User:Asmodeus

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Asmodeus
Asmodeus.png
Reddit UsernameAsmodeus
TimezoneGMT+2
CountryFinland
GM Level3
GMP Tracker[1]
" ʜᴇ ᴡɪʟʟ ᴛʀᴇᴍʙʟᴇ ᴛʜᴇ ɴᴀᴛɪᴏɴs, ᴋɪɴɢᴅᴏᴍs ᴛᴏ ғᴀʟʟ ᴏɴᴇ ʙʏ ᴏɴᴇ

ᴠɪᴄᴛɪᴍ ᴛᴏ ғᴀʟʟ ғᴏʀ ᴛᴇᴍᴘᴛᴀᴛɪᴏɴs, ᴀ ᴅᴀᴜɢʜᴛᴇʀ ᴛᴏ ғᴀʟʟ ғᴏʀ ᴀ sᴏɴ

ᴛʜᴇ ᴀɴᴄɪᴇɴᴛ sᴇʀᴘᴇɴᴛ ᴅᴇᴄᴇɪᴠᴇʀ, ᴛʜᴇ ᴍᴀssᴇs sᴛᴀɴᴅɪɴɢ ɪɴ ᴀᴡᴇ

ʜᴇ ᴡɪʟʟ ᴀsᴄᴇɴᴅ ᴛᴏ ᴛʜᴇ ʜᴇᴀᴠᴇɴs ᴀʙᴏᴠᴇ ᴛʜᴇ sᴛᴀʀs ᴏғ ɢᴏᴅ "

Characters

  • Gigabite - Ex-FTD Decker turned into a social butterfly.
  • Iron - A man so bitter, coffee beans run for light.
  • Angra Mainyu - Null Wizard dedicated to refining her ability to deny the mage.
  • Sephiroth
  • Stacy - Sociopath Face that wouldn't hurt a fly... physically, at least.
  • Veles - Ukrainian Monolith member and cognitively suppressed cyborg.
  • Black Sabbath - Fomoraig doppelgänger of a notorious villain and whispered healer of the Redmond Barrens.
  • Wychking - Patriot and Invae hunter aiming to protect her country from Saeder-Krupp's greed.

Gamemaster Foundation

Declining A Run

Generally I prefer to choose characters that will accept the run so that the ones that do accept will not need to work at a handicap. Refusing to do a job to its completion after gaining more information during a run, however, is acceptable. I will assume a general amount of informedness owed to the communication between a fixer and a runner they're in contact with, so there shouldn't be a situation where this will become an issue at the meet outright. I make an attempt to write job postings that are direct about the job's contents; this should prevent a meet-'n-dash from happening.

Derailing A Run

Derailing or counteracting a run, however, is perfectly fine with me. Even if the run is part of a metaplot, or perhaps exactly because it might be part of a metaplot, giving players freedom to carve their own path is something I aim to encourage and enable. This does not mean going your own way will be easy. On the contrary, most likely going against the Johnson will have serious ramifications for the runner in most cases. Sometimes, however, taking the harder path is more acceptable for their moral compass or just plain survival. I do not aim to make the Johnsons so disagreeable that the players are thirsting to stab them in the back, but know that if for some reason you intend on going against the grain, it is at least an option for you. Please consult your fellow players out of character before you do, however.

Cause And Effect

I aim to create a balanced reality for the players. They are powerful, but even they are not invulnerable. Going loud in a AAA-rated security zone will bring the wrath of GOD and HTR on your head, but the same applies to your enemies if you can provoke them into it. Your enemies will be subjected to the same forces as you are. As far as the things you do during a run go, even seemingly minute things might develop in unpredictable ways. I enjoy giving players smaller details during runs that might end up appearing as significant changes in other runs they're not even a part of. Continuity is a key part of my GMing style and consequences for your actions is a key part of this. Feed a poor elven child? Spare a ghoul? Kill a witness? Who knows how these will come back to you down the road? It's hard to say beforehand, but with thoroughly laid out plans you can reduce the volatility of your consequences. Understand that on my table, dangers are quite real. I do not recommend joining my higher-threat runs if you're not comfortable with the potential of failure or even character death.

The Grimdark Reality

Generally speaking, I lean towards the more depressing aspects of a dystopian corporate world with supernatural elements. Things that crawl in the dark and inhumane experimentation, certainly, but also plain human negligence can be themes. I do not do this for shock value, but to test the players' characters and give them trials and tribulations to develop. Moral, ethical and even spiritual struggles develop character and are a great catalyst for growth as far as narrative goes. That said, I dislike excessive gore and guilting players by railroading them into 'difficult' choices. If you see an option to turn a grim run into something you can feel proud of, do so. Player agency is important and to turn a dark world into a slightly brighter one is, in my opinion, part of the Shadowrun fantasy. The darker moments make the brighter events meaningful, after all. I will always list content warnings in a run posting if I believe it may be sensitive to some people.

Previous Runs

NameMetaplotDate
The Sewers Aren't SafeHail to the Pumpking26 October 2085
Broken VowHail to the Pumpking12 October 2085
Purity At Any CostHail to the Pumpking5 October 2085
Cat And Mouse And Cat25 September 2085
Mandibles Against Eagles14 September 2085
The Red Dragon's Back4 September 2085
LeakplugNo Legion But Still Deadly3 September 2085
All good till it wasn't28 August 2085
300% Casualty Rate9 August 2085
Mongolian Ghost Trains27 July 2085
Kilo One ConcealmentFestering Infestation19 July 2085
Speed Limits Are SuggestionsThe Life and Times of One Kevin Crimes12 July 2085
Vaults Are SafesMeatgrinder12 July 2085
Zeroing Optics29 June 2085
Triadless Trials23 June 2085
Jack's BonanzaHail to the Pumpking18 June 2085
Ezekyle's Labours29 May 2085
Disassembling & Cutting Supply Lines23 May 2085
Front Point & Center24 April 2085
Gojira Drinks Bleach and Fucking Dies6 April 2085
The Great WaveThe Arrival22 March 2085
Freedom's Obsolescence9 March 2085
El Diablo Cazador De HombresMeatgrinder2 March 2085
Dear Helena1 March 2085
Race To The WarMeatgrinder20 February 2085
Graduation Day13 February 2085
Who's A Good Boy?The Crow of Seattle13 January 2085
Encroaching Viscosity8 January 2085
Guerilla GangoonsThe Arrival3 January 2085
Replicant Encryption28 December 2084
Meatgrinder, Part 1 - Tide of DarknessMeatgrinder21 December 2084
Maid, Where's My Car?8 December 2084
Hedge Your BetsRad Wars 208426 November 2084
Hegemony of the Food ChainSwarming Season20 November 2084
Knock KnockSwarming Season10 November 2084
High Caliber SpectrometryThe Arrival7 November 2084
This Is Halloween H20Hail to the Pumpking31 October 2084
Oil Rig Obfuscation28 October 2084
OmenbearersHail to the Pumpking27 October 2084
Anomalous Spy Games14 October 2084
Halloween KittyHail to the Pumpking6 October 2084
Speechless Sophocles5 October 2084
Guiding North Star2 October 2084
Change of Vocation29 September 2084
Small Embers15 September 2084
Reject EnlightenmentThe Crow of Seattle2 September 2084
Werewolves & CIcadasSwarming Season21 August 2084
Overmind Dead BodySwarming Season18 August 2084
Waves of DespairThe Crow of Seattle11 August 2084
Oasis of the SoulThe Arrival5 August 2084
Knights of ChangeThe Metroplex Governor Race of '8431 July 2084
Charred Ramen Takeout25 July 2084
Shadows of DeathThe Crow of Seattle16 July 2084
Finally In The Middle of Some Calibrations10 July 2084
Sprinting Gallows10 July 2084
Heaven's Devils1 July 2084
Transdualist ParadoxesThe Arrival26 June 2084
Motel Monsters18 June 2084
Crimson HerringThe Crow of Seattle15 June 2084
Emergency DecathlonThe Crow of Seattle12 June 2084
Icosahedral Facets8 June 2084
Top of the Totem PoleFestering Infestation5 June 2084
Metallican Interview4 June 2084
Twisting Fate29 May 2084
Kevin Crimes' Skin In The GameThe Life and Times of One Kevin Crimes23 May 2084
Troubled Texan's Technomancer TaskmasterThe Arrival15 May 2084
... further results