at a shockingly young age. She married into Clan Ó Rinn to improve relations when she was twenty-one, and was with child before her next birthday.
The new Deirdre Ó Rinn was barely a year old when their camp was raided by a druid-adjacent sect aiming to induct new members by force. Caitlín was an extremely attractive target for these 'Daughters of the Crow', being both female and having great potential (for the average Awakened). Rather than engaging in a protracted or outnumbering fight, they surgically stole her away to be "embraced by the Mór-ríoghan and judged worthy or unworthy". Luckily (or unluckily) for her, Caitlín was 'judged worthy' - she survived, though the unfortunate prey given to her new instincts didn't.
With her husband dead in the attack, Caitlín's strongest anchor to her old life was her daughter. Wilful insistence and careful concession allowed her to keep up her life in the clan despite forced, protracted absences disguised as work with local criminal elements she had already taken up. It was a delicate and precarious balance of manipulation to get even that far - and one doomed to fail. Before a year passed, she was able to catch on from ethereal spies that the elder Daughters of the Crow had become fed up with her insistence on holding to a 'mortal existence'. They intended to use catspaws to have her daughter killed and frame another party, drawing her into the sect through grief and encouraging working with them for revenge.
Instead, Caitlín fled immediately. Taking her daughter and little more than some light personal possessions, she traded her service to an organized criminal family in exchange for passage to the Americas. Sent to Seattle to aid in Finnigan operations there, they set her up with a new place to live and access to alchemical tools to produce supplies for them. Her need for blood and souls was kept sated - the family had, and has, no shortage of enemies, and enough connections to acquire 'transfusion supplies'. Spiritual retribution was attempted for her flight, but surrounding herself with her own incorporeal allies held such off long enough for the vindictive cult to give up.
By the current time, Caitlín has ingratiated herself enough to move from a simple job to doing independent work as a mage. Training in more useful spells for an enforcer and making connections helped secure a status as a shadowrunner.
Narrative Significant Qualities
Positive
- Infected (Vampire): Cally is now inextricably tied to the Mórrígan, her existence sustained by the passion of battle and blood spilled from fallen warriors. The Mórrígan's envy smites her away from laying hands upon the Dagda's domain, though her reverence hasn't faded.
- Mentor Spirit (Fire-Bringer): Cally reveres the Dagda, the chief of the Tuatha Dé Danann. The real ones, not the elves ripping off their names!
- Made Man: Cally has been accepted into the Finnigan Family, with all the benefits...
Negative
- Code of Honor (Omerta): ... and responsibilities that comes with.
- Dependent (Demanding): Deirdre Ó Rinn, being four years old, isn't precisely able to take care of herself. Even if she were, Cally would never make her.
- Driven (Safeguard Deirdre Ó Rinn): Cally's daughter is, in many ways, the only remaining pillar to hold up her life. Everything else she knew, loved, and wanted has been cut away piece by piece to preserve this last one. To threaten Deirdre in any way is to make an irreconcilable and determined enemy of Cailleach Chneasta.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
InfoMurder | Eva | Deadly | 7 April 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Brainchild | 3 | 2 | Legwork | Wandering Hacker | System Subverter, Global Grid, Ever-Active Infobroker, Strange Innocence | Even |
Coleman Kennedy | 6 | 1 | Networking | Political Representative | For The Cause: OHK, Unbending Morals, Trying Times, Corporate Negotiator, Rubbing Shoulders with Ares, Politically Connected, Friends in the UCAS, Settled in Seattle, Logistical Connections, Big Boat, Big Problems, In on the Party, In Tune with the Upper Crust, Foodie Friends, Bigoted Against Bigotry | Even |
David Harsmen | 5 | 2 | Fixer | Fixer | Well Traveled, Charmer, I Got Friends..., Ware Contact, CAS Resident, Finnigan | Even |
Felipe Chandler | 3 | 1 | Custom (K,N,A,G) | Child Psychologist | Drugs, Child at Heart, Psychology, Doc Wagon | Even |
Francesco di Gangi | 5 | 2 | Custom(K,G,N,A) | Finnigan Caporegime | Hard to Reach, She Ain't Heavy, She's My Sister, I Know a Guy, Career Criminal, Student of the Upper Crust, Sex, Drugs, and Opera, Bring a Gun to Knife Fights, On the Waterfront | Even |
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Finnigan Family | Mage | 3 | 2 | Organized Crime Syndicate | Maintaining | Seattle |
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |