Difference between revisions of "Annette"

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|label13 = D.O.B.
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|data13 = 10/31/2058
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Latest revision as of 00:07, 11 December 2024

Annette
Annette.png
Archetype
(Short Blurb)
Discord@peep_the_dictator
Reddit[1]
MetatypeDwarf (Gnome)
Street Cred0
Notoriety0
Public Awareness0
CDP0
D.O.B.12/10/2058
2727
Folder[2]
PriorityMetatype - C
Attributes - C
Magic/Resonance - A
Skills - C
Resources - E
#Max IGs/Ascension1
# Optional Infected powers allowed0
Essence(Current/Max): 65/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

Annette is a cosmic mage who looks like an insect spirit (moth). She, contrary to what many may think, has made a close friend of a (now free) ally spirit of her late mother's. The two of them do just about everything together, although an untrained ear might mistake the constant banter between the two as legitimate vitriol as they make fun of each other for just about everything about one another. Though the two no longer run together, they occasionally meet to talk.

Annette is deeply caring about the people around her... unless they happen to be specific kinds of mages, to which they are treated with indifference. Although, when she gets the chance, a sadistic side of her can be seen to enjoy inflicting pain on those who she's "allowed to".

Goals

- Find her father, who left before she was born.

- Find a way to return Iyaki to meta-human.

- Protect others from the abuse of magic.

Background

- Childhood: Annette, as a girl, was raised by her single mother, of whom was a full magician. Though, unlike her, she deeply loved magic. Reaching further and further for more and more, her mother's craving for knowledge and her hubris eventually brought about her downfall. Iyaki, her mother's free spirit, now free, took pity on Annette and was something of a big sister to her while growing up. Having taken over in her mother's place. Though, the two of them deeply struggled to make it since they both appeared in one way or another as spirits. This mainly manifested in Iyaki having to constantly protect Annette from the onslaught of individuals looking to kill her in the aftermath of the war against the insect spirits.

- Growing up: Iyaki and Annette moved around a lot when she was a kid. From avoiding people trying to hurt Annette, to simply getting into trouble, the two of them grew up together causing problems for just about everyone. Though, when Annette was 13, Iyaki began to teach her about the importance of restraint, and showing her the dangers of magic. Showing her what her mother actually did, but only ever alluded to where she came from. They mainly played it safe, and either did smaller runs or fended off organized efforts to hunt down the "local insect". Jobs looked like keeping people safe from wiz-gangers in Western Europe during her time moving around. Moving more and more, Iyaki's teachings began to solidify as the runs they went on got more and more intense. Showing more of the ugly side of the world to her as she continued to grow and change. Though, moving through the warring area brought her a lot of resolve that she would need later.

- Adult Life: Annette and Iyaki finally landed on a spot to stay for a while in Seattle after escaping europe, lots of running opportunities, and a couple of new faces and friends made it easy to stay in one place. Here, she began to learn and move out on her own. Finding more and more out about who she was and trying to branch out to find new avenues, though ultimately landing back into the hands of running. This is around the time she found found out about the Shadowhaven, she began doing runs to gain access and began to drift away slightly from Iyaki.

- Ryakii Ito, Annette's Mother: A powerful mage, well connected shadow runner, and over all else; absolutely obsessed with the continued pursuit of more and more magic. Her mother was a high roller within the Vory at the time, and despite her Japanese heritage, she ended up participating in the White and Red Vory war in Russia.

Narrative Significant Qualities

Positive

- Mentor Spirit (Berserker)

- Spirit Whisperer

- Perfect Timing

- Shiva Arms

- Nasty Vibe

Negative

- Bioluminescence

- Cold-Blooded

- Critter Spook

- Combat Junkie

- Poor Self Control (Sadistic, Staring into Lights [4])

- Unusual Hair

- Insect Features (Moth)

- Striking Skin Pigmentation

Important Stuff

- Mag 8

- Channeling

- Centering

Run History

NameGMMetaplotThreatDate of Run
Happy (Late) Raccoon Day!EvaHigh2 October 2085
What the Dog Doin?Fangblade_Medium27 September 2085
Just Steal the Whole TruckEvaMedium23 September 2085
Love & Blood in the OUEvaMedium12 September 2085
Shadow Over TacomaEvaMedium4 September 2085
Grand Theft OttoVilliersMedium25 August 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Kari 5 6 Fixer Talismongerer Mentor's Mask, Talismongerer, Xenophile, Odds & Ends, Finger on the Pulse, Glamour, Strange Connections Even
Lexy 1 5 Service Cybernetics, Riding Fine Even


Organizations

Allies

+2 Scraacha Rep

Enemies

IG Tracker

3


In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments