Difference between revisions of "St. George"

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|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|image= [[File:St George.png|200px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|image= [[File:St George.png|200px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|header1= Archetype
|header1= Adept Swordsman
|header2= (Short Blurb)
|header2= Monster Hunter
|header3=  
|header3= Pure of Heart. Dumb of Ass.
|header4=
|header4=
|label5 = Discord
|label5 = Discord
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|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|label13 = D.O.B.
|label13 = D.O.B.
|data13 = 2/14/2043
|data13 = 2/14/2060
|label14 = Age
|label14 = Age
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. -->
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. -->
|Month= 02
|Month= 02
|Day= 14
|Day= 14
|Year= 2043
|Year= 2060
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|label15 = Folder
|label15 = Folder
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|Day=
|Day=
|Year=
|Year=
|AwakenedStatus=
|AwakenedStatus=1
|}} <!-- delete until this line if you are a techno. -->
|label18 = # Optional Infected powers allowed
|data18 = {{InfectedPowers| <!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren't infected -->
|Month=
|Day=
|Year=
|Owned=
|}} <!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren't infected -->
|label19 = Essence(Current/Max):
|data19 = {{Strain1EssenceTracker|
|EssenceLost=0
|EssenceDrained=0
|ActivePowersUsed=0
|EssenceExpansion=0
|}} <!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19-->
|label20 = # Optional Drake powers available
|data20 = {{DrakePowers|
|Month=
|Day=
|Year=
|Major=0
|Minor=0
|}} <!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. -->
|}} <!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. -->
}}
}}
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===Summary===
===Summary===
"Saint" George believes himself called by the Dragonslayer itself to hunt the things that lurk in the Shadows. Less a criminal himself and more a bounty hunter, George hunts infected and shadow spirits that prey on the innocent. He's aware that many Infected find themselves among the shadows, and believes in his heart of hearts that they are the darker nobles, a counterpoint to himself, in the endless hunt against all manner of horrors, such as shadow spirits, mindless ghouls, and the like.
He is also incredibly naive and will, more or less, believe the best of people until he is faced with incontrovertible truth to the contrary.


===Goals===
===Goals===
* Establish himself among the Shadowhaven. Allies in the fight against the Dark is important
* Upgrade his bike before he destroys it
* Spread Hope!
* Hunt larger and larger prey in order to be The Strongest Ever.


==Background==
==Background==
Born and raised in Seattle, Jason Whittacker awoke when the Dragonslayer tapped him on the shoulder, commanding him into the night to hunt the monsters that hide there. Unfortunately for him, that occurred after having been in the wrong place at the wrong time - an interrupted vampire feeding. The newly minted adept found himself moving with speeds never thought of before, though he was unable to save the child before it passed.
That was five years ago.
Five years ago, he was unable to save anyone, let alone himself. A no-one kid from nowhere, it wasn't until the Dragonslayer laid his blessings upon him that he found the beginning of his skill in blades and his ability to find and ferret out shadow spirits and the darker things on the astral plane. During one of his earlier run ins, holding his own but more or less outclassed, he met Anna Van Der Pelt who took the young adept under her wing. His naivete, further, allowed her to steer him towards projects and tasks that, as his training and magical powers and aptitude deepened, furthered her own goals. Knowing that the surest way to break her new toy would be to send George on the wrong kinds of jobs, Van Der Pelt opted to save him for obvious hooder runs, monster hunts, and the like.
If nothing else, she makes money and the world has fewer monsters; but make no mistake, she is manipulating him to her own ends. After one or two run ins with infected like [[Blackhawk]], George has realized that not all of them are monsters and some, in fact, hunt those monsters as well. With a few solid hooding runs and a few less shadow spirits, Van Der Pelt felt her new shadow hunter was ready to enter the Haven.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==


===Positive===
===Positive===
''Knight of the Dragonslayer'' - Adept, Mentor Spirit (Dragonslayer), Mentor's Mask (Cross of St. George), Exceptional Attribute (Magic)
''Thrilling Heroics'' - Agile Defender, Daredevil, Shoot First/Don't Ask
''I must be the Best!'' - Perfect Time


===Negative===
===Negative===
''I must be the Strongest'' - Warrior's Code of Honor, Poor Self Control (Thrill Seeker)
''Pure of Heart. Dumb of Ass'' - Distinctive Style, No Man Left Behind
''Monster Hunter'' - Spirit Bane (Shadow Spirits)


==Run History==
==Run History==
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{{HasContact|
{{HasContact|
|Name=
|Name=Anna Van Der Pelt
|Loyalty=
|Loyalty=1
|Chips=Even
|Chips=Even
|}}
|}}


{{HasContact|
{{HasContact|
|Name=
|Name=Annar le Mael
|Loyalty=
|Loyalty=1
|Chips=Even
|Chips=Even
|}}
|}}


{{HasContact|
{{HasContact|
|Name=
|Name=Christopher Irons
|Loyalty=
|Loyalty=1
|Chips=Even
|Chips=Even
|}}
|}}
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===Allies===
===Allies===
You, probably.


===Enemies===
===Enemies===
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==Symbols and Signatures==
==Symbols and Signatures==
When using his adept powers, the black Full Body Armor flares with magical power and there is the impression of a far more older style of armor - what stands out is the ephemeral white tabard with the bright red cross bisecting it which seems to flow around him as he moves.
George stands out even on a run by his complete lack of firearms - opting instead for a pair of blades - a seemingly antique rapier and main gauche brimming with magic.


==Matrix Search Table==
==Matrix Search Table==
{{SearchTable|
{{SearchTable|
|LowResult=
|LowResult= No results beyond various social media
|MidResult=
|MidResult=
|HighResult=
|HighResult=
}}
}}
==Shadow Community Table==
==Shadow Community Table==
{{SearchTable|
{{SearchTable|
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==Assensing Table==
==Assensing Table==
{{AssensingTable|
{{AssensingTable|
|Result1=
|Result1= In wonderful health, and generally happy. Blissfully so.
|Result2=
|Result2= No cyberware.
|Result3=
|Result3= N/A
|Result4=
|Result4= Essence 6, Magic 7. Rapier is Force 3 Weapon Focus
|Result5=
|Result5= N/A
}}
}}


==SINs==
==SINs==
{| class="wikitable sortable"
|-
!data-sort-type="text"|SIN
!data-sort-type="text"|Issuer
!data-sort-type="text"|Rating
!data-sort-type="text"|Licenses
|-
| '''George Silver'''
| Ares
| 5
| Driver, Adept
|-
|-
|}


==Appearance==
==Appearance==


=== Clothing ===
=== Clothing ===
When not on the job, George has put together enough scratch from bounty hunting ghouls for a decent enough suit, though it's probably seen better days.
On the job, however, he is never without his armor and swords as well as the shifting ruthium cloak.


===Matrix Persona===
===Matrix Persona===
"George" - a matrix icon that amounts to jeans as a counter-culture tee shirt.


==Character Plot Hooks==
==Character Plot Hooks==
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|-
|-
|Aspect 1
|Aspect 1
|
|Monster Hunter
|
|St. George prefers to hunt infected and shadow spirits, but will always be up for 'the next big hunt'
|-
|-
|Aspect 2
|Aspect 2
|
|Pure of Heart
|
|St. George is a consummate hooder and will, almost always, leap to defend the downtrodden.
|-
|-
|Aspect 3
|Aspect 3
|
|Dumb of Ass
|
|St. George is impossibly naïve and trusting, often ended up over his head in situations where he gets taken advantage of
|-
|-
|Aspect 4
|Aspect 4

Latest revision as of 08:33, 16 September 2024

St. George
St George.png
Adept Swordsman
Monster Hunter
Pure of Heart. Dumb of Ass.
Discord@robinton
Reddit[1]
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
CDP0
D.O.B.2/14/2060
Age25
Folder[2]
PriorityMetatype - D
Attributes - B
Magic/Resonance - B
Skills - B
Resources - E
#Max IGs/Ascension1


Character Information

Summary

"Saint" George believes himself called by the Dragonslayer itself to hunt the things that lurk in the Shadows. Less a criminal himself and more a bounty hunter, George hunts infected and shadow spirits that prey on the innocent. He's aware that many Infected find themselves among the shadows, and believes in his heart of hearts that they are the darker nobles, a counterpoint to himself, in the endless hunt against all manner of horrors, such as shadow spirits, mindless ghouls, and the like.

He is also incredibly naive and will, more or less, believe the best of people until he is faced with incontrovertible truth to the contrary.

Goals

  • Establish himself among the Shadowhaven. Allies in the fight against the Dark is important
  • Upgrade his bike before he destroys it
  • Spread Hope!
  • Hunt larger and larger prey in order to be The Strongest Ever.

Background

Born and raised in Seattle, Jason Whittacker awoke when the Dragonslayer tapped him on the shoulder, commanding him into the night to hunt the monsters that hide there. Unfortunately for him, that occurred after having been in the wrong place at the wrong time - an interrupted vampire feeding. The newly minted adept found himself moving with speeds never thought of before, though he was unable to save the child before it passed.

That was five years ago.

Five years ago, he was unable to save anyone, let alone himself. A no-one kid from nowhere, it wasn't until the Dragonslayer laid his blessings upon him that he found the beginning of his skill in blades and his ability to find and ferret out shadow spirits and the darker things on the astral plane. During one of his earlier run ins, holding his own but more or less outclassed, he met Anna Van Der Pelt who took the young adept under her wing. His naivete, further, allowed her to steer him towards projects and tasks that, as his training and magical powers and aptitude deepened, furthered her own goals. Knowing that the surest way to break her new toy would be to send George on the wrong kinds of jobs, Van Der Pelt opted to save him for obvious hooder runs, monster hunts, and the like.

If nothing else, she makes money and the world has fewer monsters; but make no mistake, she is manipulating him to her own ends. After one or two run ins with infected like Blackhawk, George has realized that not all of them are monsters and some, in fact, hunt those monsters as well. With a few solid hooding runs and a few less shadow spirits, Van Der Pelt felt her new shadow hunter was ready to enter the Haven.

Narrative Significant Qualities

Positive

Knight of the Dragonslayer - Adept, Mentor Spirit (Dragonslayer), Mentor's Mask (Cross of St. George), Exceptional Attribute (Magic)

Thrilling Heroics - Agile Defender, Daredevil, Shoot First/Don't Ask

I must be the Best! - Perfect Time

Negative

I must be the Strongest - Warrior's Code of Honor, Poor Self Control (Thrill Seeker)

Pure of Heart. Dumb of Ass - Distinctive Style, No Man Left Behind

Monster Hunter - Spirit Bane (Shadow Spirits)

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Anna Van Der Pelt 6 1 Fixer Talismonger Awakened Fixer, Awakened Philanthropist, Big Stick Diplomancy, Drake Sympathizer, Hocus Focus, Talismonger Even
Annar le Mael 6 1 Service Doctor Modus Operadi, Talismonger, Court Healers, Alchemy, Maintained Rituals, House Calls, Medical Experimentation Even
Christopher Irons 4 1 Custom(G,N,K,A) Bartender/Smith Enchanter, Smith, Armorer, Military Contacts, Black Market Connections Even


Organizations

Allies

You, probably.

Enemies

In Character Information

Symbols and Signatures

When using his adept powers, the black Full Body Armor flares with magical power and there is the impression of a far more older style of armor - what stands out is the ephemeral white tabard with the bright red cross bisecting it which seems to flow around him as he moves.

George stands out even on a run by his complete lack of firearms - opting instead for a pair of blades - a seemingly antique rapier and main gauche brimming with magic.

Matrix Search Table

Threshold Result
1 No results beyond various social media
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1 In wonderful health, and generally happy. Blissfully so.
2 No cyberware.
3 N/A
4 Essence 6, Magic 7. Rapier is Force 3 Weapon Focus
5 N/A

SINs

SIN Issuer Rating Licenses
George Silver Ares 5 Driver, Adept

Appearance

Clothing

When not on the job, George has put together enough scratch from bounty hunting ghouls for a decent enough suit, though it's probably seen better days.

On the job, however, he is never without his armor and swords as well as the shifting ruthium cloak.

Matrix Persona

"George" - a matrix icon that amounts to jeans as a counter-culture tee shirt.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1 Monster Hunter St. George prefers to hunt infected and shadow spirits, but will always be up for 'the next big hunt'
Aspect 2 Pure of Heart St. George is a consummate hooder and will, almost always, leap to defend the downtrodden.
Aspect 3 Dumb of Ass St. George is impossibly naïve and trusting, often ended up over his head in situations where he gets taken advantage of
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments