Difference between revisions of "Elite Combat Adept"
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Tag: Manual revert |
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(16 intermediate revisions by the same user not shown) | |||
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|Metatype=Human | |Metatype=Human | ||
|Threat Level= 6 | |Threat Level= 6 | ||
|Faction= | |Faction=Generic Unit | ||
|Resource Link=link to resource, if any | |Resource Link=link to resource, if any | ||
|Has Thematics Approval= | |Has Thematics Approval=Yes | ||
|Has Mechanics Approval=No | |Has Mechanics Approval=No | ||
}} | }} | ||
==Description== | ==Description== | ||
The elite combat adept is a generic fighter who can be used as a combatant. | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting. | |||
==Stat Block== | ==Stat Block== | ||
Line 25: | Line 25: | ||
|Intuition=6 | |Intuition=6 | ||
|Charisma=3 | |Charisma=3 | ||
|Essence=5. | |Essence=5.04 | ||
|Special Att=6 | |Special Att=6 | ||
|Condition Monitor= | |Condition Monitor= | ||
|Physical Limit= | |Physical Limit=9 | ||
|Mental Limit= | |Mental Limit=5 | ||
|Social Limit= | |Social Limit=6 | ||
|Qualities= Initiation 1: Adept Centering | |Qualities= | ||
*Initiation 1: Adept Centering | |||
*Iajutsu | |||
*Kip-up | |||
|Initiative=*AR: 15+4d6 | |Initiative=*AR: 15+4d6 | ||
*Cold-Sim VR: | *Cold-Sim VR: | ||
Line 37: | Line 40: | ||
|Adept Powers= | |Adept Powers= | ||
*Improved Reflexes 3, | *Improved Reflexes 3, | ||
*Attribute Boost (Strength) | *Attribute Boost (Strength) 1, | ||
*Attribute Boost (Agility) 1, | *Attribute Boost (Agility) 1, | ||
*Attribute Boost (Body) 1, | *Attribute Boost (Body) 1, | ||
*Enhanced Accuracy (Combat Skill), | |||
*Mystic Armor 3 | *Mystic Armor 3 | ||
|Skills= (Combat Skill) 9, Perception 9, Performance 6, Athletics 10, Stealth 5, Influence 5 | |Skills= (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5 | ||
|Knowledge Skills= | |Knowledge Skills= | ||
|Augmentations= Pain Editor | |Augmentations= | ||
|Gear= F3 Weapon Foci, F3 Power Foci, Heritage (12), Zoe Second Skin, | *Pain Editor | ||
*Alphaware Reflex Recorder(CS) | |||
*Platelet Factory | |||
*Double Elastin | |||
*Alphaware Orthoskin R1 | |||
|Gear= | |||
*F3 Weapon Foci, | |||
*F3 Power Foci, | |||
*Heritage (12), | |||
*Zoe Second Skin, | |||
*Transys Avalon + Receiver | |||
*Trode Patch + Cover | |||
*Contacts + Thermographic Vision + Vision Magnification + Flare Compensation | |||
*Glasses + Vision Enhancement 3 + Smartgun-System | |||
*Earbuds + Select Sound Filter + Audio Enhancement 2 | |||
|Weapons=Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8) | |||
* Foregrip, Integral | |||
* Folding Stock, Integral | |||
* Smartgun System, Internal | |||
* Gas-Vent 3 System, Barrel | |||
* Periscope, Top | |||
*Improved Range Finder, Side | |||
* APDSx200, Ammo | |||
Melee Weapon DP: 12+Agi-BGC D: (See Weapon) AP: (See Weapon) Acc: (See Weapon + 1) | |||
}} | }} |
Latest revision as of 17:23, 18 November 2024
Base Metatype | Human |
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Threat Level | 6 |
Typical Faction | Generic Unit |
Thematics Approval | Yes |
Mechanics Approval | No |
Description
The elite combat adept is a generic fighter who can be used as a combatant.
Standard Operating Procedure/Rules of Engagement
At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | 6(9)"(9)" can not be assigned to a declared number type with value 6. | 6 | 5 | 2 | 6 | 3 | 5.04 | 6 | ||
Condition Monitor | |||||||||||
Limits | Physical 9, Mental 5, Social 6 | ||||||||||
Initiative |
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Qualities |
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Skills | (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers |
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Gear |
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Weapons | Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 10+Agi M: SA/BF/FA Ammo: 50D RC: 7(8)
Melee Weapon DP: 12+Agi-BGC D: (See Weapon) AP: (See Weapon) Acc: (See Weapon + 1) | ||||||||||
Vehicles | N/A |