Difference between revisions of "Garmonbozia"
(6 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
=Faction Information= | =Faction Information= | ||
Garmonbozia is a nation of AI. It does not have a known physical location but instead exists entirely virtually on the Matrix. It is well hidden and redirects deckers and technomancers to other hosts to make it appear as just another deep Matrix illegal host. | Garmonbozia is a nation of AI. It does not have a known physical location but instead exists entirely virtually on the Matrix. It is well hidden and redirects deckers and technomancers to other hosts to make it appear as just another deep Matrix illegal host. | ||
===Joinability=== | |||
Joining Garmonbozia as a player character requires explicit Thematics approval. | |||
===Summary=== | ===Summary=== | ||
Line 26: | Line 29: | ||
All of the following are parts of the Garmonbozia Matrix datahaven and not physical locations. | All of the following are parts of the Garmonbozia Matrix datahaven and not physical locations. | ||
* Kayssoune | * '''Kayssoune''' is an expansive library and data vault containing large swathes of information. The library has primarily literature in all written languages and several unknown ones constructed by digital intelligences. | ||
* L'Ermitage | * '''L'Ermitage''' makes up a small meeting square with a gravity-defying upwards-flowing river within Kayssoune's library. It's impossible to make loud sounds in this area and rumors have it that deals are brokered within this area rather frequently. | ||
* City of Ys | * '''City of Ys''' was designed after the mythical city itself. At night, the tide rises and swallows the city, making marine life mix with the city's inhabitants. | ||
* The Harbour | * '''The Harbour''' boasts a number of ships sailing to and from Ys, usually carrying information packets as their cargo. One of the primary gateways between Garmonbozia and the outside world, traffic is heavily monitored. | ||
* BFI | * '''BFI''' stands for Business Finance and Investments. The largest building in Ys, it's the pride jewel of Orior's architecture. Looking like a large safe with Middle-Eastern influences, no-one knows its exact purpose. | ||
* Eniac | * '''Eniac''' has walls, moats and fortress-like atmosphere, built like an Egyptian fortification from antiquity. Powerful forms of automated protection patrol the area and use it as a staging ground to protect the datahaven at large. | ||
* The Pyramid | * '''The Pyramid''' exists as a crossroads for meetings and conferences of all kinds. Similar to the pyramids of Giza in appearance, entry is gained only through giving information to influential people who then grant a pass to deal business. Even the leaders of Garmonbozia may be met in the Pyramid at times. | ||
* Necropolis | * '''Necropolis''' is the source of the Sentinels, acting as their true garrison. It's unclear whether the Sentinels are protosapient AI or IC and rumors circulate of a factory that repairs or produces all Sentinels beneath this place. | ||
{{FactionLocations}} | {{FactionLocations}} | ||
===Leaders=== | ===Leaders=== | ||
* '''Sojourner''' is the name of the first publicly known Gen 2 AI after the Second Matrix Crash. Originally captured and dissected by NeoNET, Sojourner lost all sanity and escaped the megacorp's control only to appear during the Tlaloc Crisis of 2070 when it seized control of Tlaloc Station, an orbital Aztechnology bioweapon facility and threatened to unleash its contents on the planet if megacorporations didn't set free all the captive AIs they experimented upon. After two months of tense negotiations, the Horizon AI Pulsar successfully negotiated Sojourner to stand down, after which the AIs have worked together on AI rights in organizations such as the Undernet Alliance, often supported by both Evo and Horizon. | * '''Sojourner''' is the name of the first publicly known Gen 2 AI after the Second Matrix Crash. Originally captured and dissected by NeoNET, Sojourner lost all sanity and escaped the megacorp's control only to appear during the Tlaloc Crisis of 2070 when it seized control of Tlaloc Station, an orbital Aztechnology bioweapon facility and threatened to unleash its contents on the planet if megacorporations didn't set free all the captive AIs they experimented upon. After two months of tense negotiations, the Horizon AI Pulsar successfully negotiated Sojourner to stand down, after which the AIs have worked together on AI rights in organizations such as the Undernet Alliance, often supported by both Evo and Horizon. | ||
* '''Orior''' is the architect of Garmonbozia as an existing location in the Matrix. Orior was initially a GOD-designed AI made to grow Foundation Hosts. It believes that Null Sect may be reformed one day, not viewing them as a threat greater than GOD, Dissonance or ignorant metahumanity in general. Unfortunately, Orior has something of a messiah complex and has taken advantage of budding Muslim technomancer communities to offer them 'divine providence' by finding lost data when needed. As a result, he has a small cult following. | |||
* Orior | * '''Mimir''' was a semi-autonomous knowbot in the original Matrix, appearing in Erika's wireless Matrix 2.0 mere hours after Crash 2.0. Mimir is speculated to be among the most ancient of still active artificial intelligences and is wholly dedicated to slow and methodical gathering of knowledge and information. | ||
* Mimir | * '''Pulsar''' was the second of the 2nd Gen AIs to make himself known to metahumanity. After talking Sojourner down from the Tlaloc Crisis in 2070 and becoming something of a trideo star thanks to Horizon's publicity, Pulsar's been compared to Dunkelzahn in ubiquity. He was granted membership in the Draco Foundation's Board of Visitors. He leads the Undernet Alliance, a pro-AI rights organization. The Undernet Alliance suffered a horrific blow in acceptance because of the CFD Crisis in Boston, leading Pulsar to redirect most of his attention to Garmonbozia. He still holds hope for the Alliance to make dividends in the future. | ||
* Pulsar | |||
==Background== | ==Background== | ||
Line 62: | Line 65: | ||
==Members== | ==Members== | ||
* '''Ax S. Grant''' is a Mr. J for Garmonbozia. He mostly hires for datasteals and AI saves, but sidelines with some money-making ops for corps with no interest in his patrons. The work nets him data on magic, cyber, social networking, and dozens of other topics that he enjoys learning about. Recently, his focus has been operations looking into the Singularity at Horizon and the intelligent software behind P2.0 systems. The social aspect of humanity intrigues him, and these particular subjects reveal the abundance of social dynamics that metahumanity can possess. | * '''Ax S. Grant''' is a Mr. J for Garmonbozia. He mostly hires for datasteals and AI saves, but sidelines with some money-making ops for corps with no interest in his patrons. The work nets him data on magic, cyber, social networking, and dozens of other topics that he enjoys learning about. Recently, his focus has been operations looking into the Singularity at Horizon and the intelligent software behind P2.0 systems. The social aspect of humanity intrigues him, and these particular subjects reveal the abundance of social dynamics that metahumanity can possess. | ||
* '''ATLAS''' is the brains behind DocWagon's automated response systems and secretly a supporter and agent of Garmonbozia. | |||
* '''Jadedrache''' also known as the Jade Dragon is a predatory AI in the Rhein-Main Datanet grid of the Allied German States. The Frankfurt Bank organized a task force to hunt this intelligence down, but it has so far eluded capture. | |||
* '''Annabelle Endo''' is a former taxi cab pilot program from New York City. She emerged into a true AI in 2067, sporting pilot origins and propensity to operate cars of all sorts in the NYC area. | |||
===Contacts=== | ===Contacts=== | ||
Line 67: | Line 73: | ||
===PCs=== | ===PCs=== | ||
{{GroupContactPlayerConnections}} | {{GroupContactPlayerConnections}} | ||
==Narrative Significant Runs== | ==Narrative Significant Runs== | ||
{{ContactRuns}} | {{ContactRuns}} |
Latest revision as of 06:08, 27 October 2024
A.I Safe Haven | |
---|---|
Secret of the Datasophonts | |
Connection | 3 |
Type | Prime Datahaven |
Player May Join | Yes |
Health | Maintaining |
Area of Operation | Seattle |
Faction Information
Garmonbozia is a nation of AI. It does not have a known physical location but instead exists entirely virtually on the Matrix. It is well hidden and redirects deckers and technomancers to other hosts to make it appear as just another deep Matrix illegal host.
Joinability
Joining Garmonbozia as a player character requires explicit Thematics approval.
Summary
The nation of pain and sorrow provides beleaguered AI with a sorely needed respite from the threat of uncaring metahumans and the vitriolic Null Sect; unfortunately, the price of that safety is constant vigilance and ruthless secrecy. Garmonbozia may not threaten to take over the Matrix or bring the entire world closer to destruction, but it is relentless in its pursuit of outsiders who learn of it. The nation’s true threat lies in how far their reach can extend in the panopticon of a global wireless Matrix.
The strictures of their society are not satisfied with simply removing sensitive information from the Matrix at large; it requires them to go further in erasing anything that might lead more outsiders into their borders. Driven largely by fear and paranoia, they will not hesitate to erase the records and assets of people who only seem tangentially related to those who would expose them. The most fanatical of their citizens are eager to discreetly engineer the deaths of their victims as well as any close contacts. Even shadowrunners may end up on a Garmonbozian hit list due to their actions or the actions of their contacts. This can range from something as innocuous as sensitive files being deleted from their commlink to burning their SINs and sending assassins after them.
Goals
- Advance the security of AI in the Matrix and Sixth World society
- Protect AI hunted by metahumanity for one reason or another
- Find allies against the threat of Null Sect
Major Locations
All of the following are parts of the Garmonbozia Matrix datahaven and not physical locations.
- Kayssoune is an expansive library and data vault containing large swathes of information. The library has primarily literature in all written languages and several unknown ones constructed by digital intelligences.
- L'Ermitage makes up a small meeting square with a gravity-defying upwards-flowing river within Kayssoune's library. It's impossible to make loud sounds in this area and rumors have it that deals are brokered within this area rather frequently.
- City of Ys was designed after the mythical city itself. At night, the tide rises and swallows the city, making marine life mix with the city's inhabitants.
- The Harbour boasts a number of ships sailing to and from Ys, usually carrying information packets as their cargo. One of the primary gateways between Garmonbozia and the outside world, traffic is heavily monitored.
- BFI stands for Business Finance and Investments. The largest building in Ys, it's the pride jewel of Orior's architecture. Looking like a large safe with Middle-Eastern influences, no-one knows its exact purpose.
- Eniac has walls, moats and fortress-like atmosphere, built like an Egyptian fortification from antiquity. Powerful forms of automated protection patrol the area and use it as a staging ground to protect the datahaven at large.
- The Pyramid exists as a crossroads for meetings and conferences of all kinds. Similar to the pyramids of Giza in appearance, entry is gained only through giving information to influential people who then grant a pass to deal business. Even the leaders of Garmonbozia may be met in the Pyramid at times.
- Necropolis is the source of the Sentinels, acting as their true garrison. It's unclear whether the Sentinels are protosapient AI or IC and rumors circulate of a factory that repairs or produces all Sentinels beneath this place.
Leaders
- Sojourner is the name of the first publicly known Gen 2 AI after the Second Matrix Crash. Originally captured and dissected by NeoNET, Sojourner lost all sanity and escaped the megacorp's control only to appear during the Tlaloc Crisis of 2070 when it seized control of Tlaloc Station, an orbital Aztechnology bioweapon facility and threatened to unleash its contents on the planet if megacorporations didn't set free all the captive AIs they experimented upon. After two months of tense negotiations, the Horizon AI Pulsar successfully negotiated Sojourner to stand down, after which the AIs have worked together on AI rights in organizations such as the Undernet Alliance, often supported by both Evo and Horizon.
- Orior is the architect of Garmonbozia as an existing location in the Matrix. Orior was initially a GOD-designed AI made to grow Foundation Hosts. It believes that Null Sect may be reformed one day, not viewing them as a threat greater than GOD, Dissonance or ignorant metahumanity in general. Unfortunately, Orior has something of a messiah complex and has taken advantage of budding Muslim technomancer communities to offer them 'divine providence' by finding lost data when needed. As a result, he has a small cult following.
- Mimir was a semi-autonomous knowbot in the original Matrix, appearing in Erika's wireless Matrix 2.0 mere hours after Crash 2.0. Mimir is speculated to be among the most ancient of still active artificial intelligences and is wholly dedicated to slow and methodical gathering of knowledge and information.
- Pulsar was the second of the 2nd Gen AIs to make himself known to metahumanity. After talking Sojourner down from the Tlaloc Crisis in 2070 and becoming something of a trideo star thanks to Horizon's publicity, Pulsar's been compared to Dunkelzahn in ubiquity. He was granted membership in the Draco Foundation's Board of Visitors. He leads the Undernet Alliance, a pro-AI rights organization. The Undernet Alliance suffered a horrific blow in acceptance because of the CFD Crisis in Boston, leading Pulsar to redirect most of his attention to Garmonbozia. He still holds hope for the Alliance to make dividends in the future.
Background
A number of factors led into the foundation of Garmonbozia; the ever-present threat of Null Sect, the fear of AIs before the Tlaloc Crisis was resolved and the inability of metahumanity to understand AI nature in many ways. The exact specifics are unclear, but Sojourner's less radical approach to AI rights likely had a big part to play in Garmonbozia. Despite this, they're fiercely protective of any details about their existence.
Allies
- Evo
- Horizon
Enemies
- Null Sect
- GOD
- Dissonance
Current Status
Garmonbozia is currently stable.
Health Summary
Garmonbozia gained an influx of AIs that were laying low due to being wanted by GOD. Due to a large swathe of Erased algorithms being tied to unique AI identities, Garmonbozia is temporarily empowered.
Members
- Ax S. Grant is a Mr. J for Garmonbozia. He mostly hires for datasteals and AI saves, but sidelines with some money-making ops for corps with no interest in his patrons. The work nets him data on magic, cyber, social networking, and dozens of other topics that he enjoys learning about. Recently, his focus has been operations looking into the Singularity at Horizon and the intelligent software behind P2.0 systems. The social aspect of humanity intrigues him, and these particular subjects reveal the abundance of social dynamics that metahumanity can possess.
- ATLAS is the brains behind DocWagon's automated response systems and secretly a supporter and agent of Garmonbozia.
- Jadedrache also known as the Jade Dragon is a predatory AI in the Rhein-Main Datanet grid of the Allied German States. The Frankfurt Bank organized a task force to hunt this intelligence down, but it has so far eluded capture.
- Annabelle Endo is a former taxi cab pilot program from New York City. She emerged into a true AI in 2067, sporting pilot origins and propensity to operate cars of all sorts in the NYC area.
Contacts
None
PCs
Name | Position | Faction Rep |
---|---|---|
Iron | Guest Pass | 1 |
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.