Difference between revisions of "Handler"
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|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | |title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | ||
|image= [[File: | |image= [[File:Handler.jpg|300px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --> | ||
|header1= Red Magic Conjurer | |header1= Red Magic Conjurer | ||
|header2= One With the Wild Things | |header2= One With the Wild Things | ||
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===Summary=== | ===Summary=== | ||
Crow conjurer with a flock of the beasts. | |||
===Goals=== | ===Goals=== | ||
Create an Ally Spirit<br> | |||
Become a more powerful conjurer<br> | |||
Get a mobile home so she can wander all across Seattle<br> | |||
Get a set of Conjuring foci<br> | |||
==Background== | ==Background== | ||
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
===Positive=== | ===Positive=== | ||
Animal Empathy - Handler has always been a friend of the wild things.<br> | |||
Mentor Spirit ( | Candle in the Darkness - Handler would die before she'd force a spirit into a binding without their consent.<br> | ||
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers | Common Sense - Handler has always had good instincts that keep her out of trouble.<br> | ||
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.<br> | |||
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.<br> | |||
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers.<br> | |||
===Negative=== | ===Negative=== | ||
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br> | Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br> | ||
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.<br> | Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.<br> | ||
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty. | |||
==Run History== | ==Run History== | ||
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{{ContactTable| | {{ContactTable| | ||
<!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --> | <!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --> | ||
{{HasContact| | |||
|Name=The Great Mage and Magician Knott the Wise | |||
|Loyalty=6 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | {{HasContact| | ||
|Name=Chloe Green | |Name=Chloe Green | ||
|Loyalty= | |Loyalty=5 | ||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=John Baptise | |||
|Loyalty=5 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name=G01bez and 0-MUS | |||
|Loyalty=5 | |||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name=His Beardliness Belegar son of Gotrek son of Thor | |Name=His Beardliness Belegar son of Gotrek son of Thor | ||
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|}} | |}} | ||
Latest revision as of 03:28, 24 October 2024
Red Magic Conjurer | |
---|---|
One With the Wild Things | |
Discord | @Elayne_Malachite |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
D.O.B. | Spring Equinox, 2059 |
Age | 26 |
Folder | [2] |
Priority | Metatype - B Attributes - A Magic/Resonance - B Skills - E Resources - E |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Character Information
Summary
Crow conjurer with a flock of the beasts.
Goals
Create an Ally Spirit
Become a more powerful conjurer
Get a mobile home so she can wander all across Seattle
Get a set of Conjuring foci
Background
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.
Narrative Significant Qualities
Positive
Animal Empathy - Handler has always been a friend of the wild things.
Candle in the Darkness - Handler would die before she'd force a spirit into a binding without their consent.
Common Sense - Handler has always had good instincts that keep her out of trouble.
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers.
Negative
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty.
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
The Great Mage and Magician Knott the Wise | 1 | 6 | Service | Witch | One eye can see into the future!, And one eye can see into the past! | Even |
Chloe Green | 2 | 5 | Fixer | Fixer | Activist, Environmentalist, Rich Brat | Even |
John Baptise | 2 | 5 | Service | Taxi Driver | Reliable, Voodoo, No Questions Asked | Even |
G01bez and 0-MUS | 2 | 5 | Service | Matrix Siblings Decker and Technomancer Tag Team Duo |
Overprotective, Technology Connections, Technomancer, Double Trouble, Sibling Synergy | Even |
His Beardliness Belegar son of Gotrek son of Thor | 4 | 3 | Custom(G,A,K,N) | Talismonger | Magnificent Beard, Magical Craftsdwarf, The Difficult Jobs, Norse Runemaster, Foci Expert, In the Footsteps of Brokkr | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |