Difference between revisions of "Elite Combat Adept"

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(Created page with "<br />{{Grunt NPC Infobox |Unit Name={{PAGENAME}} |Metatype=Human |Threat Level= 6 |Faction=NPC faction if any |Resource Link=link to resource, if any |Has Thematics Approval=No |Has Mechanics Approval=No }} ==Description== A short blurb describing the NPC grunt, what they do, and goals. ==Standard Operating Procedure/Rules of Engagement== A short description of how to use the grunt in a game. ==Stat Block== {{Grunt NPC |Body=5 |Agility=6 |Reaction=6 |Strength=5 |Will...")
 
 
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|Metatype=Human
|Metatype=Human
|Threat Level= 6
|Threat Level= 6
|Faction=NPC faction if any
|Faction=Generic Unit
|Resource Link=link to resource, if any
|Resource Link=link to resource, if any
|Has Thematics Approval=No
|Has Thematics Approval=Yes
|Has Mechanics Approval=No
|Has Mechanics Approval=No
}}
}}
==Description==
==Description==
A short blurb describing the NPC grunt, what they do, and goals.
The elite combat adept is a generic fighter who can be used as a combatant.


==Standard Operating Procedure/Rules of Engagement==
==Standard Operating Procedure/Rules of Engagement==
A short description of how to use the grunt in a game.
At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting.


==Stat Block==
==Stat Block==
Line 19: Line 19:
|Body=5
|Body=5
|Agility=6
|Agility=6
|Reaction=6
|Reaction=6(9)
|Strength=5
|Strength=6
|Willpower=5
|Willpower=5
|Logic=3
|Logic=2
|Intuition=6
|Intuition=6
|Charisma=3
|Charisma=3
|Essence=5.1
|Essence=5.04
|Special Att=6
|Special Att=6
|Condition Monitor=
|Condition Monitor=
|Physical Limit=
|Physical Limit=9
|Mental Limit=
|Mental Limit=5
|Social Limit=
|Social Limit=6
|Qualities= Initiation 1:  
|Qualities=  
|Initiative=*AR:  
*Initiation 1: Adept Centering
*Iajutsu
*Kip-up
|Initiative=*AR: 15+4d6
*Cold-Sim VR:  
*Cold-Sim VR:  
*Hot-Sim VR:  
*Hot-Sim VR:  
|Skills= (Combat Skill) 9, Perception 9, Athletics 10, Stealth 6
|Adept Powers=
*Improved Reflexes 3,
*Attribute Boost (Strength) 1,
*Attribute Boost (Agility) 1,
*Attribute Boost (Body) 1,
*Enhanced Accuracy (Combat Skill),
*Mystic Armor 3
|Skills= (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5
|Knowledge Skills=
|Knowledge Skills=
|Augmentations=*Pain Editor
|Augmentations=  
|Gear= F3 Weapon Foci, F3 Qi Foci,
*Pain Editor
*Alphaware Reflex Recorder(CS)
*Platelet Factory
*Double Elastin
*Alphaware Orthoskin R1
|Gear=  
*F3 Weapon Foci,  
*F3 Power Foci,  
*Heritage (12),
*Zoe Second Skin,
*Transys Avalon + Receiver
*Trode Patch + Cover
*Contacts + Thermographic Vision + Vision Magnification + Flare Compensation
*Glasses + Vision Enhancement 3 + Smartgun-System
*Earbuds + Select Sound Filter + Audio Enhancement 2
|Weapons=Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8)
* Foregrip, Integral
* Folding Stock, Integral
* Smartgun System, Internal
* Gas-Vent 3 System, Barrel
* Periscope, Top 
*Improved Range Finder, Side
* APDSx200, Ammo
 
Melee Weapon DP: 12+Agi-BGC D: (See Weapon) AP: (See Weapon) Acc: (See Weapon + 1)
}}
}}

Latest revision as of 17:23, 18 November 2024


Elite Combat Adept
Placeholder.png
Base MetatypeHuman
Threat Level6
Typical FactionGeneric Unit
Thematics ApprovalYes
Mechanics ApprovalNo

Description

The elite combat adept is a generic fighter who can be used as a combatant.

Standard Operating Procedure/Rules of Engagement

At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 6 6(9)"(9)" can not be assigned to a declared number type with value 6. 6 5 2 6 3 5.04 6
Condition Monitor
Limits Physical 9, Mental 5, Social 6
Initiative
  • AR: 15+4d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
  • Initiation 1: Adept Centering
  • Iajutsu
  • Kip-up
Skills (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5
Knowledge Skills
Augmentations
  • Pain Editor
  • Alphaware Reflex Recorder(CS)
  • Platelet Factory
  • Double Elastin
  • Alphaware Orthoskin R1
Spells
Adept Powers
  • Improved Reflexes 3,
  • Attribute Boost (Strength) 1,
  • Attribute Boost (Agility) 1,
  • Attribute Boost (Body) 1,
  • Enhanced Accuracy (Combat Skill),
  • Mystic Armor 3
Gear
  • F3 Weapon Foci,
  • F3 Power Foci,
  • Heritage (12),
  • Zoe Second Skin,
  • Transys Avalon + Receiver
  • Trode Patch + Cover
  • Contacts + Thermographic Vision + Vision Magnification + Flare Compensation
  • Glasses + Vision Enhancement 3 + Smartgun-System
  • Earbuds + Select Sound Filter + Audio Enhancement 2
Weapons Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8)
  • Foregrip, Integral
  • Folding Stock, Integral
  • Smartgun System, Internal
  • Gas-Vent 3 System, Barrel
  • Periscope, Top
  • Improved Range Finder, Side
  • APDSx200, Ammo

Melee Weapon DP: 12+Agi-BGC D: (See Weapon) AP: (See Weapon) Acc: (See Weapon + 1)

Vehicles N/A