Difference between revisions of "What the Dog Doin?"
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|RunnerList={{AARCharacterList|Pasiphae|El- | |RunnerList={{AARCharacterList|Pasiphae|El-Ahrairah|Annette|Iyaki}} | ||
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==Background== | ==Background== | ||
El-arairah has a safehouse, and being up in the woods its mostly left without any issue. Yet, more recently, the plants she's worked hard to keep alive (with the help of an expert botanist), there's been people messing with her garden. That's her son's pumpkins, and that won't do. | |||
==The Meet== | |||
The team meets an astrally projecting El-Arairah, who is busy making dinner but taking a break for the meet. She mentions the importance - and cost - to her farm for her son, and that the pumpkins have been disturbed many times as of late. With a high amount of nuyen being offered to the runners, El-Ahrairah mentions she's paying both for the job, but also for their silence and not talking about her home. Giving them a map of the area, she leaves, returning home. | |||
==The Run== | |||
The duo start to perform checks in the garden, but due to the night and Iyaki's obstinance, she won't help, and the runners get stuck, given how neither of them are able to navigate the terrain very well. Yet, with persuasion, Iyaki is able to help lead them after she finds an astral signature. Before they go, Pasiphae smells some sort of animal urine in the forest, and realizes there might be wolves on the prowl. | |||
Wandering through the forest, the team gets lost and circles around a tree a few times, only for Iyaki to mention she was leading them in circles, laughing. Just then, a wolf makes its way out of the bushes, Pasiphae does try to shoo it away, but is unsuccessful. The wolf lunging, she grabs hold of it, and Annette explodes the wolf, drenching the two in the stench of its passing. | |||
Further in the woods, they end up seeing a pair of wolves; a mother and her young pup, who mistake them for what the trio assumes is the father, but seeing humans, the two wolves run off across the river, given them a hint as to where the den may be. Hearing as well a loud ruckus up top the hill, the team investigates. Yet, when they get close, Iyaki mentions she's scared of the cliff, saying that there's a heavy background count disturbing the area, and that the people up top are scary. | |||
Pasiphae calls El-Ahrairah back, who talks through dinner, only to mention that she's worried these men are not the cause of the problem, but perhaps the symptom. She wants a better understanding of the area before calling it quits over geekings some drunk campers. | |||
So, the trio head deeper into the woods and meet a Druid, who was animal formed and running with the wolves. He addresses the trio, saying that they should not be here, and that this is sacred land that he had been watching over. The trio mention their goal of rectifying the area to its natural ebb and flow (albeit in a much more brash tone), and the druid agrees to leave if they are able to get rid of the drunkards, as with their trash and music and guns, had so disturbed the forrest. | |||
Annette persuades the otherwise obstinant druid to help with magic, and while at first is unmoving, eventually does agree to help after a heavy persuasion. The druid blesses them with a spell and aide from a spirit, and the now quattro of runners head back to the camp. | |||
Seeing one of the drunks, now realizing them to be an FLR with a heavy weapon, he fires into the night when he hears a failed sneaking attempt, though Pasiphae runs to him and ends them on the spot. From there, they get ready for the rest of the pack, since it sounded obviously like an attack. The quattro hides, and Annette almost steps on a landmine. She tosses it onto the path leading to the camp, and one of the drunk campers steps on it, exploding them. | |||
The rest of the combat is rough, as Annette and Iyaki were not built for combat, but these campers were. Though, through Pasiphae's strength and Annette's tricks, the team was able to snap off combat, but not without taking heavy wounds. | |||
==Aftermath== | ==Aftermath== | ||
The druids, now finding and laying to rest the fallen, agree to move on with their pack of wolves once their young are strong enough to do so, and agree to leave the farm alone. They were only pilfering from the garden as they were otherwise having a hard time scavenging and hunting while the campers were here. | |||
El-Ahrairah, knowing that her house would now be undisturbed, rested easy knowing that her yearly harvest of pumpkins for her friends and family would be preserved; at least what was left of them. | |||
==Rewards== | ==Rewards== | ||
* 20,000 Nuyen - 10 RVP | |||
* 2 Karma - 2 RVP | |||
* 2 + 2 CDP -1 RVP | |||
* +2 [[S3I]] Rep | |||
;Character beat | |||
* El-Ahrairah has paid you to keep quiet about the location of her safehouse | |||
;Optional rewards: | |||
* Perfect time - 5 RVP | |||
==Game Quotes== | ==Game Quotes== | ||
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==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
[[Annette]] - "I need to get faster... I think my ribs are broken. Pasiphae is an absolute unit though, can confirm." |
Latest revision as of 18:26, 28 September 2024
What the Dog Doin? | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Major Corp | ||||||||
Pasiphae El-Ahrairah Annette Iyaki |
Character1 Character2 |
Summary
Annette and Pasiphae head into the woods to find El-Arairahs pumpkin patch. Finding it desecrated, they are sent to stop the problem from happening again.
Background
El-arairah has a safehouse, and being up in the woods its mostly left without any issue. Yet, more recently, the plants she's worked hard to keep alive (with the help of an expert botanist), there's been people messing with her garden. That's her son's pumpkins, and that won't do.
The Meet
The team meets an astrally projecting El-Arairah, who is busy making dinner but taking a break for the meet. She mentions the importance - and cost - to her farm for her son, and that the pumpkins have been disturbed many times as of late. With a high amount of nuyen being offered to the runners, El-Ahrairah mentions she's paying both for the job, but also for their silence and not talking about her home. Giving them a map of the area, she leaves, returning home.
The Run
The duo start to perform checks in the garden, but due to the night and Iyaki's obstinance, she won't help, and the runners get stuck, given how neither of them are able to navigate the terrain very well. Yet, with persuasion, Iyaki is able to help lead them after she finds an astral signature. Before they go, Pasiphae smells some sort of animal urine in the forest, and realizes there might be wolves on the prowl.
Wandering through the forest, the team gets lost and circles around a tree a few times, only for Iyaki to mention she was leading them in circles, laughing. Just then, a wolf makes its way out of the bushes, Pasiphae does try to shoo it away, but is unsuccessful. The wolf lunging, she grabs hold of it, and Annette explodes the wolf, drenching the two in the stench of its passing.
Further in the woods, they end up seeing a pair of wolves; a mother and her young pup, who mistake them for what the trio assumes is the father, but seeing humans, the two wolves run off across the river, given them a hint as to where the den may be. Hearing as well a loud ruckus up top the hill, the team investigates. Yet, when they get close, Iyaki mentions she's scared of the cliff, saying that there's a heavy background count disturbing the area, and that the people up top are scary.
Pasiphae calls El-Ahrairah back, who talks through dinner, only to mention that she's worried these men are not the cause of the problem, but perhaps the symptom. She wants a better understanding of the area before calling it quits over geekings some drunk campers.
So, the trio head deeper into the woods and meet a Druid, who was animal formed and running with the wolves. He addresses the trio, saying that they should not be here, and that this is sacred land that he had been watching over. The trio mention their goal of rectifying the area to its natural ebb and flow (albeit in a much more brash tone), and the druid agrees to leave if they are able to get rid of the drunkards, as with their trash and music and guns, had so disturbed the forrest.
Annette persuades the otherwise obstinant druid to help with magic, and while at first is unmoving, eventually does agree to help after a heavy persuasion. The druid blesses them with a spell and aide from a spirit, and the now quattro of runners head back to the camp.
Seeing one of the drunks, now realizing them to be an FLR with a heavy weapon, he fires into the night when he hears a failed sneaking attempt, though Pasiphae runs to him and ends them on the spot. From there, they get ready for the rest of the pack, since it sounded obviously like an attack. The quattro hides, and Annette almost steps on a landmine. She tosses it onto the path leading to the camp, and one of the drunk campers steps on it, exploding them.
The rest of the combat is rough, as Annette and Iyaki were not built for combat, but these campers were. Though, through Pasiphae's strength and Annette's tricks, the team was able to snap off combat, but not without taking heavy wounds.
Aftermath
The druids, now finding and laying to rest the fallen, agree to move on with their pack of wolves once their young are strong enough to do so, and agree to leave the farm alone. They were only pilfering from the garden as they were otherwise having a hard time scavenging and hunting while the campers were here.
El-Ahrairah, knowing that her house would now be undisturbed, rested easy knowing that her yearly harvest of pumpkins for her friends and family would be preserved; at least what was left of them.
Rewards
- 20,000 Nuyen - 10 RVP
- 2 Karma - 2 RVP
- 2 + 2 CDP -1 RVP
- +2 S3I Rep
- Character beat
- El-Ahrairah has paid you to keep quiet about the location of her safehouse
- Optional rewards
- Perfect time - 5 RVP
Game Quotes
Player After Action Reports (AARs)
Annette - "I need to get faster... I think my ribs are broken. Pasiphae is an absolute unit though, can confirm."