Difference between revisions of "Spooky Scary Smorgasbord"

From ShadowHaven Reloaded
Jump to navigation Jump to search
m (Removed template)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. -->
 




Line 115: Line 115:
===[[Handler]]===
===[[Handler]]===
That was... something. I didn't have a live feed, but my spirits seemed unsettled after watching them eat. They reported that she kept the ghoul alive even as she ate it alive.
That was... something. I didn't have a live feed, but my spirits seemed unsettled after watching them eat. They reported that she kept the ghoul alive even as she ate it alive.
===[[Wrath]]===
It was not sadism, but necessary to drain. Ugh. Whatever. Less ferals and semiferals roaming around is a win in my book

Latest revision as of 02:06, 16 December 2024


Spooky Scary Smorgasbord
Date2085-10-31
GMEva
LocationPuyallup, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven
Warboss
Feral Infected
Handler
Pacho Herrera
Wrath
Banshee Commander
3x Feral Ghoul Packs
2 x Mutaqua
2 x Gnawers
2x Wendigo Sorcerers


Summary

Warboss calls in a team of runners to exterminate some feral infected. The runners meet up at Wrath's house and do some prepwork before descending into the depths in order to engage in combat. The team encounters 3 swarms of ghouls led by a banshee as well as a team of Mutaqua, Gnawers, and Wendigo. With the infected executed, the team returns to the surface and receives their pay.

Background

Warboss has identified a group of feral ghouls that needs a good krumping. He's called the runners in to handle the situation.

The Meet

We find Pacho hungover in the afternoon. He's shaken awake by the sound of his commlink ringing with a vengeance. Where his fixer calls him and informs him that he wants him to head over to a meet. Wrath gets a call from their fixer awoken by the Ringtone (Remix) feat Charlie XCX, Rico Nasty, Kero Kero Bonito. She's quickly informed that there's a new job for her and given a location to head towards. Handler gets a call from Ferris who tells her that there's a job for her in the ork underground. Handler throws together a couple of watcher's and a homunculi using the time before the meet.

Once the team arrives in the Ork Underground, they find themselves greeted by Warboss who gives an affirmative nod to Wrath and Pacho. Wrath and Pacho partake of the offered Hurlg before Warboss starts informing the team of their mission. Some people kicked the hive of feral infected and has gotten them into a frenzy. Handler takes point on negotiations, and manages to convince warboss to offer augmentations to the team in exchange for services as long as none of them become infected during the run.

From there, Warboss tells the team where the infected are emerging from, and tasks them to destroy whatever is stirring them up. Pacho asks Warboss about the people who have been agitating the group. Warboss tells them that they'll need to kill or incapacitate the people causing the problem.

The Plan

The team reconvenes at Wrath's house where Pacho gets started on shaping their charges, and Handler begins performing the rituals to summon a force of watchers to scout out the ork underground. Handler sends in her first pair of watchers and they find the location of a group of disorganized dual-natured creatures. One of the watchers is disrupted, and she sends in another wave of watchers to explore the area around there. The second team finds that there's a central hub that the dual-natured critters congregate in as well as individuals who have split off from the group. The solo people were notably more powerful than the groups. The team finalizes their prep while Handler summons a force 10 beast spirit to provide some muscle to the team. Finally ready, the team descend down into the depths to face their foes.

The Run

The team and the spirits encounter the rallying infected forces and a grand melee starts to form. The big beast spirits pounces into melee with the banshee while Wrath and Pacho starts suppressing the ghouls and wipes out one of the packs. The ghouls start attacking Wrath while a bat spirit covers Pacho from any attacks. The two venom bat spirits close into melee and start assisting the big spirit by creating openings for it. Wrath mind controls one of the swarms into attacking the other remaining pack, and Pacho finishes the other pack off.

Wrath viscerally consumes one of the mind controlled ghouls while another team of infected begins sneaking towards the team. Wrath starts blocking while Pacho starts deploying suppressive fire. The spirits stop the mutaqua from closing with Pacho, and the big spirit ends them with a bite. Wrath soaks hits from the Mutaqua while they mind control a wendigo and gnawer. The spirits continue biting at the last mutaqua while the wendigo fires off manabolts at the Mutaqua and Pacho. The big spirit munches on the last Mutaqua, and the spirits chase down the runners in the astral and finish them.

Aftermath

The team returns to the surface and receives their payment from Warboss.

Rewards

Rewards for 'A Spooky Smorgasbord' (High):
16k Nuyen, or twice in 'ware (all varietals) (8 RVP)
8 Karma (8 RVP)

2 CDP

Optional, taking from above rewards:
Tough as Nails for Wrath (9 RVP)
Magic Resistance for Pacho (6 RVP)
Spirit Affinity (Beasts) for Handler (7 RVP)
Warboss (C6/L2) (7 RVP / 14 CDP)

Game Quotes

Player After Action Reports (AARs)

Handler

That was... something. I didn't have a live feed, but my spirits seemed unsettled after watching them eat. They reported that she kept the ghoul alive even as she ate it alive.

Wrath

It was not sadism, but necessary to drain. Ugh. Whatever. Less ferals and semiferals roaming around is a win in my book